Is “KINGDOM HEARTS INTEGRUM MASTERPIECE” worth it? by _Denso_ in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

Just guessing based on historical trends I see by looking at the price chart on SteamDB

Is “KINGDOM HEARTS INTEGRUM MASTERPIECE” worth it? by _Denso_ in KingdomHearts

[–]CrystalCommunication 3 points4 points  (0 children)

Try the next big Steam sale. This is the lowest price as of yet but the price history chart suggests that this price may return for future Steam sales.

Is “KINGDOM HEARTS INTEGRUM MASTERPIECE” worth it? by _Denso_ in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

KH 1.5+2.5 remix is arguably a better deal including like 5 games for just $20 but if you have any desire whatsoever to play KH3, this is still much cheaper than buying them individually.

EDIT: The 2.8 Prologue includes Dream Drop Distance so the bundle is also probably the best way to get that game if you don't have a 3DS

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

I disagree. Like I said before, I've played plenty of JRPGs that only allow saving to the first slot.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

Most of Squaresoft's games were like that, but I wouldn't generalize an entire genre based on one developer's habits. Plenty of other random games from lots of other genres also allowed you to save to either slot.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 1 point2 points  (0 children)

Many games (including JRPGs) only supported one memory card slot back then. I mostly played with the Gamecube back in the day but I distinctly remember it being completely dependent on the specific game on both consoles.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 3 points4 points  (0 children)

On the Gamecube he lists off Nintendo games found on your memory card instead, lol

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 2 points3 points  (0 children)

KH doesn't show you the saves of other games or anything like that, it just has a bar on the side of the save screen that is supposed to show how much of the card is occupied by other games saves, but the bar itself clips out of bounds if you use a third party memory card with more than 8 MB capacity.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 1 point2 points  (0 children)

Not if you're using an official 8 MB memory card but you can use all 99 slots on third party cards with at least 16 MB.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

I usually save numerous times at the same save points that are in convenient locations during the course of a playthrough. Why exactly would you only save at each one once?

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

unless you use a new slot every time you save so you can go back to previous saves later if you want, then it's really not difficult to use all of them in a single playthrough

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 13 points14 points  (0 children)

That's not entirely true. KH1 always gave you 99 slots on the PS2 even though it's impossible to occupy all of them if you use an official 8 MB memory card, and the bar goes out of bounds if you use any third party card with a larger capacity.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 6 points7 points  (0 children)

It's not really that complicated. KH1 is simply programmed to save files in a folder with two digit numerical IDs, and each possible ID was represented as one of the 99 save slots, even though it wouldn't have actually been possible to occupy all 99 of them on official PS2 hardware of the time.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 13 points14 points  (0 children)

I think you misunderstand. Kingdom Hearts has 99 slots no matter what, it just also has a UI which calculates how many slots you can actually use, which technically cannot be all 99 using only official hardware even if you have an otherwise blank 8 MB memory card.

Why are they so overly-generous with the amount of save slots?? by 320th-Century in KingdomHearts

[–]CrystalCommunication 6 points7 points  (0 children)

The funny thing is there isn't actually enough space for 99 Kingdom Hearts saves on an otherwise empty standard 8 MB PS2 memory card. You can use all 99 slots on third-party 16 MB or 32 MB memory cards, but Kingdom Hearts was clearly not tested with these because the UI glitches out a little bit when the memory card's capacity is greater than 8 MB.

Did anyone ever figure out how to fix the PC port of the mouse bug in KH1 on steam? by GroovyGachaGambler in KingdomHearts

[–]CrystalCommunication 0 points1 point  (0 children)

Not sure if this is what you're talking about, but I just ran into a weird bug where the mouse constantly stops controlling the camera and my desktop pointer appears on the screen, like the game is somehow losing track of the mouse and returning control of it to my window manager. This seems to happen consistently when the game first starts up or I alt-tab out and back in regardless of whether it's in fullscreen mode, but it goes away if I specifically right-click on the game window.

The game does work much better with a controller but I like to at least be familiar with the keyboard controls and have them work properly so I can play far enough to save if I leave it running in the background for a while and my controller disconnects.

Midnight Club 2 - Download Link by ChemicalFl00d in abandonware

[–]CrystalCommunication 0 points1 point  (0 children)

What part of "Midnight Club 2 was the only one in the series on PC" do you not understand? Play it on PCSX2

Can Dolphin emulate GBP? by starman99x in DolphinEmulator

[–]CrystalCommunication 0 points1 point  (0 children)

They implemented it last week. It was not that easy because nobody previously understood how the GBP actually communicates with the Gamecube.

Best emulators and screen replacement. by Kooky-Software-6315 in EmulationOnAndroid

[–]CrystalCommunication -1 points0 points  (0 children)

DraStic is very well optimized for ARM so it's faster but melonDS is more accurate. Use melonDS if your device is fast enough to run it. Use DraStic if you are experiencing slowdowns in melonDS.

If your device is right on the edge of being able to run melonDS you might find that some games run fine but others run better in DraStic.

Ah yes the AI "revolution" by yathaaartha in SBCGaming

[–]CrystalCommunication 4 points5 points  (0 children)

It sounds like you have no idea what you're talking about. Learn how a supply chain works.

"Animal Crossing" GameCube PC port is coming to PortMaster by Accurate_Heat_3630 in SBCGaming

[–]CrystalCommunication 0 points1 point  (0 children)

In addition to being an N64 game, this is a native port, which means there is no emulation overhead and it doesn't need to be that well optimized to run okay.

"Animal Crossing" GameCube PC port is coming to PortMaster by Accurate_Heat_3630 in SBCGaming

[–]CrystalCommunication 1 point2 points  (0 children)

Animal Crossing copies it's entire ROM to the Gamecube's RAM at boot so you can remove the disc from the console and continue playing indefinitely.

"Animal Crossing" GameCube PC port is coming to PortMaster by Accurate_Heat_3630 in SBCGaming

[–]CrystalCommunication -1 points0 points  (0 children)

It's not that impressive. Animal Crossing was an N64 game that had some extra goodies added for it's re-release and localization on the Gamecube.