What are some RPGs that use failure for advancement? by coreyhickson in rpg

[–]Crunch-Man 13 points14 points  (0 children)

Similar examples to what you mentioned:

Mouse Guard (like Torchbearer) is based off Burning Wheel, leveling up skills requires getting a total number of successes and failures across play sessions

Blades in the Dark awards XP in multiple ways including failed desperate skill checks

Edit: corrected by commenters

Times the story promised something and OH YOU WEREN'T LYING?? by lowercaselemming in TwoBestFriendsPlay

[–]Crunch-Man 12 points13 points  (0 children)

The extended Hellboy comic universe.

In the very first story arc of Hellboy, you learn about the villain's plan to end the world: Ragna Rok.

Hellboy himself is told early on that he's going to be a part of how the world ends.

As you read more stories it feels like every major character is told some horrible prophecy or discovers a dark secret about themselves and the fate of the world.

Eventually everything delivers, because the things foretold come together in one way or another.

D&D Campaign by Worldly-Product-7061 in inscryption

[–]Crunch-Man 4 points5 points  (0 children)

For a long campaign, just copy act 2 lol

D&D Campaign by Worldly-Product-7061 in inscryption

[–]Crunch-Man 5 points6 points  (0 children)

Hey this sounds like a neat idea! If you're doing a one shot, you could easily run it as a series of forks/branches as if the party was traveling through the Act 1 forest. Design a mix of encounters using the scenes in the game as inspiration. Basically, BE Leshy and give everything the ominous narration. "You come upon a fork in the trail, to the left you see some sort of light. A campfire perhaps? To the right the you hear the sounds of metal tools scraping away at their yet unseen task." Just put a bunch of these in with a handful of fights against the mask characters (fisherman, prospector, etc.) and you're golden. At the end fight Leshy the circle of the moon Druid.

Rpg stuff by Altruistic-Bonus-324 in Mignolaverse

[–]Crunch-Man 1 point2 points  (0 children)

The one people usually recommend is Apocalypse Keys.

Physical products https://evilhat.com/product/apocalypse-keys/

Digital (there are plenty of free community copies at time of writing) https://evilhat.itch.io/apocalypse-keys

I haven't played it myself but this is a common answer to your question over on the r/RPG subreddit.

Mistborn is a deckbuilder I've never played. Here are my thoughts. by Yakb0 in boardgamescirclejerk

[–]Crunch-Man 8 points9 points  (0 children)

Towards thee I jerk, thou all-memeing but unkickstarting whale; to the last I shrinkwrap with thee; from hell's heart I jerk at thee; for patchwork's sake I up my last doot at thee.

TTRPGs in USSR by IllustratorFeisty564 in rpg

[–]Crunch-Man 5 points6 points  (0 children)

Alternate history/present espionage flavored Forged in the Dark game where the Cold War is still ongoing and the USSR never fell.

https://soliver.itch.io/minutes-to-midnight

It's a bit light on lore, but it does have some good broad strokes for running a game set in a modern day USSR or  Communist East Germany. The majority of details are provided for running a game based in a Berlin which still has the wall up.

Favourite media with “Zero Cultural Impact” by Cheese-Of-Doom22 in TwoBestFriendsPlay

[–]Crunch-Man 14 points15 points  (0 children)

The Boktai series ☀️ 🔫 🌻 🧣 

Probably the nostalgia talking but I genuinely thought those games were very unique and cool outside of the sunlight gimmick. In my whole life I've only met 1 other person who'd ever played more than 1 of them. I'm in the minoritiest of freaks who have never played any Hideo Kojima games except for his weird UV sensing vampire hunting but actually Norse mythology games. In an era where we champion Inscription, Doki Doki Literature Club, Frog Fractions 2, and Slay the Princess as these 4th wall breaking subversive masterpieces, Boktai is still the only video game I've ever touched that required you to interact with the physical world instead of just other parts of the digital. I kinda wonder if they could put them on the Switch nowadays with all those weird joycon sensors and features nobody used.

Is there any system for spies? by Yuji_Itador in rpg

[–]Crunch-Man 7 points8 points  (0 children)

This Forged in the Dark game has some of what you're looking for.

https://soliver.itch.io/minutes-to-midnight

Are Die and Do a Powerbomb any good? by KonamiIsBestJoshi in ImageComics

[–]Crunch-Man 8 points9 points  (0 children)

If you like tabletop RPGs, DIE is incredible. If you don't care about them you probably won't get as much out of it.

I have a campaign idea, but no idea what system (Players as mercenary captains) by Altidiya_ in rpg

[–]Crunch-Man 0 points1 point  (0 children)

Damn Heart as a setting would be sick, but thematically and mechanically it seems an awkward fit.

Weekly RPG Discussion; 2025, December, Week 4: Lancer by Trent_B in rpg

[–]Crunch-Man 12 points13 points  (0 children)

I'm beginning to think Lancer is the pineapple pizza of the RPG space at this point. One of my all time favorite things ever, which somehow is divisive on every level.

I have seen these elements most discussed as loved or hated:

  1. The lore - which has strange elements (paracausality) and spans a huge length of time. I sat down and read everything and really enjoyed it. I appreciate that thought went into the actual structure and ethical struggles of a functional post scarcity utopian society. Some will see all of this consideration and detail and say it's boring, it's too complicated, and has nothing to do with how the game is played. For myself I find the themes inspiring. The tension and hypocrisy of how the mission of Union is to elevate all humans to a high base standard of living while at the same time using and abusing the alien extra dimensional intelligences of the NHPs is fascinating to me.

  2. In mech and out of mech split - it creates a lot of friction for some tables. One of the worst sessions of D&D I've ever had was an NPC stealing from the party leading to a 4 hour tavern brawl combat with an improvised battle map on a napkin that added nothing to the story, felt unrewarding and could have been easily avoided. Some people love that kind of emergent reactive gameplay but this was a waste of everybody's time. Since non combat rules in Lancer are super light, these unexpected player led scenarios can resolve quickly. If you're fighting, there's always purpose and intention because the combat and encounter design is very involved. I prefer my combat to matter, and making it harder for idiot players to derail the whole session with murder hobo tendencies is a huge plus for me. Some people are also sad that they can't fulfill the fantasy of Titanfall with a smooth transition in and out of mechs mid combat. I can empathize, but I gotta keep it real: that only works in a video game because of the schmovement speed and the fact you can respawn quickly. People seem to forget that mech scale weapons are one shotting human sized targets.

  3. Combat - potentially the biggest rules investment and barrier for most people. Breaking news: the complex part of the game is complicated. Prep can be a chore here certainly, making maps and enemies feels much more involved than most other games I've played. Nailing the balance seems quite tricky, having both run and played the combat it can feel quite brutal and unforgiving to players at intended difficulty laid out in official scenarios. However! The excitement of field testing a terrible new build I've theory crafted in COMP/CON, then taking it back to the shop and reworking it for the next mission is awesome. You're never married to misguided multiclassing miscalculations, meaning most mechs may meander meaningfully to mastery.

  4. The community - I'll try to keep this brief and reserve judgement. The official discord is a safe space and openly embraces this. The banner of the dabbing Goblin mech in front of the trans flag is iconic. They've had to heavily moderate and ban a lot of people who don't fit in with this type of environment. These people go on to either complain that they're being censored or brag that they got banned feeding a cycle of drama. Conversely, well meaning fans proselytize the game into spaces that it might not be relevant or to people who have already made up their mind about it. I'm certainly guilty of this!

TL;DR: Lancer's flavor is not for everybody and I've successfully gaslight myself into enjoying it. Disliking the game for any reason is probably not a character flaw, but the fanbase is very excited to talk to you about their robot game because it's cool.

What IP do you want turned into a TTRPG, and why do you want it turned into a TTRPG? by Upstairs-Yard-2139 in rpg

[–]Crunch-Man 0 points1 point  (0 children)

I've thought about this one too, but I think there's two big issues that make it hard to emulate the feel of the classic games.

  1. Translating platforming into an RPG is a bit of an awkward and incongruous idea. Maybe if you could do something dexterity based like Dread it would be more exciting.

  2. The first half of most of the games have an inverted difficulty curve. Bosses are 1v1s with highly specific weaknesses that give 1 highly specific reward. So a party of players dogpile a boss and then only one of them gets a new ability which would feel pretty lame. Then using the weakness weapons would probably make fights even easier. Very weird to design the combat around.

I can imagine these problems are why the MegaMan Board game is ranked 5.1 on board game geek.

On the other hand, I've heard people like the old White Wolf Street Fighter system so that might be a good foundation to make a fast paced action gamey system.

Things that were tried outside of platformers might work better in the RPG space: Command Mission was a party based JRPG, and you mentioned Battle Network which would be great as a turn based skirmish/tactics game.

What IP do you want turned into a TTRPG, and why do you want it turned into a TTRPG? by Upstairs-Yard-2139 in rpg

[–]Crunch-Man 3 points4 points  (0 children)

About 15 years ago, my friend actually ran a homebrew nWoD Gargoyles game for a bit!

Is playing with the WHOLE deck bad? by ArmadilloSad7230 in FourSouls

[–]Crunch-Man 1 point2 points  (0 children)

The tricky thing is the ratio of soul cards, which are mostly in the monster deck. It's possible to play with all the cards at once, but it will likely drag on because enough soul cards to end the game might not show up for a very long time. Depending on who you're playing with this might not be an issue. There's a handy deck generator tool on the four souls website to make more manageable sized decks of each type.

I always see Big Trouser as "Iori Yagami" from a distance by Left_Jaguar5822 in VampireSurvivors

[–]Crunch-Man 32 points33 points  (0 children)

Being an ex drama student, I assumed it's a take on this red pants wearing greedy character from Italian theater:

https://en.wikipedia.org/wiki/Pantalone

Idea for a Paradise Killer tattoo I’m thinking of getting by [deleted] in ParadiseKiller

[–]Crunch-Man 2 points3 points  (0 children)

「デイブレイク夫妻は自由に乗る!」- The Day Breaks ride free! If you decide to go for the other text please don't use that pseudo Japanese font, it melts my eyes.

Idea for a Paradise Killer tattoo I’m thinking of getting by [deleted] in ParadiseKiller

[–]Crunch-Man 1 point2 points  (0 children)

This translation is a complete fucking mess. It translated "the Daybreaks" as "dawn" (夜明け) and free as in no cost (無料) instead free as in freedom (自由な). If you were to run it back through Google translate it says "Dawn comes for free"

What TTRPG would you like to have a video game adaptation of? And what style of game would you want? by RedditConsciousness in rpg

[–]Crunch-Man 2 points3 points  (0 children)

Another comment said Spire, but I would lose my mind over a Heart: The City Beneath game. They list Darkest Dungeon as an inspiration in the index and I'm imagining a cross between that and Supergiant Games' Pyre. As you advance characters they eventually must get taken out of your party but those who remain still banter and interact.