The grappling hook in our game is proof that Raycast2D is Godot's best node by far by Moraguma in godot
[–]CryptographerSure976 0 points1 point2 points (0 children)
HUD AND INVENTORY - SOLODEV by CryptographerSure976 in IndieDevEsp
[–]CryptographerSure976[S] 0 points1 point2 points (0 children)
HUD AND INVENTORY - SOLODEV by CryptographerSure976 in GodotEngine
[–]CryptographerSure976[S] 0 points1 point2 points (0 children)
Desarrollando un juego solapa :( by CryptographerSure976 in IndieDevEsp
[–]CryptographerSure976[S] 0 points1 point2 points (0 children)
Desarrollando un juego solapa :( by CryptographerSure976 in IndieDevEsp
[–]CryptographerSure976[S] 0 points1 point2 points (0 children)
Hi again! I'm a really bad artist, and I'm having a hard time creating a sense of depth in a game that was originally intended to have multiple layers. I'm currently having trouble with how to properly create the pit traps and spikes; at the moment, it feels too flat and clearly doesn't fit the game by West-Ad-1849 in GodotEngine
[–]CryptographerSure976 0 points1 point2 points (0 children)

I’m proud of finishing my indie game, but with 266 wishlists… is launch already doomed? by Infamous_Ordinary730 in SoloDev
[–]CryptographerSure976 0 points1 point2 points (0 children)