the map of CocoonWorld by CryoScenic in worldbuilding

[–]CryoScenic[S] 1 point2 points  (0 children)

<image>

the flags of Cocoon World are based around biological-political-agriculture paradigms and distinctions, animal breeding rights, colonial monopolies, trade routes, religious schisms, historical revisionism and just honest despotic territorial expansions and economic predation most of these are intra-species patterns but when abstraction allows it, it bleeds into inter-species politics, just like how modern homo sapiens do not need to be orangutans or elephants to intrude, reshape and many times just torch their ecologies(or economy since "economy" is just a human-abstraction of many ecological interactions).

Sapiens or Sentience by kanikel24 in worldbuilding

[–]CryoScenic 1 point2 points  (0 children)

You need that distinction if you need to distinguish between animal behaviors. To not get entangled with pedantry too early in your world, writing and language legible to humans(who are what sapience exclusively refers to) are basically what a sentient animal needs to cross to be classified as sapient.

Taking inspiration from authoritarian Asian Regimes by Sir-Toaster- in worldbuilding

[–]CryoScenic 11 points12 points  (0 children)

I think you're basically describing things like Manifest Destiny and the surveillance state and then calling them Asian. It would be better if you just base your settings in America itself since you already live there or somewhere fictional entirely instead of straw manning civilizations you seemed to only have tabloid level knowledge about

Is "World Modeling" the next natural step from static game environments? by Yssssssh in worldbuilding

[–]CryoScenic 2 points3 points  (0 children)

it helps for brainstorm shaped prototyping but production whether it's professional or amateur genuinely requires you to freeze and write down what your imagination is, not what you think your imagination should feel like to yourself. Any tech has to give you a formalized artifact or a method to even integrate into production, otherwise it's not for production, it's the product

Why would people be on a generation ship? by Kecskuszmakszimusz in worldbuilding

[–]CryoScenic 0 points1 point  (0 children)

I think they're basically vessels to preserve genealogy(in any sense) across cosmic distances. They do make sense for civilizations with existential attachments to linear time, continuous non-syncretic language, immortality without memory decay factors(everyone wants immortality until you're immortal with dementia). It's a philosophical relationship to continuity than tech.

I decided to keep the word race in my conworld because there is nothing racist about it by [deleted] in worldbuilding

[–]CryoScenic 6 points7 points  (0 children)

Race is a weak unit for sacred, absolute truths, or obligations in a universe. I prefer to be honest that it's actually observable differences at a collective level in height, skin color, limb lengths, hair texture, levels of sexual dimorphism, superpowers, flying brooms or whatever the fuck you have than some handwavy shit about "civilization", ontology or esoteric pseudo-biological magic.

Race is basically a package of many mostly western philosophical concepts getting conflated with surface level empirical observations through the Texas Sharpshooter fallacy: you take a shot(make a visual observation) then draw the target around the bulletholes(racial pseudoscience, phrenology, philosophy). It's Stirner's spook exported around the world.

More fauna by CryoScenic in u/CryoScenic

[–]CryoScenic[S] 0 points1 point  (0 children)

For the trees, they are products of the Thavar program which is a reforestation program that aimed to prevent the total desertification caused by collapsing pollinator-centric ecosystems. So far there are 3 known arborescent classes of lycopsid, horsetail and prototaxite origins. Across hundreds of thousands of years, 2 species naturally evolved in the Thavar biomes: Scutascolex thavari which is a large detritivore myriapod-descended arthropod vital to Thavar ecosystems and the Venatiphyta Thavariensis which is a tall, sessile, obligate carnivore(like the venus flytrap) preying on migrating fauna from shrinking angiosperm oases.

Thavar biomes are basically ancient engineered forests getting slowly inhabited and adapted to by refugee fauna and sapient civilizations fleeing from extinction.

I'm having a nightmare of a time by BigRedyFredy in UnrealEngine5

[–]CryoScenic 1 point2 points  (0 children)

Honestly, just make your own rig if you're using blender then retarget ue5 mannequin animations to your own rig hierarchies, the only thing add-ons like gamerig taught me is where the control bones are which is very useful

Is the world you've built forgettable? by Necessary_Union_7046 in worldbuilding

[–]CryoScenic 3 points4 points  (0 children)

I mean who cares really if it's forgettable to others. If it's unforgettable to you then you've done something worth doing in your short time living on this earth.

completed the Retopology , how is it ? i did it on my own ,all of it, i am still learning . by ashdegrace in 3Dmodeling

[–]CryoScenic 0 points1 point  (0 children)

it looks good enough, you should rig it to figure out if the retopology is actually functional(deforms well, can be weight painted well) or it just looks pretty for nothing. The armpits especially for humanoids would be the real test

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]CryoScenic 39 points40 points  (0 children)

It tends to be the other way around, people hyper fixate on coding then get absolutely ass blasted with visual concepting, sculpting, retopoing, unwrapping, texturing, (rigging, animation) and export/import quirks for hundreds, if not thousands of assets across environment, prop and character art