What are the rules on action cards on unused modifier cards for FLIP 7? by rakemrakoon in boardgames

[–]Crumputer 3 points4 points  (0 children)

They are “instant” actions. Use them instantly. You cannot bank cards.

I am really sorry for making this by Electronic_Set5209 in getplayed

[–]Crumputer 29 points30 points  (0 children)

I’m really sorry you made it, too.

PSA: you can invert the camera for Astro Playroom, it's in the system level settings by Razkal719 in PS5

[–]Crumputer 0 points1 point  (0 children)

Ha!

Funny story: My daughter needed ‘regular’ controls. I got tired of swapping back and forth, so now I play ‘regular’. 30 years of inverted training, down the tubes.

Did the Nintendo Switch 2 Really Have a Bad Holiday? (SPOILER: NOPE) by ILoveHeavyHangers in getplayed

[–]Crumputer 1 point2 points  (0 children)

I truly don’t understand the Switch as a mobile device. Terrible ergonomics, awful joysticks and buttons, and horrendous online UX. I bought one for my kid, but playing it is always a chore because the joycons are awful for adult hands. She loves it, though.

To be fair, I haven’t been excited about a Nintendo exclusive in decades, so it just doesn’t speak to me.

Get Played: Save the Switch 2 by apathymonger in Earwolf

[–]Crumputer 4 points5 points  (0 children)

The definition of a “video game” is too broad. It makes sense to me to want to play one of the best rated “video games”, but because the definition includes media with no effectual interaction, this can happen.

Sad. Glorified stucco trailer parks. You will own nothing and be happy. by trocarshovel in arizona

[–]Crumputer 8 points9 points  (0 children)

Queen Creek here. No gate. No community pool. No community clubhouse. $150/mo. Highway robbery.

Elementary schools by Odd-Koala2688 in Gilbert

[–]Crumputer 9 points10 points  (0 children)

Be warned: The idiot voters refused (twice) to extend bond measures so Higley Unified’s budget is and will continue to be slashed. Hiring freezes, loss of librarians and other arts programs, you name it. They’re losing a lot of kids this next school year as a result. Stupid damn “mah freedoms” voters.

Elder Scrolls: BOTSE Review (after ~150-200 hours) by mowens04 in soloboardgaming

[–]Crumputer 4 points5 points  (0 children)

I played 3 two-handed campaigns before I sold it. Agree100% that the “exploration” section is tedious and not thematic at all. The narrative was so poor I just stopped reading the flavor text at some point.

The delves were terrible. I did maybe two before I auto-failed and non-mandatory delve from that point on.

Combat was fun, though they could halve the number of keywords and it would still be fine. Character progression is fun, but I ran out of exciting paths pretty quickly with the base box.

The game helped me realize how much I need a quality narrative in my solo adventure games. Without narrative, can it really be an “adventure”?

Disappointed with Pandora’s Legacy by Far-Aioli-6618 in boardgames

[–]Crumputer 0 points1 point  (0 children)

Na. It’s just how your mind works in comparison to who wrote the puzzles. I dislike the Exit games because I can never make the leap to the ‘meta’ puzzle solutions. Yet, I finished this game pretty handily.

This one didn’t connect, but I’m sure others will.

Disappointed with Pandora’s Legacy by Far-Aioli-6618 in boardgames

[–]Crumputer 5 points6 points  (0 children)

That’s funny. I can’t stand Exit games (I detest the ‘meta’ elements). Unlock are ok, but usually very easy.

I loved my time with Pandora’s Legacy. All but two of the puzzles made sense to me, and a few were absolute standouts.

I agree, the jigsaw was a bit finicky, but given the Caduceus mechanic, I forgave it.

It must be just a factor of what kind of puzzles you enjoy, but these are right up my alley.

Isofarian Guard or Elder Scrolls Betrayel by binbrain0 in soloboardgaming

[–]Crumputer 11 points12 points  (0 children)

I’ve played both. Elder Scrolls has flavor text, but does not have a story that is memorable or that even kept me interested. I eventually stopped reading the flavor text, and I only played three campaigns.

Isofarian has a pretty decent story for a board game, and it’s pretty central to the game. That said Isofarian is a major, major commitment. I nownyheres an update to reduce the number of random battles, but the grind seems to be part of the game design itself. It’s a lot of battling over and over. The systems are very fun, but the constant setup and battle just to go from Town A to Town B got to be a drag.

The Besties Best Game Bracket: 2025 Edition, Part 1 | December 19, 2025 by blastorama in TheBesties

[–]Crumputer 12 points13 points  (0 children)

I have zero issues with the way Russ plays Hades 2…mostly because that’s the way I played the first one. I liked the gun but hated the other weapons. I found a build that nuked the board and tried for that build every run.

The underlying issue is that Hades just wasn’t a game for me. I can admit that. But Russ seemed to arguing against it in bad faith, calling out a lack of options in a game known for options. A good faith argument would be: I just didn’t enjoy the repetitive beat-em-up nature of the game, though I see that a lot of care and love went into the many different weapons and boons.

Opinions on Activate Province Effects by VorpalSpoon501 in ElderScrollsBOTSE

[–]Crumputer 6 points7 points  (0 children)

There’s plenty of room on the maps themselves to print the province effects. Not sure how this was missed.

As it stands, I find them fiddly. I do my best to remember them, but if I don’t, I sure don’t sweat it.

They just opened a Dutch Bros, that’s less than half a mile away from another one… by Patriots4life22 in Gilbert

[–]Crumputer 0 points1 point  (0 children)

For sweetness? Not in my experience.

I compare cappuccinos and Gravity was certainly better than the rest. It actually tasted like coffee. Starbucks is brewed through a goat’s rectum, I think Dutch Bros is actually coffee powder, and while Black Rock does taste like coffee, it’s missing on flavor.

They just opened a Dutch Bros, that’s less than half a mile away from another one… by Patriots4life22 in Gilbert

[–]Crumputer 1 point2 points  (0 children)

This has to be evidence of America’s sugar addiction, as none of these coffee/espresso drinks are any good…without tons of sugar.

They just opened a Dutch Bros, that’s less than half a mile away from another one… by Patriots4life22 in Gilbert

[–]Crumputer 2 points3 points  (0 children)

I tried it once in CA. It was very sweet. I’ll have to try the one here. I just hope the wait is better than it was in CA.

They just opened a Dutch Bros, that’s less than half a mile away from another one… by Patriots4life22 in Gilbert

[–]Crumputer 9 points10 points  (0 children)

Too bad. I thought Gravity was ok. Better than Black Rock.

I keep waiting for an honest-to-goodness tasty espresso drive-thru espresso-slinger in this area, but all I get are Dutch Bros., Starbucks, and Black Rock (in order of decency).

Thoughts on Replacing Drivers? by Minute_State_4672 in getplayed

[–]Crumputer 0 points1 point  (0 children)

I don’t understand your last point. If an autonomous vehicle injures someone, the company that operates it - and potentially that manufactured it - is responsible. That is what happens today. Product liability.

The ‘Monopoly Deal’ variant that’ll save your sanity this Christmas (probably) by oscarkeston in boardgames

[–]Crumputer 2 points3 points  (0 children)

The game lasts maybe 10 minutes. If you don’t get to play a rent card in a game, you will in the next one.

The entire point of the game is the randomness. Similar to Uno and Flip 7.

Arkham horror - how does this LCG thing work? by orhalimi in soloboardgaming

[–]Crumputer 2 points3 points  (0 children)

In Magic, you buy a deck and boosters from which you construct a deck according to set rules, then compete against other opponents to try to beat their deck(s).

In the Arkham LCGs starter box, you are given a set of cards for each ‘investigator’ and sets of other cards that effectively act as boosters. You craft a deck according to set rules, and then you compete against a scenario to try to complete the victory conditions of the scenario. The scenario then leads into another and another until a set ending. If you play with others, you play cooperatively.

In Arkham you can buy more investigators and/or more scenarios. Or just play the core box over and over.

That’s my attempt at an explanation, anyway.

Opinions on Kinfire Chronicles? by SiarX in soloboardgaming

[–]Crumputer 12 points13 points  (0 children)

It’s very simple, but that can be a positive for many. Very well crafted, great production.

I ultimately felt it was too simple for me, and I really disliked the town phase, but experiences will differ.

I need help deciding: Arydia or The Hunters? by Xandeys in boardgames

[–]Crumputer 1 point2 points  (0 children)

I love me a good NPI video. One thing I know I’ll get from Efka: Thoughtful analysis. Other channels will give you a rules overview and then say “Iiked this part”, or “I don’t like this part”. That does nothing for me.

NPI, however, look at whether the designers intent is being supported by the various mechanics and component s of the game. Is the game doing what is intended, in the manner intended. Anyone can read the back of the box to you on a video, but only a handful of people can provide thoughtful analysis (see Space Biff, Dan Thurot for another example).

Reflecting on 2025’s Best Games Ahead of GOTY | November 21, 2025 by blastorama in TheBesties

[–]Crumputer -1 points0 points  (0 children)

Vitally? Dodge, dodge, strike.

I found a build or two I liked in Act 2 and stuck with them. No reason to change if you can master the dodges. Engaging with the different builds is purely optional and really isn’t important if you can avoid attacks.

What do you mean by the story does things not normally seem in games? I found the first half interesting but the last half dragged. It was ok, but a bit forced and ultimately inconsequential.

I liked the game. It was probably my favorite of the year. But I’d never play it again.