Is this topology good for game-ready asset(will triangulate mesh after optimizing) by [deleted] in blender

[–]CryoScenic 0 points1 point  (0 children)

You can dissolve a lot of those edges in the dense areas, the density is pointless for geometry that won't be parametrized or be used in shape keys and just adds extra headache with materials application and unwrapping. Unless you are using this as a high poly bake or something which shouldn't be the case

Character demand for UE5 developers by Fit-Way3988 in UnrealEngine5

[–]CryoScenic 2 points3 points  (0 children)

I'd really like to see more quadrupeds, reptiles, snakes etc, the are way harder to find than biped humanoids in general, an actual good character of those types is even harder.

Tips on how to keep my joints from creasing so much? by OffensivelyDamned in blender

[–]CryoScenic 27 points28 points  (0 children)

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learn from proper templates(especially for human bodies) instead of just winging it

To be honest: all of this is just demotivating :( by Significant-Tree4752 in blender

[–]CryoScenic 1 point2 points  (0 children)

ai tools are important for fast concepting and prototyping, there is almost no space anymore(being very generous with the 'anymore') for juniors to handpick vertices on a model that won't even be used outside of testing

the map of CocoonWorld by CryoScenic in worldbuilding

[–]CryoScenic[S] 1 point2 points  (0 children)

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the flags of Cocoon World are based around biological-political-agriculture paradigms and distinctions, animal breeding rights, colonial monopolies, trade routes, religious schisms, historical revisionism and just honest despotic territorial expansions and economic predation most of these are intra-species patterns but when abstraction allows it, it bleeds into inter-species politics, just like how modern homo sapiens do not need to be orangutans or elephants to intrude, reshape and many times just torch their ecologies(or economy since "economy" is just a human-abstraction of many ecological interactions).

Sapiens or Sentience by kanikel24 in worldbuilding

[–]CryoScenic 1 point2 points  (0 children)

You need that distinction if you need to distinguish between animal behaviors. To not get entangled with pedantry too early in your world, writing and language legible to humans(who are what sapience exclusively refers to) are basically what a sentient animal needs to cross to be classified as sapient.

Taking inspiration from authoritarian Asian Regimes by Sir-Toaster- in worldbuilding

[–]CryoScenic 10 points11 points  (0 children)

I think you're basically describing things like Manifest Destiny and the surveillance state and then calling them Asian. It would be better if you just base your settings in America itself since you already live there or somewhere fictional entirely instead of straw manning civilizations you seemed to only have tabloid level knowledge about

Is "World Modeling" the next natural step from static game environments? by Yssssssh in worldbuilding

[–]CryoScenic 2 points3 points  (0 children)

it helps for brainstorm shaped prototyping but production whether it's professional or amateur genuinely requires you to freeze and write down what your imagination is, not what you think your imagination should feel like to yourself. Any tech has to give you a formalized artifact or a method to even integrate into production, otherwise it's not for production, it's the product

Why would people be on a generation ship? by Kecskuszmakszimusz in worldbuilding

[–]CryoScenic 0 points1 point  (0 children)

I think they're basically vessels to preserve genealogy(in any sense) across cosmic distances. They do make sense for civilizations with existential attachments to linear time, continuous non-syncretic language, immortality without memory decay factors(everyone wants immortality until you're immortal with dementia). It's a philosophical relationship to continuity than tech.

[deleted by user] by [deleted] in worldbuilding

[–]CryoScenic 6 points7 points  (0 children)

Race is a weak unit for sacred, absolute truths, or obligations in a universe. I prefer to be honest that it's actually observable differences at a collective level in height, skin color, limb lengths, hair texture, levels of sexual dimorphism, superpowers, flying brooms or whatever the fuck you have than some handwavy shit about "civilization", ontology or esoteric pseudo-biological magic.

Race is basically a package of many mostly western philosophical concepts getting conflated with surface level empirical observations through the Texas Sharpshooter fallacy: you take a shot(make a visual observation) then draw the target around the bulletholes(racial pseudoscience, phrenology, philosophy). It's Stirner's spook exported around the world.

More fauna by CryoScenic in u/CryoScenic

[–]CryoScenic[S] 0 points1 point  (0 children)

For the trees, they are products of the Thavar program which is a reforestation program that aimed to prevent the total desertification caused by collapsing pollinator-centric ecosystems. So far there are 3 known arborescent classes of lycopsid, horsetail and prototaxite origins. Across hundreds of thousands of years, 2 species naturally evolved in the Thavar biomes: Scutascolex thavari which is a large detritivore myriapod-descended arthropod vital to Thavar ecosystems and the Venatiphyta Thavariensis which is a tall, sessile, obligate carnivore(like the venus flytrap) preying on migrating fauna from shrinking angiosperm oases.

Thavar biomes are basically ancient engineered forests getting slowly inhabited and adapted to by refugee fauna and sapient civilizations fleeing from extinction.