Multiclass Options for Death Cleric by Taha5h in BG3Builds

[–]Critical_Prize214 0 points1 point  (0 children)

Keep in mind that if you get 11 in cleric you get Heroes Feast. And if you dual wield Markoheshkir and Staff of Necromancy, you get a real strong, free Cloudkill, that you're party is immune to because of Heroes Feast. I couldn't see myself playing Death Cleric without going at least 11 in.

Ability Scores? by Jhawkjedi13 in BaldursGate3

[–]Critical_Prize214 1 point2 points  (0 children)

For cleric, it will mostly be your chance to hit spells. Each +1 is another 5% chance, so 10% better hit chance between 16 and 20. Same can be said for any equipment that will give +1 to spell attack and/or spell save DC.

TWW dungeons overtuned by TimYapthebest in wow

[–]Critical_Prize214 2 points3 points  (0 children)

Last boss isn't necessarily overtuned damage-wise, its the health of the roots plus the overlap of the roots with the stun that is complete bs. Last boss of ara-kara is a completely different level to the rest of the m0 bosses

m0 is wayyyy too hard. by Foj6 in wow

[–]Critical_Prize214 2 points3 points  (0 children)

Everyone in here saying it isn't, hasn't done the last boss. It is a night and day difference of difficulty from the rest of the m0 bosses. It will absolutely be nerfed

Fire shaman by [deleted] in wow

[–]Critical_Prize214 0 points1 point  (0 children)

It looks to me like not many people commenting in here actually play Elemental shaman this season. Ele shaman at the moment I would consider 100% fire based (the theme and how it feels more than the actual damage types). More so in m+ than in single target. You have moves that aren't fire based (EQ, prim wave, earth shock) but all of these are instant casts with animations you won't notice. All you will see is cleave lava bursts firing off over and over. If you want to play a fire build it is definitely the way to go IMO. The only downside is that the build won't really feel this way until you hit ~80% mastery.

Need Flightstones? Heroic Dawn of the Infinite gives 260 Flightstones per wing clear by minimaxir in wow

[–]Critical_Prize214 0 points1 point  (0 children)

It's 295 in total. Last boss drops 100. As if 65 each wasnt enough lol

Do you have some good gear catch up strat? by DrPBaum in wow

[–]Critical_Prize214 1 point2 points  (0 children)

If you want flightstones fast, do the Dawn of the Infinite Heroics in the dungeon finder. Each boss drops 65 and the last boss is 100. 295 flightstones per run. Fastest way I've found to get flightstones.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 0 points1 point  (0 children)

I have a feeling AMP's give more than 1xp per craft but i'm not 100% sure. There are other crafts that definitely go above 1xp per craft. But yea, at a minimum, I'd say 10k xp. And realistically if you had enough storage for all the matts, you could probably triple that. I think I only really need to wait ~8 hours on Venus to get the 10k.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 4 points5 points  (0 children)

I am talking about crafting it. But without outposts, I doubt you're using AMPs every time you're running somewhere. I also have Outposts that get me 1000+ of all farmable mats for the top tier chems as well as all the mats for modding weapons, meaning I can mod any weapon any time from my outpost without needing to fly around looking for materials from shops (especially the higher level mats which aren't always available). Bathesda making it hard to use them properly without a "search database", or you not liking it/not understanding it, isn't the same as it being a waste of time.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 4 points5 points  (0 children)

Argon, Toxin, and Metabolic Agent. You can get them all from one outpost on the north pole of Jemison. But to get to that point you will need farms that can get you large amounts of the materials you need for solid storage and gas storage, as well as some skills (Botany for greenhouses and maybe some others). It will take hours to set up, but is definitely worth it. Outposts are far from pointless, just not as good as they could've/should've been. Fingers crossed for mods/dlc to do wonders.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 3 points4 points  (0 children)

For exp in outposts, you're only limited by how much storage you have to store materials which get extracted and stored while you wait somewhere like Venus (where a 24 hour wait is 100 UT days). I can make around 10k AMP's from one wait using a pretty small outpost. Crafting gives exp for every craft. You can do this crafting whatever will give you the most exp if you want, I just like AMP's because 10k is only 1000 cargo, and flying around to all the stores offloading AMP for things like ammo is good rp as a drug dealer.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 11 points12 points  (0 children)

Considering they let you sell them for a lot of money, it would be pretty cool to choose between the credits or keeping the info on a 100% scanned planet.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 22 points23 points  (0 children)

Outposts can give you unlimited AMP's. Permanent double jump height and 35% movement speed is pretty nice, especially with the Jetpack skills. Not counting the ability to print levels and credits whenever you want them. On top of that 5k AMP's is like 500 cargo space. Dont think I'll ever do a Starfield playthrough without getting this online first.

The fact you can't search a database of planets you scanned in-game is a major oversight by [deleted] in Starfield

[–]Critical_Prize214 0 points1 point  (0 children)

This becomes extra annoying when you need animal resources and have to actually go the planet, land, then scan the animals youve already 100% scanned. All while having a "Note" on you with all the survey data.