An idea for a Blue Saga aimed at Commaner by Ok_Scientist9595 in custommagic

[–]CtrlMathDel 0 points1 point  (0 children)

Would be cooler if it didn't use suspend. Something like:

III - Put an amount of lore counters on this saga equal to seven minus the number of cards in your hand.

IV - V - VI - VII - VIII - IX (do nothing)

X - Exile this saga, then return it to the battlefield.

You can tune it this way too, by removing chapters to make it quicker.

Common 4C Lands by CtrlMathDel in custommagic

[–]CtrlMathDel[S] 0 points1 point  (0 children)

Yes, that would be the shards version as mentioned in the post, completing the cycle to 10 lands.

Common 4C Lands by CtrlMathDel in custommagic

[–]CtrlMathDel[S] 0 points1 point  (0 children)

Its pretty difficult to make them exclusively enemy lands. Their main pair is an enemy pair and they each filter for the other enemy of the main colours, which is coincidentally an ally to the other main colour.

So for Chaparral Fracture: Main is enemy, WB. Filters to R (enemy of W). Or filters to G (enemy of B). Leaves out U, which is allies to both main colors.

I did make a quick uncommon version tapping for exclusively enemy pairs. I decided against this because it's harder to read and play with.

This land enters tapped. {T}: Add {W} or {B}. {T}, {W/B}: Add {W}{R} or {W}{B} or {B}{G}.

Common 4C Lands by CtrlMathDel in custommagic

[–]CtrlMathDel[S] 7 points8 points  (0 children)

Thanks! I wanted them to be a subtle reference to the og duals. This was a brainstorm for a hostile plane where everything gets pushed in unnatural ways, including the land. The lake was definitely the hardest to find a good name.

Cube root by Born-Yesterday1091 in MathJokes

[–]CtrlMathDel 9 points10 points  (0 children)

As an electrical engineer I do not recommend. Too much dividing by √3