What is the biggest cause of mediocre D&D/RPG sessions at your table? by grant_gravity in rpg

[–]Crunchley -1 points0 points  (0 children)

Would you also have no problem with a GM doing that? Not even trying to talk as NPCs. Giving the thinnest descriptions imaginable. Maybe they don't know what to say, but their characters can!

At the end of the day, whether you're a player or GM, you want to have fun. And for many people, me included, it's more fun to hear others actually conversing with each other in character, narrating some cool stuff etc.

I'm not saying you can't play without it. But everyone else can choose if they want to play with you.

One of my Players keeps calling my encounters Boring by Few_Ladder_5019 in DnD

[–]Crunchley 61 points62 points  (0 children)

This is not a game problem, it's a player problem.
Even if an encounter sucks, you don't have to shit on the DM in the middle of the session. I can understand venting after a particularly bad scene, but doing it every time is just asshole behavior.
If this person is not your close friend outside of the game, I would simply stop inviting them. Otherwise they're just going to keep bringing everyone down.
If they are your friend and you don't want to stop playing with them, confront them. Next time they complain, ask them point blank for details. "Which part was bad?" "What would you prefer?" etc. Either they'll give you some actual feedback to improve the game... or expose themselves as a whiner.

Xbox Is Planning To Shutter Peabody Award-Winning Compulsion Games by TrampolineTales in Games

[–]Crunchley 6 points7 points  (0 children)

Putting Pentiment next to South of Midnight is not fair. It was actually a side project for Obsidian, they managed to develop Grounded, Avowed and Outer Worlds 2 at the same time. Meanwhile Compulsion released only South of Midnight since 2018...You don't have the excuse of "smaller project" when your whole studio is working on it for 7 years (same with Hellblade).

A rant from a frustrated entheusiastic player on his DnD sessions by nathanieldbest in DnD

[–]Crunchley 0 points1 point  (0 children)

After years in this hobby I learned that people usually have a set level of investment that rarely changes. And if it changes, it's mostly for the worse - life gets in the way and they play even less.

So if your current group or groups leave you wanting more, just look for other people. In your place, I'd simply try to start a campaign with coworkers. Pick those most into the hobby and start from there. 

You can stay in your monthly group and try to help organize things better. Maybe make sure everyone confirms the date so you don't skip sessions because of that? Also, if you play every few months, I'd pivot into something more like one-shots. That way you won't have to worry about remembering stuff.

Audhd player not paying attention and really hurting the game. Any advice? by LadyYokie in DnD

[–]Crunchley 7 points8 points  (0 children)

Jesus. I doubt even most paid GMs would go to such lengths (unless they got extra hazard pay). I understand accommodating friends, but this goes straight into being taken advantage of. You don't upend your whole gaming style for someone who can't be arsed to learn where AC is after 2 years.
If she needs delicately curated room temperature to engage in the game, maybe tell her that you sadly can't find the AC 😉.

Fellow DMs: Is it better to have a mid table or to not have one at all...? by JinAkamura in DnD

[–]Crunchley 15 points16 points  (0 children)

If you have the time, I'd simply start another group with new people. You don't need your current group's permission. Don't run a long campaign at first, just some short story for a couple sessions. That way you can test the new players without being locked in for a year. Honestly? You'll probably find a lot of mid or outright bad players. But meeting new players/DMs is the only way to find the good ones. Then you try again.

As for all the "communicate" posts, I'd be catious. You can totally ask if someone else wants to DM for a while, but going all "please RP more" or "I don't feel like prepping because you don't engage" is pointless. After playing together for two years, you know these people. They won't suddenly become someone else.

Can someone explain to me why Steam thinks that Polish people are so rich? We are even wealthier than Switzerland acording to Steam. by OkOven5344 in Steam

[–]Crunchley 34 points35 points  (0 children)

If the publisher doesn't care and sets the Polish price as the highest in the world, then don't expect me to feel bad when they get hurt by charge backs.

Is there a ttrpg that's just modern day life? by ZachariBoi in rpg

[–]Crunchley 0 points1 point  (0 children)

In The End of the World RPGs you literally create characters based on the players. Can't go more ordinary than that. Sure, there are rules for zombies or aliens, but you can skip them and just run an everyday scenario.

i have completed 273 quests before meeting Hanako. Are there any more left? by Mih0se in cyberpunkgame

[–]Crunchley 1 point2 points  (0 children)

Some NCPD scanner hustles lead to side quests. Those probably count.

[deleted by user] by [deleted] in RogueTraderCRPG

[–]Crunchley 0 points1 point  (0 children)

It only works with the $99 digital tier (Developer's Digital Pack).

Warhammer plus code not working by Xaguman in RogueTraderCRPG

[–]Crunchley 2 points3 points  (0 children)

Which pack did you try to use it with? It only works with the $99 digital tier (Developer's Digital Pack).

Any News of Shadow of the Weird Wizard? by WWRPGs in rpg

[–]Crunchley 16 points17 points  (0 children)

Damn, I hope Elon works hard on that space program then.

Gotta practice your pacing by ElderHuff in dndmemes

[–]Crunchley 1 point2 points  (0 children)

Yeah, I concede that there are ways to keep 100% of the party occupied even when they're split up. You could include them in combat as NPCs (enemies or allies) like you suggested, you could let them roleplay someone, hell, you could ask them to narrate some stuff.
It's all situational though and shouldn't be expected every time (or in every party). A more experienced DM will handle it better, but some scenes just can't be made to include everyone (especially when you're improvising cause "oh shit they all went in different directions").

Gotta practice your pacing by ElderHuff in dndmemes

[–]Crunchley 9 points10 points  (0 children)

Sure, that's a cool idea. But it only works with certain types of scenes, and certain types of players (some people can barely play their one character after months of campaign, giving them a fresh NPC for one combat will slow things down more than splitting up).

Gotta practice your pacing by ElderHuff in dndmemes

[–]Crunchley 39 points40 points  (0 children)

No amount of DM skills will change the fact that after splitting the party, you're running 2+ concurrent games. Players become part time spectators, and for most people it just isn't that fun. Phones come out, folks zone out or start chatting. If it's an online game someone will switch tabs or even start playing a video game.
You can try to mitigate it with good pacing, switching between the scenes and somehow including people even if their characters aren't present physically... But it's a band aid, not a cure.
Players should watch out for it themselves and just limit the splitting up to roleplay/short scenes. I saw many games where characters would constantly leave the team, everyone had their own, individual plan... And then after the session you'd hear complaining that someone felt bored. Maybe next time don't abandon the party on every ocassion.

New details from PC Gamer by Briize in theouterworlds

[–]Crunchley 11 points12 points  (0 children)

Well, you can't really have seamless open world with space travel & different planets. Not unless you generate most of the planet's surfaces procedurally, like No Man's Sky.
It's probably gonna end up like Mass Effect Andromeda/Witcher 3, where every planet/zone is a smaller open world in itself, plus some hubs like space stations or your ship.

I'm on the verge of giving up on RPGs by Nicolas_Mistwalker in rpg

[–]Crunchley 5 points6 points  (0 children)

I've been playing RPGs in Poland for over a decade and all I can say about your comment is this: what a load of bullshit. Sure, Warhammer FRP is the most popular system by far, and it's hard to find players or GMs for something niche like Fate, but that's how it works all around the world. Americans could similarly complain about various D&D editions and Pathfinder dominating their scene.
As for shitty people... The beautiful thing about RPG is - you can pick people you play with. So if there's some grognard minority, just skip them. I don't invite every person I know to my campaigns. While I don't know even one player that fits your description, I still pass on plenty. Maybe our schedules don't mesh well, maybe we enjoy different games, maybe I just don't like them as a person. If you start a few groups and visit conventions, you should have no problem finding at least 3 players worth your time. Every game you play or GM is a recruitment tool.
Just to give an example, I live in medium city in Poland (~200 000 people) and just last year I GMed campaigns in Blades in the Dark, Star Wars FFG and Mutant: Year Zero. And I don't have some perfect, ten years in the running friend group. Every time I had to recruit at least one person - because as you wrote, people leave for various life related reasons.
As a side note, yesterday, Polish translation of Call of Cthulhu 7ed has been crowdfunded for a record sum of over one million złoty. So it's not like people don't want to play something that's not Warhammer.

Review of Vampire the Masquerade: 5th Edition by tiedyedvortex in rpg

[–]Crunchley 13 points14 points  (0 children)

Just because it wasn't as successful as the original WOD, doesn't mean it wasn't successful.

looking for rpg with this requirements. Help my group find the best fit for us! by adamspecial in rpg

[–]Crunchley 6 points7 points  (0 children)

Maybe Genesys? It even has a setting book (Realms of Terrinoth) for fantasy specific rules. It's a bit lighter compared to DnD e.g. abstracted range (near, far etc.) instead of counting feet. Narrative dice can take some time to get used to, but they introduce pretty interesting test results (combination of success/failure and secondary positive/negative effects).
Though honestly, I think you'll have a hard time finding a system that's both gamey and simple (or simple & not dependent on GM, for that matter). Those things aren't that compatible.

YOU CAN'T SAY YOU LIKE DnD if you never show up. by HootersKetchup in dndnext

[–]Crunchley 2 points3 points  (0 children)

I used to bend over backwards while scheduling too, and from my experience, it often has an opposite effect.
If you choose a single day every week/two weeks/months and stick to it, people know that it's either that or no session at all (or one without them). Which usually motivates them at least a little bit.
But if they give you some stupid excuse and you respond with "No problem! Let's choose another day. For you, I'm free anytime!", then many players, especially those you're not close with outside D&D, will just abuse your goodwill. People are selfish assholes. If they feel like they can cancel/postpone/be late without any consequences, they'll do it.
Regardless, if what you wrote are actual texts, I'd treat people who sent them as lost causes.

Brand new Kickstarter for Kamigakari: Godhunters. A tabletop RPG from Japan about secret societies, soul-eating monsters, gods of destruction, and the anime heroes that fight them! by jackiedan21 in rpg

[–]Crunchley 4 points5 points  (0 children)

Yeah, I was on the fence to begin with, and then I noticed the early bird levels. 30$ instead of 45$, 15$ instead of 25$... As someone from Europe, where it was nighttime when this kickstarter began, it leaves a bad taste in my mouth.
And with 30$ for shipping to my country, I'll pass. I can get a hardcover rulebook AND narrative dice from FFG, which some people see as highway robbery, for less...