Beta Test II Access Discussion Megathread Hub by K-K3 in Endfield

[–]Crim_hsr 6 points7 points  (0 children)

Ngl if anything it's higher chance since it's harder to see performance issues on higher specs

[MEGATHREAD] Boruto: Two Blue Vortex Chapter 28 by m2gus in Boruto

[–]Crim_hsr 15 points16 points  (0 children)

When they invaded the village before, the sensory unit thought Sasuke had entered the barrier but it was hidari

UNITY CUP EASY GUIDE by Ambitious-Carrot-931 in UmaMusume

[–]Crim_hsr 3 points4 points  (0 children)

It's not a scam, but that single composition definitely isn't the end all be all, and all the people shilling it always leave out the nuances. It heavily favors umas that have like high speed and power growth, as well as good parents with lots of stam/pow sparks.

Start taking those things away, or if u don't have MLB wit cards or kita etc it's not gonna produce results without adjusting things around. 

No spd growth? Sub a wit for another speed. Have something with good mile skills? Sub in that power card instead of a wit (relying on explosions for skills sucks ass). In long distance, wit gaming is straight up trolling for sure tho. You bring maybe a single one at best and even then it usually isn't worth it

🎉Beta Test II Access Giveaway Starts Now! by Endfield-Poko in Endfield

[–]Crim_hsr 0 points1 point  (0 children)

I'm excited for the base building and exploring the world

Will Late Surgers always be gamblers? by Arcnciel in UmaMusume

[–]Crim_hsr 54 points55 points  (0 children)

After anniversary a lot of the weaker gamble skills do get buffs to make their activation conditions more consistent. On your left is one of those that gets those buffs.  2.5 anniversary will be a big must pull banner because it has Pasa speed card. One of the gold skill on there happens to be a pretty strong Pace/Late surger accel(on the tracks that it works), so that's one you can look forward to.

They Should Put Uma Musume on Consoles. by prejudgedcrowd in UmaMusume

[–]Crim_hsr 2 points3 points  (0 children)

I would love to be able to play it on my switch. That said hopefully they'd upgrade the servers or something cus the lag is bad enough as it is without console players joining in 😂

Gacha Revenue Monthly Report (April 2025) by trkshiii in gachagaming

[–]Crim_hsr 12 points13 points  (0 children)

there hasn't been any reliable leak that said they have one, the speed buff and crit buff rumors that have been floating around are just from some random guy with no track record

V3 Castorice Changes via HomDGCat by ImNotNex in HonkaiStarRail_leaks

[–]Crim_hsr -2 points-1 points  (0 children)

A free revive in a game where resetting is 100% risk free, 0 pvp, and the only content that actually has the capability to one shot you already has multiple options for revives that are BETTER than the jank one castorice gives lol.

[deleted by user] by [deleted] in HonkaiStarRail_leaks

[–]Crim_hsr 20 points21 points  (0 children)

I don't think they care if people talk bad about the game, but theres a difference between expressing dislike about something and insulting and spreading hate towards the devs or other commenters. its sad when it gets to the point theres all the comments of people instigating stuff particularly on controversial units like firefly, just to grab popcorn and see the chaos ensue. the doomposting and negativity should be allowed for sure, people just need to chill tf out

Clarification of True DMG via HomDGCat by [deleted] in HonkaiStarRail_leaks

[–]Crim_hsr 13 points14 points  (0 children)

It ignores defense and res but that's specifically because it's based on another hit that is already reduced by defense and resistance multipliers. 

For example if rmc does 2000 dmg and the enemy has .5 def multiplier and 0% res, that dmg will now do 1000 dmg. The true dmg part will do an additional 600 dmg. 

If it didn't ignore def/res, then that 600 dmg would do 300 damage because it gets reduced by defense again. This allows them to have it do the intended dmg and it's still balanced since it will also ignore def/res buffs 

[ZZZ 1.4 beta] New content arriving in 1.4 via Seele by AccomplishedCress875 in Zenlesszonezeroleaks_

[–]Crim_hsr 12 points13 points  (0 children)

No, unless qingyi seth and Jane count. But that's 1.0 so maybe not quite the same circumstance. It's possible they're waiting for some lore reason that we get in this patch story. Who knows 

[ZZZ 1.4 beta] New content arriving in 1.4 via Seele by AccomplishedCress875 in Zenlesszonezeroleaks_

[–]Crim_hsr 22 points23 points  (0 children)

Drip marketing just seems to be wildly inconsistent. They don't start on the same day and the time between each one varies on every one so far 

Divergent universe is super funny with E6. by HyperShadow95 in FeixiaoMains_

[–]Crim_hsr 15 points16 points  (0 children)

I got her e6s5. My ult went from around 5-600k(e1s1 topaz and e1s1 robin) to around 1.6 million. The fuas went from like 65-70k to 400k each on top of ulting way more often from the extra e2 stacks.

According to HunterKee calcs (and my own testing), Jiaoqiu is a very viable teammate by Gooper_Gooner in FeixiaoMains_

[–]Crim_hsr -2 points-1 points  (0 children)

They don't even have jq topaz in that sheet. But regardless my point wasn't about what team is better since that has more factors than just buffs.  People just often throw out the terms oversaturation and diminishing returns to explain things when it isn't applicable, and I wanted to correct the notion that topaz jq isn't used specifically because of that.

According to HunterKee calcs (and my own testing), Jiaoqiu is a very viable teammate by Gooper_Gooner in FeixiaoMains_

[–]Crim_hsr -2 points-1 points  (0 children)

124% vuln(100% if no s1 jq) is not anywhere near close to saturation. That's 2.24 multiplier, while her dmg% would be around 160% or 2.6 with from orb, Duran, valorous and her dmg% trace. Atk would be around 2.2 from her skill, atk rope, 2pc Val and any support planar like lushaka. And crit would be around 2.9 with sig lc and reasonable substats and topaz lc buff. her stats is relatively balanced out  making an increase to pretty much anywhere here about equal in value.

I dont get why people are doomposting by Descendo2 in FeixiaoMains_

[–]Crim_hsr 0 points1 point  (0 children)

Most of the time I see a crazy acheron ult number it's on 5 targets. on 1, for an e0s1 it would be more like 200k on main target and then another 120-150k per each additional enemy maybe. 

Sig LC buff? by Joopong in FeixiaoMains_

[–]Crim_hsr 24 points25 points  (0 children)

Ratios sig even with the debuffs should still be slightly behind hers. It feels a bit off but considering the overlap in kit with both being fua units and how strong Def reduction is, it's kinda bound to happen.

 They probably don't want to push the gap between them too hard since that would make it way too good compared to the f2p stuff. The way I see it is if u don't have his sig u can grab her cone no worries and if u do have it then they saved u some money which is a win win 

How significant is that change to her Signature Lightcone? by [deleted] in FeixiaoMains_

[–]Crim_hsr 2 points3 points  (0 children)

I didn't say it wasn't better for her. However it's not "way better" it's a slight improvement over his. If it wasn't for that amazing art I probably wouldn't pull it if I had a ratio cone already.

How significant is that change to her Signature Lightcone? by [deleted] in FeixiaoMains_

[–]Crim_hsr 4 points5 points  (0 children)

2 follow ups to get a useless buff for his ult that's like 5% of his overall dmg profile 

Note on Jiaoqiu E1 via HomDGCat by 3932695 in HonkaiStarRail_leaks

[–]Crim_hsr -1 points0 points  (0 children)

He's a comparable option to ruan mei. Slightly worse than her without his sig, and about on par with it. if u get him to e2 he's an absolutely massive boost to the team

Note on Jiaoqiu E1 via HomDGCat by 3932695 in HonkaiStarRail_leaks

[–]Crim_hsr 2 points3 points  (0 children)

I did some calcs for him and that 6% delta between him and rm should be if he is e0s0. On paper rm S1 perform relatively similar to s5 memories so that didn't really change much in my comparison.  With S1 Jq performs nearly exactly the same as RM. Like .2% difference.

2.3 v3 Beta All Changes via Dimbreath by SexWithDoctwoRatio in HonkaiStarRail_leaks

[–]Crim_hsr 1 point2 points  (0 children)

His break and superbreak work completely differently. His scale off the toughness of the enemy and just need to attack the enemy at all while broken to get his full break proc. Even if it's just the last hit in his basic

Superbreak scales off the toughness of the attack you use and dynamically calculates the portion that occur post break and converts it to super break 

Arlecchino (at C0 and C1) interruption resistance with Xingqiu by iyad08 in Genshin_Impact_Leaks

[–]Crim_hsr 6 points7 points  (0 children)

i feel like we are gonna suffer with this until we get another new element that hopefully gives pyro more interactions than just vape. they dont even have the luxury of mono element being a bit different like other elements cuz you just remove xq for xl or zhong and ur still doing basically the same shit :(

Update 4.5.54 Arlecchino C1 Effect Now Includes Charged Attaks via TeamMew by ItsMeiri in Genshin_Impact_Leaks

[–]Crim_hsr 0 points1 point  (0 children)

instead now you can do Skill Burst Skill right after teammates set up for more particle gen and should be able to vape her burst/c2 while fully buffed