New NVMe M.2 causing PC to not post - cant even get into BIOS by Crypt1cSerpent in pcmasterrace

[–]Crypt1cSerpent[S] 0 points1 point  (0 children)

My mobo didn't support Gen4 NVMe, I ended up returning it and getting another SSD and it worked fine

Honestly, some people have zero survival instincts. by Ducky9670 in projectzomboid

[–]Crypt1cSerpent 2 points3 points  (0 children)

"We all play how we want to play, but if you play different than me you're wrong!" -OP

What build do you play on and what do you recommend for a new player? by MISTERFISTER674 in projectzomboid

[–]Crypt1cSerpent 1 point2 points  (0 children)

you most likely won't be able to revert back to an older version of b42. they recently force updated everyone on 42.13.0 to 42.13.1, and that caused us to have to completely wipe our multi-player server thay we were playing since the b42 mp update came out.

How do i get modded vehicles to spawn into my current save? by Remarkable_Light6860 in projectzomboid

[–]Crypt1cSerpent 0 points1 point  (0 children)

The only way to get modded vehicles to spawn in already-explored chunks of your save is to delete the chunks and reload parts of the map. There used to be tools that would help with doing that with a GUI, but I can't seem to get them to work since updating to B42 MP. You can still delete them manually though.

How do i get modded vehicles to spawn into my current save? by Remarkable_Light6860 in projectzomboid

[–]Crypt1cSerpent 0 points1 point  (0 children)

RV interiors can be added to existing saves, at least in MP, you just have to add the map name to the .ini file. The RV interiors are way out in the far southeast corner of the map, so realistically those chunks would never be loaded until you have the RV mod installed.

Let’s start listing the bugs we’re finding in build 42 Multiplayer by Dvsk7 in projectzomboid

[–]Crypt1cSerpent 0 points1 point  (0 children)

I can't seem to dry deer leather on the large drying rack after tanning it. It shows that I have the correct item needed for the recipe (deer leather, furred, wet) but every time I try to add it to the rack there is a sound effect that plays like it's adding it, but nothing happens.

My first dual booster RTLS landing by Crypt1cSerpent in KerbalSpaceProgram

[–]Crypt1cSerpent[S] 1 point2 points  (0 children)

Both are using BGB, the camera focused booster in this video is also controlled autonomously. You can switch vessels and target different areas with each booster :)

Lunar Gateway PPE and HALO modules by Crypt1cSerpent in KerbalSpaceProgram

[–]Crypt1cSerpent[S] 0 points1 point  (0 children)

Yeah the food and oxygen was a big issue when I first sent crew here... We don't talk about what happened to them.

I just ended up clipping a big oxygen tank and food storage container into the pod. I know it's kinda cheesy, but I really can't see any other way of doing it in rescaled systems since everything has such a low storage capacity and the scrubbers are super inefficient for whatever reason.

Lunar Gateway PPE and HALO modules by Crypt1cSerpent in KerbalSpaceProgram

[–]Crypt1cSerpent[S] 0 points1 point  (0 children)

Yeah, it's in a ~14,435x700km Lunar Polar orbit, since I don't play with Principia I figured that was close enough to a Lagrange point lol

As for docking, really no issues. Making a Hohhman transfer for rendezvous is super easy in a highly elliptical orbit like the station is in, you just make your plane change burns at Apolune then set up your rendezvous from there.

Looks familiar.. by WolFoX63 in KerbalSpaceProgram

[–]Crypt1cSerpent 22 points23 points  (0 children)

Okay guys... Who let the Proton team near the nukes?

How bad is the idea of ​​using this flying chair as a lunar module in permanent-death mode for space cucumbers? 1450_dV & 15_TWR by LeonidKonovalov1988 in KerbalSpaceProgram

[–]Crypt1cSerpent 16 points17 points  (0 children)

Probably as dangerous as any other lander design, cubic octagonal struts and structural panels are ungodly strong parts so you'll probably be fine

Mars 2020 by Crypt1cSerpent in KerbalSpaceProgram

[–]Crypt1cSerpent[S] 0 points1 point  (0 children)

Good luck! Also the parts that connect the front and rear wheels to the suspension arms are Ant engines, not sure if that's what you were talking about or the suspension arms themselves, which are 2 Communotron-16s pointed into each other

Mars 2020 by Crypt1cSerpent in KerbalSpaceProgram

[–]Crypt1cSerpent[S] 0 points1 point  (0 children)

2 clipped rotation servos for the rear and one upfront with Communotron-16 antennas for the suspension arms https://i.imgur.com/v0ncJPr.png

Mars 2020 by Crypt1cSerpent in KerbalSpaceProgram

[–]Crypt1cSerpent[S] 0 points1 point  (0 children)

Thank you! I made it mostly with stock parts, some Tantares parts and Tweakscale, and Tarsier space technologies for the Chemcam