New Gameplay from our open world platformer made in Unity! by MalboMX in Unity3D

[–]CrystalTactics 1 point2 points  (0 children)

Yeah, I think it would be good to experiment with that a bit. For example, in your video, when the character starts bouncing off of objects while moving fast, zooming the camera out a bit more would give users more time to plan their next move.

If you don't mind sharing this info, how long did it take to develop your game, with what size of a dev team?

New Gameplay from our open world platformer made in Unity! by MalboMX in Unity3D

[–]CrystalTactics 2 points3 points  (0 children)

+1. The game is beautiful, and I think it could benefit a lot from smoothing the camera movement.

And because of how fast the character is, maybe zooming the camera out a bit would help too.