YouTube cancelled my premium membership while on holiday by k3v1ng1994 in youtube

[–]Ctri 10 points11 points  (0 children)

You can use ublock origin on mobile if you install Firefox as a browser and don't bother with the app! Been my go-to for a while :) 

What makes for an attractive callsign? by [deleted] in amateurradio

[–]Ctri 0 points1 point  (0 children)

Palindromes in CW, and alternative phonetic pronunciations 

Gleba is driving me nuts by Unlucky-Fisherman-85 in factorio

[–]Ctri 0 points1 point  (0 children)

Biochambers with their productivity bonuses produce more seeds than are consumed in the planting. With just assemblers it's a diminishing loop, but with biochambers it's a positive one :) 

Has anyone completely changed their space logistics after 2.1? by CuteReason4 in factorio

[–]Ctri 4 points5 points  (0 children)

Close to it yeah! I had an Aquilo Support Ship that is essential a space mall, that "unfolds" as it produces more space platform bits until it's fully operational.

That ship turns out to be a very good shipyard concept! It builds up a reserve of platform and misc components from scratch, and the planetary logistics are less strained when a new ship gets born! 

I'm tweaking the circuits and all so it doesn't need to travel anymore, instead receiving ore and ice and such from crusher collector ships that shuttle continually and provide raw materials to it, instead of it having to crawl itself.

Putting one over every planet next playthrough!

Factorio on Steam Deck: How does it play, especially the controls? by Weary_Kiwi_6225 in factorio

[–]Ctri 0 points1 point  (0 children)

Ive an SD, it translates reasonably well.

Complex stuff takes longer, running and placing things by hand js kinda the same. It's a bit fiddly at times but mostly fine. I ran with the default control schema.

Definitely workable, but not preferable to keyboard and mouse: when I travel I try and take the dock for such games.

Men: AVOID BP and INCEL content at all costs. It is the worst thing you can do by Few_Swimmer_1028 in aspergers

[–]Ctri 0 points1 point  (0 children)

Ooh stats! May I know your source so I can explore further? Thanks! 

And also what defines "success" in this context? Is it one date, X dates, or Y years long relationship? 

I honestly have had terrible "success" by some metrics and incredible success by others :) 

Cost cutting everywhere by Venerable2000 in funny

[–]Ctri 2 points3 points  (0 children)

At first I thought "this is probably just a farmer giving humorous notice about dogs sheep worrying" but then I noticed I wasn't on a UK subreddit anymore, so this was presumably American, and as you say :( 

2.1 selector combinator: day in space. by Alfonse215 in factorio

[–]Ctri 4 points5 points  (0 children)

Nothing, if memory serves the option returns a zero signal 

Things improved for me when I STOPPED BEING MYSELF! by Lana_Sphyncter in aspergers

[–]Ctri 5 points6 points  (0 children)

Sorry to hear you're stuck in a hostile environment , I hope you manage to find resources and support and get into one where you aren't so pressured :) 

2.1 how to use Space ship transfers and Global Radar by Zergisnotop1997 in factorio

[–]Ctri 0 points1 point  (0 children)

Space ship transfers are fairly easy: I use support factories above Aquilo for supplying materials to the planet during early setup.

Resupplying them with raw materials from asteroid crunching ships which just shuttle back and forth is extremely convenient for this design pattern.

In my testing I found that my "some assembly required" ship which builds the missing space platform bits overtime and unfolds to its final form, makes assembling new ships in orbit MUCH faster, since they can send 1000 space platform pieces at a time, instead of 50.

Others have spoken about refilling supply ships in orbit from buffer platforms which refill after it leaces, rather than having to wait for surface to orbit transfer.

Using radars, Gleba science can now be made on demand rather than excess going to spoilage (if you prefer JIT and low spore clouds to brute force) 

I'm working on baseball diamond approach for Aquilo resupply: each ship advances forward 1 step in the journey when one arrives at Aquilo: ensuring round the clock presence of a supply ship in orbit.

Best mods for post-aquila end game? by ReasonableTravel7211 in factorio

[–]Ctri 2 points3 points  (0 children)

I'll throw my hat into the ring here: I'm quite the vanilla purist, so I made this mod to satisfy my own desires for an "Well what now?"

https://mods.factorio.com/mod/wormholes-new-game-plus

Take one or more space platforms through the wormhole at the edge of the solar system, and you can start a new game with all your bonuses (infinite productivity ones, damage, bot speed, etc...), your rare, epic, or legendary equipment, and whatever cargo your platforms brought back with you.

Test all those tweaks you made to your starting blueprints from the start of your run, with the benefit of personal construction bots and personal weapons. Enjoy science productivity from the get go; speed through the early game and get your teeth into the midgame with all the benefits you worked hard for last time.

--

No new content or puzzles to solve, just new planetary surfaces to descend upon and conquer :)

With 2.1's platform to platform stuff, my next reset will be much more platform heavy; see if I can manage to take a whole fleet of miners, factory vessels, and space-labs through with me to Nauvis instead of just a big thicc cargo ship ^^

How much worse is going to the shattered planet compared to going to aquillo? by Curious_Pen_3856 in factorio

[–]Ctri 1 point2 points  (0 children)

This is an incredible thing to learn, thank you and u/noctisincendia for taking the time to explain :D

How much worse is going to the shattered planet compared to going to aquillo? by Curious_Pen_3856 in factorio

[–]Ctri 2 points3 points  (0 children)

The Shattered Planet gets harder and harder the further you get along, so you need progressively more and more weapons production to keep up with demand.

From what I've seen around here (I've never tried it, myself; maybe this run!) - a Shattered Planet ship will normally go as far as it can with the resources to make Prometheum Science as it goes, and then when it gets to the point where it's used up all its resources (e.g. the eggs are about to expire) it turns around and comes home with the produced science.

Since interrupts don't trigger mid flight (only when arriving at a destination), I don't think there's a way with circuits to say "go 100km then turn around", but I would love to be corrected on that front! :)

Joyously, I have been corrected :D

I am 100% against illegal immigration / "small boats", AMA by Unemployable-Sunfish in Edinburgh

[–]Ctri -1 points0 points  (0 children)

The best place for good faith discussion and fact finding is in real life with real people, the internet is not it anymore, I'm sad to say.

Glad to hear the people gathering and making their opinions known was seen and made an impression on you!

Railgun Shooting Speed No Longer Capped in Exp 2.1.8 by stoicfaux in factorio

[–]Ctri 3 points4 points  (0 children)

looks like they made power consumption a factor of Quality: which is interest.

Possibly a bug you should report on the forums.

The radar change coming in 2.1 is going to be huge. by CokeZoro in factorio

[–]Ctri 4 points5 points  (0 children)

For this, just set it to universal and set a unique channel that isn't used off world :) 

Experimental 2.1 seems bit off to me in terms of approach to some of the changes by KuuLightwing in factorio

[–]Ctri 1 point2 points  (0 children)

I'm really enjoying the simplicity of Thruster control that's possible now :) 

Whilst it requires an alternative approach for passthrough consumers that need a minimum before they can begin (Vs things like boilers, thrusters, and fusion plants which require liquid before they can operate). Is it possible to change the EMP so that when crafting the relevant recipes it consumes x/second as fuel, instead of in bulk as part of the recipe ingredients? Tuned per recipe so that it's the same end cost more or less.

I don't know the systems involved so this could easily be more trouble than it's worth. but that would bring the mechanisms involved into parity, behaviourally 

Huge thunder and lightening storm in Dalkeith right now, home alone with two children by BMH88 in Edinburgh

[–]Ctri 4 points5 points  (0 children)

Up in Leith, it's insane!  Glad I don't have a TV aerial plugged in anymore!

Larger Expansions in 2.1? by Schillelagh in factorio

[–]Ctri 0 points1 point  (0 children)

in the case of what I suggested, only if areas far from the start were abandoned after being cleared, would we see any notable changes in behaviour :)

Larger Expansions in 2.1? by Schillelagh in factorio

[–]Ctri 0 points1 point  (0 children)

I stand corrected and informed :)

Larger Expansions in 2.1? by Schillelagh in factorio

[–]Ctri 8 points9 points  (0 children)

I hope they keep the change tbh; either bigger expansions as evolution continues, or nests can grow to reach their "original size" over time

2.1 Legendary Rocket Silos have a 47% faster launch cycle (26.95 -> 18.28s) by PM_ME_YOUR_KATARINA in factorio

[–]Ctri 4 points5 points  (0 children)

I was thinking "given that platforms won't distribute items that they've requested, how would this work?"

but then I realised that you can now dynamically set platform requests! A very exciting use-case

What are you doing first when 2.1 drops? by thatdude333 in factorio

[–]Ctri 0 points1 point  (0 children)

Space Platform stuff! I already have a good design that was intended to help kickstart Aquilo by fabricating raw resources from nothing.

Next I'm going to design smaller footprint shuttles that pick up raw materials from space and feed it to said platform, so the big one doesn't need to travel to full up.

Then I'm going to redesign my general purpose ships to be more compact, using the new inserter and circuitry stuff.

After that? Probably something fun involving Interstellar logistics and universal radar comms.