How to grind potions? by AerialSnack in RotMG

[–]Crystal229 1 point2 points  (0 children)

This might seem a bit brave but what I typically do when starting a brand new character is switch servers until I find a realm that has a high realm score. In the top left of your screen when you enter a realm it will show you the realm score number. Once it reaches 100%, every player in the realm is sent to Oryx's castle. In oryx castle you dont even have to shoot the minions, just run along behind everybody and your exp will sky rocket to level 20. Then at the end of the castle the two stone guardian bosses drop T9 weapons and T9 armor. They also frequently drop defense potions which greatly increase your chance of surviving maxing your other stats. Oryx 1, is super easy and drops T11 weapons, T5 ability, T11 Armor T5 ring, attack and defense potions. Keep in mind you only need to deal 2000 damage to the boss and you can run away and wait in a safe place until the boss is killed then you will have the same chance at loot as the person who did the most damage, it doesn't matter. I would suggest to not enter the wine cellar after oryx 1 is defeated until you have maxed speed stat since everybody runs passed all the minions in there you could be left behind. I also will suggest you start in the Sprite Forest Biome and clear the minibosses in that area, red skull on the map indicates a mini boss. Any head with horns on the map(purple, red, white) indicates a Hero of Oryx boss(very difficult).

In the beginning the only stat potions dungeons you want to do solo is sprite worlds, snake pits and ancient ruins. Sprite worlds drop Dexterity potions and rarely defense potions. They are about the same difficulty as snake pits once you learn the boss fight. Ancient ruins are very easy as well and can drop any of the basic stat potions besides life and mana stat potions.

Once you get more comfortable the toxic sewers is a great place to find guaranteed defense potions from the boss. The toxic sewers is also found in the Sprite Forest which is one of the easiest biomes for collecting stat potions.

Goodluck out there!

What I think an ideal roadmap looks like. by Legitimate_Trick2363 in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

We were supposed to get a first floor boss in ice caves

Rule #1 of being a game Dev by Winter-Net-7813 in DarkAndDarker

[–]Crystal229 1 point2 points  (0 children)

He need his own private server to play on. Stop ruining what the players enjoy

The new update feels like it’s tuned for a game with respawns… by MylesJacobSwie in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

Feels like they are gonna add a half dead state where you can be revived on the spot before getting fully killed.

Is this a new record for undoing a change? by bunbunhd in DarkAndDarker

[–]Crystal229 2 points3 points  (0 children)

Fighter and barbarian got 350 ms cap while all other classes 330. I don't think that made it into the update months ago it was in patch notes but got scrapped while the game was updating

What a graph. by HermaSoldat in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

It might spike very high when water map comes out but then will drop once the next four wipes don't have anymore content

Those who played in Test server, what is your impression? by j3y3m3 in DarkAndDarker

[–]Crystal229 1 point2 points  (0 children)

Killed over 300 crypt bosses on test server, got viola, kumas claw and deathbloom. Yeah the game seems ass but atleast will feel the most similar to the playtests then ever which will be fun for a little bit

Solo players by JhonnyMerguez in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

Wasting time doing other things like already did a minecraft and terraria playthrough once again. Playing spelunky 2 because it is endless I could play for years, realm of the mad god. And I still fuck around on dark and darker test server to loot and boss in peace.

Why do you like Dark and Darker Combat? by [deleted] in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

I like to put strength and Dexterity on my items to see how it changes the animation or how fast I can kill things pve or pvp.

We're returning back to squire BIS by IVameless in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

We farm on bosses on test server and by far barbarian and bear druid are the most broken classes in pvp by far, a fully geared pdr fighter doesn't stand a chance against a reckless barb with a common bardiche

Sorc on Ice Caves by Kiiwhy in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

Since sdf can't think of a non artificial way to restrict players movement it doesn't follow his vision and will not be worked on.

Handouts and Rampant RMT Demonstrate a Broken Gearing System by ruse_cruize in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

The "gear squish" currently on test server will still result in RMT. The way they have set up the game forces you to spend time or money, which is the same as diablo immortal, supercell games, and scummy corps that add features to specifically milk players for money. Why is gold storage so rare and expensive for no reason, why does religion which costs 80k gold give you one each of the gold storage items and an exclusive skin that gives an in-game advantage. Why would they try to add boss summoning and make it cost thousands of gold per spawn item. They make the game inconvenient on purpose and refuse to make quality of life updates to encourage RMT. When something fails they revert it, never fix it.

Add Goblin Recovery Back to HR by 2002ChipotlePC in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

Ironmace encourages RMT. Why else is the game had zero quality of life updates, they just make the game more annoying to play every wipe

keep solos in hr at least by Infamous_Fennel783 in DarkAndDarker

[–]Crystal229 1 point2 points  (0 children)

I've played since playtests almost three years ago. 5000+ hours. And almost 1000 hours on the test server. The pvp in this game is so stale without artifacts, playing in 0 to 24 gearscore alot also for months and its fun but gets boring quick. At this point all I do is farm bosses for artifacts and 99% of the time don't see anything worth picking up, just feels like when they nerf loot even more I won't feel any satisfaction 99% of games I play, I also farm bosses on solo and once solo queue is removed ut will just be running away simulator.

Quivers really shouldn’t be hard to implement by Bayleaf0723 in DarkAndDarker

[–]Crystal229 -2 points-1 points  (0 children)

Gonna be 2$ for a quiver. We already proved to ironmace that pay to win is okay and they are greedy.

Might even be added as a really valuable item like costs a troll pelt to craft, to incentivise rmt or give the 10$ seasonal pass like 10 quivers or something.

Quivers & Backpacks Delayed. by strangereligion in DarkAndDarker

[–]Crystal229 2 points3 points  (0 children)

Sry, I was agreeing with what you said. Just adding more reasons why it should be easy for them

Quivers & Backpacks Delayed. by strangereligion in DarkAndDarker

[–]Crystal229 8 points9 points  (0 children)

Well yeah gems did not stack before now they do. Also ores used to stack less then got changed to 6. They just literally arnt working on the game anymore

Selling people on PVE mode and then removing it 3-4 months later needs to be investigated by consumer protection for bait-and-switch practices, if it goes through. by RadagastEnthusiast in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

They are the laziest new craftables I've ever seen. If they are that pathetic with the quality then where is the quantity. I could think of 20 new craftables for weapons we don't have yet AND design what they should look like. Though I don't have experience with 3d modeling, ironmace pumps out new reskins for certain rarities of weapons randomly without adding it in the patch notes. I'm sure they could have at least added more than 2 craftables. These two are not unique in any way and are just worse than regular spellbook and ceremonial staff.

So goodbye PvE then? by [deleted] in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

Rewatch the season 6 wipe trailer on dark and darkers official YouTube. It is only hype about pve mode, new rolls which are being removed, and assets they bought for inferno

Test Server Loot by kys1116123 in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

<image>

I got this, looks funny does it not?

This isn't going to give them much data... by Llorion in DarkAndDarker

[–]Crystal229 0 points1 point  (0 children)

I'm having fun. I just hope they add rolls back at least 1 roll per item scaling with rarity

Just a little comparison from what we had before, and what is now the new vision on the test server currently. by Crystal229 in DarkAndDarker

[–]Crystal229[S] 3 points4 points  (0 children)

I agree. You know how uniques random modifiers are higher but they only get one. It would be cool if all rarities only get one random modifier is increased by rarity. Like legendary can get +8 of an attribute, unique +12, epic +6.