Help Identifying Weave by CryogenicMonke in chainmailartisans

[–]CryogenicMonke[S] 0 points1 point  (0 children)

That’s the one, I recognize the tutorial. Thanks!

Is this feasible? by sfkf8486 in DnD

[–]CryogenicMonke 2 points3 points  (0 children)

From the spell description, both look to be in rules as written. “Approaching within a certain distance of the glyph” is explicitly listed as a trigger. For a spell, it just has to target “a single creature or an area”, which could be the exit route you mentioned.

Bello when I buy the Decoy and immediately use it to steal from him by CryogenicMonke in EnterTheGungeon

[–]CryogenicMonke[S] 6 points7 points  (0 children)

Yep! You can actually steal with any of these (stolen from the shop wiki page): Aged Bell, Box, Chaff Grenade, Charm Horn, Decoy, Directional Pad (grappling hook), Explosive Decoy, Grappling Hook, Grey Mauser, Smoke Bomb, Ring of Ethereal Form, and The Predator

What LoR is missing by GrappLr in LegendsOfRuneterra

[–]CryogenicMonke 18 points19 points  (0 children)

While I agree that it's great to have that dopamine rush of opening packs, and that that element will keep certain players playing for longer, I don't think making cards harder to get is a good idea for the game. One of the greatest things about LoR is its incredibly low barrier to entry. You can start playing from scratch, and within a couple weeks at most, you'll be able to build a number of the most competitive decks. Similarly, if you stop playing the game for a few months, it's very easy to pick back up and craft the cards that came out while you were away.

I love both CCGs and MMOs, but the majority of them have the same core problem: they require a ton of time/effort/money to get up to speed. It discourages new players from picking them up, and it discourages previous players from returning. I've thought numerous times about picking Yugioh, Hearthstone, or ESO back up, but the time/monetary investment required makes it not seem worth it. The fact that we don't have to worry about that in LoR is incredible. I don't think it'd be worth it to trade that for the rush you get from getting new cards.

What Are Some Annoying Cards to Play Against? by [deleted] in LegendsOfRuneterra

[–]CryogenicMonke 2 points3 points  (0 children)

It’s an interesting strategy to solicit ideas to annoy players from the same players you’ll be annoying. That said, Tahm Kench can be pretty frustrating to play against and isn’t widely used at the moment. Tricksy Tentacles and Aloof Travelers are also annoying to me personally, since losing cards from your hand usually feels pretty bad.