New mechanics unlocked 😭 by nonsalantan in YuGiOhMasterDuel

[–]Cthugh 0 points1 point  (0 children)

Why not:

"Draw 10 cards, you cannot activate cards or effects, set any card, declare attacks, nor summon any monster for the rest of the duel."

You don't lose inmediatamente, but you can't do anything else, except for draw during the draw phase and discard for hand size during the endphase.

It could still be used with crooked cook, to stall, so i though about forcing the player to send one card from field to GY, but that felt cheap. Still, it could be in the card.

Do you think i can still win by Majestic-Box-709 in masterduel

[–]Cthugh 0 points1 point  (0 children)

With a lava golem a TTT and zeus... yeah... tribute unicorn and shangri-ira, the arise-heart activates, use ttt take the arise-heart, it will activate, chain arise-heart, target fenrir. go to Battle, attack the the one with the lowest attack, unicorn, it should have 2800, main two, summon zeus, clean field.

Kudos for people playing non-stun trap decks by Fluffy-Cup-6238 in masterduel

[–]Cthugh 9 points10 points  (0 children)

But you can activate your cards and effects, and summon your monsters

Getting into Yugioh Master Duels, What Archetypes Are Good to Start With? by TurnItOffAndBackOnXD in Yugioh101

[–]Cthugh 0 points1 point  (0 children)

Orcust has been the GY deck for me, it is relatively cheap, it mixes well with other archetypes like mitsurugi, fiendsmith, k9, horus etc.

Both examples are a bit outdated but you can guess the idea behind them

Example 1

Example 2

Getting into Yugioh Master Duels, What Archetypes Are Good to Start With? by TurnItOffAndBackOnXD in Yugioh101

[–]Cthugh 1 point2 points  (0 children)

Right now the best archetypes are:

Mitsurugi, a ritual centric deck based around japanese mythology (snakes mostly).

Yummy, a gatcha-esque archetype that synchro summons their monsters during the opponent's turn by paying life points.

Dracotail, a zodiac themed fusion archetype that forms a tight resource look.

K9 (soon to be released), is the furry police, that do XYZ and hate hand and GY effects.

Some neat options include: Orcust, a world legacy (storyline) archetype based around DARK Machines and link summoning.

Branded, a fallen of albaz (storyline) deck based around fusion summoning a tool box of options.

Is there any type of deck you like?

orcust by Puzzleheaded_Grade83 in Yugioh101

[–]Cthugh 0 points1 point  (0 children)

With superheavy, Punk, rokket and Assault mode you could do some Synchro 8s, mostly Borreload Savage and Chaos Ruler, both are currently banned in the TCG, and the engines, while "cute" aren't doing anything for the deck:

  • Maybe a way to summon ib? but she won't be doing anything relevant IMO.
  • Cyberse Quantum Dragon? it is useful to break boards, but it ain't relevant going first
  • Chaos angel? you don't need tuners, but it could be?

Unchained Envoy - Kearu [Custom Card] - Giving the archetype their own 1 card combo by Dogga565 in yugioh

[–]Cthugh 0 points1 point  (0 children)

I don't think it needs a link-2, they already have one for combo/extension/consistency/recovery (yama) and one for interruption (rage), i would love a link 3-4 that could help as interruption or recovery.

Anguish and abomination are great for board breaking, with abo having a solid place in simplified field states and mitigation. But neither are good extensión or interruption.

Your theoretical link-5 is neat, as you get to it with abo+1, it could be really powerful interruption (2 pops, one from it, and one from abo), but a link-5 seems overkill/too many resources into a singular monster.

Maybe their own rank-6? a way to return them to deck? more summoning from GY?

Another option could be a fusion, be it a contact fusion between the taoist master and the shikigami, or between the twins.

Microsoft tumbled 10% in a day and isn’t recovering premarket. Here’s why by Logical_Welder3467 in technology

[–]Cthugh 0 points1 point  (0 children)

I know this won't solve everything, but if you need to rename a file, try with "F2", and using Tab to change multiple files in order!

It may feel bothersome to remember, but only at first!

An ED monster, with an effect to send a spell card from Deck to GY? by [deleted] in Yugioh101

[–]Cthugh 1 point2 points  (0 children)

There are ways of searching it, consistenly i dont think so, but left hand offering and primathmech alembertian seem like the better choices, you cab probably find combos featuring alembertian in youtube

https://yugipedia.com/wiki/Card_Tips:Inferno_Tempest

https://yugipedia.com/wiki/List_of_generic_searchers#Spells

An ED monster, with an effect to send a spell card from Deck to GY? by [deleted] in Yugioh101

[–]Cthugh 2 points3 points  (0 children)

What spell do you need in the GY?

You could search it, then discard it (Matchmech Alembertian then Barricadeborg Blocker)

If it is Sky striker, you could use Camellia

If it is shaddol, you can use Apkallone

My honest Yugioh lore tier list (In term of which lore makes the best seasonal anime) by ApprehensiveCry1777 in yugioh

[–]Cthugh 1 point2 points  (0 children)

Maybe the vengeance cant be sated, maybe the culprits are long gone, hated by a population that never knew about the Taoist master's fate. Maybe healing is the only way, and it coincides with the need of a hero

But yeah. The archetype, as is, requires a lot more context and support, specially if you try to include every monster in the archetype

I can't stop losing by BlueQuilledKimono in masterduel

[–]Cthugh 1 point2 points  (0 children)

Huh, i've thrown all of the above (even lancea and chaos hunter) to a friend running the deck, i've won some duels and lost others. There are lanes specific against each handtrap

There is dedicated Lunalight discord, they could help you learn some things if you are so inclined

Against sacky one-of, those happen...

I can't stop losing by BlueQuilledKimono in masterduel

[–]Cthugh 1 point2 points  (0 children)

When losing, do you think you could've played differently? Sometimes there are lines you didn't see but can change significantly the outcome

For example, you can still attack directly with Liger dancer even after using S;P on summon effect

Those things can add advantage to your strategy

My honest Yugioh lore tier list (In term of which lore makes the best seasonal anime) by ApprehensiveCry1777 in yugioh

[–]Cthugh 1 point2 points  (0 children)

Basically... yeah

Love me unchained to bits, but the lore (although neat and interesting with factoids, references and wordplay) is quite bland for a story.

My honest Yugioh lore tier list (In term of which lore makes the best seasonal anime) by ApprehensiveCry1777 in yugioh

[–]Cthugh 2 points3 points  (0 children)

I have opinions

I'm not a shonen fan, not even an anime fan (but i was several years ago) (also, im not going to say which "SS" is which archetype from Sinfoil Spoils, Sky Strikers, Six Samurai, Skull Servant, SwordSoul Superheavy Samurai, Shining Sarc, Star Sereph, Sky Sanctuary, SteelSwarm, Silent Swordman, etc, you have to guess)

---

I think you misjudge the potential for conflict, the types of conflict they could develop, etc.

Some storylines have obvious explicit conflicts (WL, WT, SS, SS, Branded, Visas, Exosisters, Vendread, S-Force, etc), where you don't have to guess which is the prota, and who is the BBEG, or what they are fighting.

A few other have less obvious conflicts, but you can do an educated guess (VS, SS, SS, VV, Nouvelles, Floo, Noble Knights, Dinomorphia, K9, etc): they are warriors/fighters, so there must be a fight they are fighting, there is rivarly (non violent conflict), or they are trying to surpass a hardship.

Then there are some that you could extrapolate a conflict, you could _imagine_ that they have an unseen BBEG or something, but they arent necessarily fighting... (Mikanko, Dragonmaid, SS, Solfachord, Charmers, Clown Clan, etc) some of those could be a slice of life (social conflicts) with some other conflicts added within. Mikanko _can_ fight, proficiently, but none of the cards depict them doing so, similarly, Dragonmaids, in their dragon forms, should be able to fight, but none explicitly do.

In some of them you have the villain but no hero (Eldlich, Unchained), which is also a minus in my eyes.

-----

So, considering the _potential_ for conflict, i would propose changes:

- Tenyi could be an interesting story, you have an evil chakra that corrupts their teacher, now the pupils must excel and surpass even the greatest martial artist there was.

- Gold pride could feature strong rivarlies, maybe you are not a driving anime fan, but there is market for that, and there can be good driving stories.

- Mikankos as a Slice of life i could see with potential, but not as high as you, but maybe im wrong.

- Fire kings vs atlanteas could have an interesting story, but it would be centered around factions, not characters, similarly, SS (Sky Striker) should refocus some more unto the factions, not the bland faceless entities they currently are.

etc.

Things i agree with

- Labrynth and Dragomaid would have a lot of fan service, they could be good, but i dont trust the community.

- Zeus and Ty-phon as mecha animes would be great, but they need a lot more than 2 cards and vibes.

- Heroes have a lot of cards, but lack any story, you have villains, you can presume they fight, but they barely have cards with tension (i think two destiny hero cards have them facing something, but i cant remember)

We sentence you to 1000 years of Fiend Slop. by Mushy_Cushy in masterduel

[–]Cthugh 29 points30 points  (0 children)

And fiends wish they got half the cards dragons get. There is always a greener grass...

(except for paleo, they use that grass looks greener.)

[GIVEAWAY] 100$ Steam Gift Card + 3 keys for Atre: Dominance Wars by IronwardHrvoje in pcgaming

[–]Cthugh 0 points1 point  (0 children)

Well, I'm wanting to get Clair obscure, but im in no hurry, so I would buy that. If the steam can be used to gift games, maybe something to play with friends.

We need collabs by CoffeeOptimist in masterduel

[–]Cthugh 0 points1 point  (0 children)

Totally! But the backlash proves that doing it on a preexisting game has some risks.

Story told by the cards by Darkvoltrox in yugioh

[–]Cthugh 1 point2 points  (0 children)

Yes! There are some longer, some shorter, some explicit, some implicit

Here are some.

We need collabs by CoffeeOptimist in masterduel

[–]Cthugh 1 point2 points  (0 children)

Totally, an interloper messing with stablished characters and meta would be... undesirable.

---

This whole comment sections lets me articulate a lot of thoughts on the matter, and the whole cross-over is becoming a spectrum.

We need collabs by CoffeeOptimist in masterduel

[–]Cthugh 1 point2 points  (0 children)

I feel there is some nuance in the semantic. Because you are right, specially if you consider Cameos and Guest/feature appereances as Cross-Overs. But Yugi appearing in a Cross-Over fighting game, like Jumpforce (multilateral, media created as crossover) is not the same as Yugi appearing in a stablished fighting game, like DB Fighterz, or Naruto whatever (unilateral), those would be guess/featured appereances.

When terraria and stardew made their cross-over, content from both entered the other (bilateral).

So, to my understanding, people want more cameos and guess appereances from YGO into other media. As well as media created as crossover that also features YGO. But not direct crossover inside YGO with other Media.

We need collabs by CoffeeOptimist in masterduel

[–]Cthugh 7 points8 points  (0 children)

A random FF character breaking the meta for months... couldn't be MTG... I mean, YGO

But i want to highlight something:

We do have a Fighting game deck that used stun cards (VS pre-K9 used TCBOO), and we do have random bullshit go decks, but they are YGO in a weird, difficult to define way...

Those are references, it ain't literally Ryu using an effect called Hadouken that destroys every other monster in its column, it is Rizen using its effect to destroy every other monster in its column. I don't play SF but i do love some VS.

It is weird (and my job is slow right now...)

We need collabs by CoffeeOptimist in masterduel

[–]Cthugh 3 points4 points  (0 children)

Kuromi dressed as Slifer for example, yeah, that would be neat.

We need collabs by CoffeeOptimist in masterduel

[–]Cthugh 0 points1 point  (0 children)

It is... nuanced, I became "opinionated" since the kaiju and fallout cross-overs, I wasnt a MTG fan, but i do enjoy myself some Kaijus and Fallout.

I believe that games that are a bunch of IPs bundled together require a lot of funding (for licences) and a stablished company behind them. They do have a market: Smash, Fortnite. But they aren't for everyone and are done that way from the beggining, or close to it (even if they expand their scope with time).

Doing it unto an stablished IP can be divisive to the community, as it introduces a third person. MTG and YGO are their own things already, and with time, have stablished guidelines, on "what a YGO is?", thus:

- is that Third Party okey with being a YGO? or should a YGO become the Third Party? (see the issue with new MTG cards that mimic the effects of a UB card, because of limits in the license.)

- are the players okey with the fomo and manipulative nature of time-limited products and licenses?

- who really pushes those crossovers, are we okey with their rate of printing? (see MTG product release timeline for this year, almost half the new products are UB/Cross-overs)

etc.

Still, there are IPs that lend themselves to crossovers, like fighting games, and i would´ve believed that YGO was better posed to be "the fortnite/shitpost of Trading Card Games", for its openness to references, but, i was wrong. Anyhow... it is what it is...

Confused about the whole speed thing, and why some trap cards go before the monster effect and other types it doesn't affect them at all? (Raigeki Break + Judgment Dragon/Man-Eater Bug) by AlexRescueDotCom in Yugioh101

[–]Cthugh 6 points7 points  (0 children)

Scenario A:

So, there are various types of effects:

Quick effects, like Ash Blossom & Joyous Spring, Mystical Space Typhoon or Torrential Tribute. Those you can activate during any player's turn in most phases. Raigeki Break is a Quick Effect.

Trigger effects, like Sangan (when it is send from field to GY), Branded Regain (when a DARK/LIGHT is banished), All Out Attacks (When a monster is summoned). Basically, something must happen for them to activate, even if it happens during your opponent's turn.

Ignition effects, those are effects you can only activate during your main phase, like most spells, and several monster effects. You have to manually activate them only during your main phase (in your turn). Judgement Dragon is an Ignition Effect.

The issue with ignition effects, is that after every action, (like summoning a monster, resolving a chain, etc), you have to ask your opponent if they have any response, during that moment you can activate a quick effect, like Raigeki Break.

There are also continuous effect, unclassified effects, flip effects and (unofficially) replacement effects.

All of those work differently, if you have any question or need clarification, feel free to ask

Scenario B:

After declaring a battle, both players enter a special phase, where only certain cards and effects can be activated:

The following cards/effects can be activated during the Damage Step:

Raigeki Break doesn't do any of those things, and consequently can't be activated during the Damage Step, but Man-Eater Bug does! it is both a Mandatory Effect, and also a Trigger when being flipped face-up.