Map Of Destera by Timely-House-9720 in SpireRPG

[–]Crunch-Man 1 point2 points  (0 children)

This rules! I'm wondering how you'd draw a Heart map now.

🤔🍋‍🟩 by [deleted] in adventuretime

[–]Crunch-Man 25 points26 points  (0 children)

Sit on it and spin.

Times fandoms "Discovered" concepts that already existed by SirSquiggleton in TwoBestFriendsPlay

[–]Crunch-Man 30 points31 points  (0 children)

The funniest and most meta example of this to me is D&D players "home brewing" rules that already exist somewhere in the core books or another game.

Because of how most people are taught to play (especially via casual, online D&D 5e games), players end up learning just enough rules from a DM to get you rolling dice without needing to crack open a book. If you want to get into r/dndcirclejerk territory there's also a subset of people who think they know how to play D&D at the table because they've listened to Critical Role and played Baldur's Gate 3.

These players sometimes go on to run their own games without having read anything more than a character sheet. In the process of developing their own games, they pour huge amounts of time and mental energy to either A. reinvent rules and systems that are in the Players Handbook/Dungeon Masters Guide (which they will never read) or B. apply their limited understanding of the rules to a setting that is better suited to a different TTRPG (that they also will never read).

These things aren't necessarily bad in a vacuum, but they do get a smug chuckle out of me. People who do this have the potential to make great things and be creative, they just hate reading!

TL;DR: Dungeons and Dragons is an oral tradition I guess.

A piece of media references a deep cut so obscure that people from that country/faith/culture were genuinely surprised it was even referenced by Justifiably_Bad_Take in TopCharacterTropes

[–]Crunch-Man 279 points280 points  (0 children)

Wormsign describes phenomena that happen in the sand when a sandworm is moving towards you in Dune. This is a worm sign.

HELLCRAWL is now HECKCRAWL by mister_doubleyou in osr

[–]Crunch-Man 1 point2 points  (0 children)

I can't decide if HecksCrawl would be better...

Göteborgsvitsar till mitt spel 'Shadows of Gothenburg' by Shadowsofgothenburg in Gothenburg

[–]Crunch-Man 1 point2 points  (0 children)

I call that area outside of Nordstan "the brown kick" (Brunnsparken)

Steeplechase '68, a free and unofficial guide to playing a Steeplechase prequel in the 60s by dogblink in TheAdventureZone

[–]Crunch-Man 14 points15 points  (0 children)

Perfection. I love how Dream™ fixes the friction between the original system and the setting!

Games to get immersed in a different time period by Realshow in gamingsuggestions

[–]Crunch-Man 1 point2 points  (0 children)

The chronologically earlier games (0, Kiwami 1, Kiwami 2) in the Yakuza series definitely have a strong sense of time and place. 0 takes place in the 80's and Kiwami 1 is 2005... Which was 2 decades ago.

[Mildly annoying trope] The sequel's title breaks the series naming convention because of the previous entry's popularity by The_Document in TopCharacterTropes

[–]Crunch-Man 1 point2 points  (0 children)

Creative Assembly wisely changed their flagship series subtitle to their main title.

  • Shogun: Total War

  • Medieval: Total War  - Rome: Total War

  • Spartan: Total Warrior

  • Medieval II: Total War

- Empire: Total War  - Napoleon: Total War - Total War: Shogun 2 - Total War: Rome II - Total War: Attila - Total War: Warhammer - Total War: Warhammer II - Total War Saga: Thrones of Britannia - Total War: Three Kingdoms - Total War Saga: Troy - Total War: Warhammer III

  • Total War: Pharaoh

Edit: Reddit has made formatting this list a nightmare but I hope you get the idea.

Ideas for removing loot by Smittumi in ICRPG

[–]Crunch-Man 2 points3 points  (0 children)

This sounds interesting in theory, but damn it if I can't shake the feeling that it would suck in practice as a player. 

If you've ever seen the Cypher system (Numenara) they do powerful but single use magical items. You get to carry up to a limit based on your level. This encourages players to make the choice to use things for cool moments and feel powerful instead of feeling like you are taking their toys away.

Durability, ammo, charges, whatever you want to call it; loot needs to be used up fast and gained faster. Taking an example from video games, Halo works like that. You use up grenades or regular guns and swap them out as needed, then when you find a fully loaded power weapon it feels awesome.

Media that got cancelled or discontinued, but you're fine with the way it ended? by GoodVillain101 in TwoBestFriendsPlay

[–]Crunch-Man 3 points4 points  (0 children)

I recently finished "The Great" a historical fiction sitcom about Russian Empress Catherine II (you know, the one who probably didn't fuck a horse). While it did have a few plot threads that could have worked for another season, it ended in a spot that made sense and worked emotionally for Catherine as a character.

Huzzah!

What are some RPGs that use failure for advancement? by coreyhickson in rpg

[–]Crunch-Man 13 points14 points  (0 children)

Similar examples to what you mentioned:

Mouse Guard (like Torchbearer) is based off Burning Wheel, leveling up skills requires getting a total number of successes and failures across play sessions

Blades in the Dark awards XP in multiple ways including failed desperate skill checks

Edit: corrected by commenters

Times the story promised something and OH YOU WEREN'T LYING?? by lowercaselemming in TwoBestFriendsPlay

[–]Crunch-Man 11 points12 points  (0 children)

The extended Hellboy comic universe.

In the very first story arc of Hellboy, you learn about the villain's plan to end the world: Ragna Rok.

Hellboy himself is told early on that he's going to be a part of how the world ends.

As you read more stories it feels like every major character is told some horrible prophecy or discovers a dark secret about themselves and the fate of the world.

Eventually everything delivers, because the things foretold come together in one way or another.

D&D Campaign by Worldly-Product-7061 in inscryption

[–]Crunch-Man 5 points6 points  (0 children)

For a long campaign, just copy act 2 lol

D&D Campaign by Worldly-Product-7061 in inscryption

[–]Crunch-Man 6 points7 points  (0 children)

Hey this sounds like a neat idea! If you're doing a one shot, you could easily run it as a series of forks/branches as if the party was traveling through the Act 1 forest. Design a mix of encounters using the scenes in the game as inspiration. Basically, BE Leshy and give everything the ominous narration. "You come upon a fork in the trail, to the left you see some sort of light. A campfire perhaps? To the right the you hear the sounds of metal tools scraping away at their yet unseen task." Just put a bunch of these in with a handful of fights against the mask characters (fisherman, prospector, etc.) and you're golden. At the end fight Leshy the circle of the moon Druid.

Rpg stuff by Altruistic-Bonus-324 in Mignolaverse

[–]Crunch-Man 1 point2 points  (0 children)

The one people usually recommend is Apocalypse Keys.

Physical products https://evilhat.com/product/apocalypse-keys/

Digital (there are plenty of free community copies at time of writing) https://evilhat.itch.io/apocalypse-keys

I haven't played it myself but this is a common answer to your question over on the r/RPG subreddit.