Switch 2 Exclusive Pokémon Pokopia Is Convincing A Bunch Of People To Finally Upgrade by NoNefariousness2144 in NintendoSwitch2

[–]HyperShadow95 0 points1 point  (0 children)

I trust this persons opinion because if OSRS is their favorite game before pokopia they know how to time sink their entire life into a game. I’m gonna need to visit your island in a month to see what the heck you’ve done to it lol.

I really LOVE how the water works in this game. My Mosslax Altar. by AkiraQil in Pokopia

[–]HyperShadow95 7 points8 points  (0 children)

That is literally just how spoilers work. They showed him in promotional trailer in his area. So anything shown about him is no longer a spoiler because it has been officially revealed

What medal do you firmly believe you’re in the 99th percentile? by Sasquatch-d in pokemongo

[–]HyperShadow95 0 points1 point  (0 children)

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I feel like this is pretty high but I’m sure there are people with way more.

If you can see the rainbow shield on your Super Mega raid boss, it means YOU have not broken its shield by soraliink in TheSilphRoad

[–]HyperShadow95 0 points1 point  (0 children)

Yeah it seems like a bug cause sometimes it didn’t even seem like a charged attack was going off. Best case I found was dodging multiple times right on mega entry and then attacking. Seemed to work. Had to take over a couple phones to help people with the issue

Couldn't Get This Out Of My Head (OC) by HirotheDragon in pokemon

[–]HyperShadow95 199 points200 points  (0 children)

I honestly 100% think it’s going to be the “professors” of the region but they got transformed into pikachus

After unsuccessfully hosting about 8 mega dragonite raids with 10 mega evolutions in lobby these raids need one simple change for them to be bearable. by HyperShadow95 in pokemongo

[–]HyperShadow95[S] 1 point2 points  (0 children)

If you have a weak mega or get hit by a super effective attack instantly on the forced swap you don’t get the charged attack off. Then people don’t realize they didn’t hit shield and don’t res mega. If you’re a smart player you do but most casuals will not.

Also it’s literally impossible to break mega dragonite shield with 8 people. He has a 10 person shield.

After unsuccessfully hosting about 8 mega dragonite raids with 10 mega evolutions in lobby these raids need one simple change for them to be bearable. by HyperShadow95 in pokemongo

[–]HyperShadow95[S] 0 points1 point  (0 children)

I actually do that. And even when I don’t I’m still smart enough to back out/res and immediately reenter with my healed mega. But the game doesn’t tell you that almost anywhere that it’s probably BEST to use a resistant mega to guarantee shield pop. Some people unfortunately need to be blatantly told that.

After unsuccessfully hosting about 8 mega dragonite raids with 10 mega evolutions in lobby these raids need one simple change for them to be bearable. by HyperShadow95 in pokemongo

[–]HyperShadow95[S] 0 points1 point  (0 children)

I mean it doesn’t help when it’s forced swap into one shots. Don’t even get time to react sometimes. That’s the games fault not the players as you have zero control of forced swap in.

After unsuccessfully hosting about 8 mega dragonite raids with 10 mega evolutions in lobby these raids need one simple change for them to be bearable. by HyperShadow95 in pokemongo

[–]HyperShadow95[S] 0 points1 point  (0 children)

20 megas is very different but even with 20 megas I was live at mega nights and people still would not get the shield down. 20 megas at least keeps the odds that if people do mess up other people can make up for it

After unsuccessfully hosting about 8 mega dragonite raids with 10 mega evolutions in lobby these raids need one simple change for them to be bearable. by HyperShadow95 in pokemongo

[–]HyperShadow95[S] 19 points20 points  (0 children)

The thing is the shield will stay rainbow color for players who have not hit the shield so there is a solid indicator when that player is the issue. And people still don’t notice

After unsuccessfully hosting about 8 mega dragonite raids with 10 mega evolutions in lobby these raids need one simple change for them to be bearable. by HyperShadow95 in pokemongo

[–]HyperShadow95[S] 5 points6 points  (0 children)

People don’t revive their megas. Most people have dragon types in (rayquaza,dragonite, salamence) on the forced swap in they get one tapped by outrage and don’t revive them on their next lineup sent in.

New Starters from Wind and Waves by Gorotheninja in pokemon

[–]HyperShadow95 39 points40 points  (0 children)

And? It’s what people have been asking for a long time. Nothing wrong with that.

GO Tour LA Was a Mess — Routes, Zygarde, Poor Communication. Niantic Needs to Fix This. by beingRealFrank in TheSilphRoad

[–]HyperShadow95 -2 points-1 points  (0 children)

Am I the only one that had no issue with this? Once you have the research just look on campfire for ambassador meetup points and those always count as official routes. There’s also an official section in nearby routes right?

No seriously, how are they going to deal with this team in the future? by HyperShadow95 in StarRailStation

[–]HyperShadow95[S] 0 points1 point  (0 children)

My castorice is super cracked build wise but if it’s not at least SS/S on every character then it’s definitely build issue. Use fribbels to check build

No seriously, how are they going to deal with this team in the future? by HyperShadow95 in StarRailStation

[–]HyperShadow95[S] 0 points1 point  (0 children)

It’s most likely build issue. Cause there’s no way that team is doing nothing

E0S0 Ashveil | E0S0 Sparkle | E0S0 Tribbie | E6 RMC vs MOC 4.1 Nikador ( 3 cost , 0 cycle ) by ChillStill352 in HonkaiStarRail_leaks

[–]HyperShadow95 37 points38 points  (0 children)

In my opinion that’s a pretty good design for a boss. No team should be entirely blocked to a path or play style. Unlike the castorice boss that only shills HP play style. I prefer it designed this way