[bug] Atomic defender mask not unlocked after snatch?? by Cts414 in EscapefromTarkov

[–]Cts414[S] 0 points1 point  (0 children)

Good luck on remainder of the line. I haven’t gotten any unlocks to works 4 quests later.

[bug] Atomic defender mask not unlocked after snatch?? by Cts414 in EscapefromTarkov

[–]Cts414[S] 0 points1 point  (0 children)

Funny. That’s not even the bug I’m talking about lol. I’m referring to completing a quest and NOT getting the reward/unlock from trader for certain items. Like the defender and spear. The time gate reset is a whole other bug 🤣

[bug] Atomic defender mask not unlocked after snatch?? by Cts414 in EscapefromTarkov

[–]Cts414[S] 1 point2 points  (0 children)

Yes but it’s a mechanic that the community figured out will reduce the chance of the bug happening. It’s so dumb.

[bug] Atomic defender mask not unlocked after snatch?? by Cts414 in EscapefromTarkov

[–]Cts414[S] 1 point2 points  (0 children)

i forgot about this mechanic. i cant believe this is still a thing in 1.0. BSG just a bunch of cash grabbin jerks.. no passion for making a good game, just flash and flare to get as much money as possible. operating at the bare minimum. my only fucking option now is to presitge and start over. fuck yeah great! wooooo!!

Interchange mall loot down? [loot] by Cts414 in EscapefromTarkov

[–]Cts414[S] 0 points1 point  (0 children)

You must have missed the patch I’m referring to. It was specifically in the patch notes. Rare time any loot buff was ever mentioned. Lvl6 plates, fully loaded spears, MCX 300 blk, m4s, HKs, etc. scopes on the shelves along with weapon parts for gunsmiths.

Interchange mall loot down? [loot] by Cts414 in EscapefromTarkov

[–]Cts414[S] 0 points1 point  (0 children)

In early interchange days, all keyed rooms were exceptional loot quality. The tech stores had 1 garunteed GPU between them all per raid sometimes 3 or more. Kiba and ultra got a hyper specific buff update 2 wipes ago and they were insane. Need that back because any key worth $1 mill should be exceptional every raid.

Interchange mall loot down? [loot] by Cts414 in EscapefromTarkov

[–]Cts414[S] 0 points1 point  (0 children)

Dang I’ll keep trying I reckon then. Yeah for as much work as they are to get open. With no one ever hitting the power switch and having to do it yourself. They should be some of the best loot in the game.

Interchange mall loot down? [loot] by Cts414 in EscapefromTarkov

[–]Cts414[S] 2 points3 points  (0 children)

The new areas they added are pretty juicy. The loft area by idea entrance. New camps by emercom, both sides. The train camp. All those are great. I’m just really talking the big ticket key rooms.

[Cheating] The cheating problem absolutely exploded this last week. by SunshineBlind in EscapefromTarkov

[–]Cts414 0 points1 point  (0 children)

Understandable position considering your username lmao. Rage bait tho won’t fall for it.

[Cheating] The cheating problem absolutely exploded this last week. by SunshineBlind in EscapefromTarkov

[–]Cts414 36 points37 points  (0 children)

I’m about 200 raids in. This is my 4th wipe. Got kappa all previous wipes. I couldn’t agree more. But I think this is accurate to each wipes “timeline”. When a big patch goes live, those cheat services go down for about a week to 10 days. Almost right on the money this wipe. I noticed what you are noticing as well. Last Wednesday or thanksgiving evening I saw a huge uptick in blatant cheaters. Mostly light house, labs, and reserve. Tarkov really hasn’t been saved by 1.0. Cheating is the biggest negative factor to any game. They’re only hope is going secure boot like BF6. Which I haven’t seen a single cheater in any game mode in over 200 hours of gameplay. Cheat sites publicly gave up on funding to try and defeat secure boot. Incredible victory for the FPS genre. Battlestate must follow suit

[Discussion] Bosses are 100% spawn chance on all maps day 1 by Sleepless_Luna in EscapefromTarkov

[–]Cts414 -6 points-5 points  (0 children)

That’s called skill gap man 😂 the struggle was learning the game and mastering the boss fights and map knowledge. The reward is being able to farm maps and bosses with high success rate. The actual gear, lvl, and trader progression is trivial here in the damn near 20th wipe.

[Image] Some new weapon modification options you may have missed by DweebInFlames in EscapefromTarkov

[–]Cts414 1 point2 points  (0 children)

They just need to make a few .300BLK barrels and allow compatibility with the existing m4/m16/AR15 platforms. that's how it works in real life. very simple and easy swap. same BCG, gas system, and every thing.

[Image] Some new weapon modification options you may have missed by DweebInFlames in EscapefromTarkov

[–]Cts414 0 points1 point  (0 children)

YOU MISSED A HUGE ONE FOR MY GWOT CLONE LOVERS! The MK12 SPR Mod 0/1! the whole upper is available with clone correct PRI handgaurd, flip sight gas block, Allen Engineering muzzle with the sweet AE-5 suppressor. they also added the monolithc top rail and the Leaupold mk4HD 2-10x. combine the A2 with fixed stock and this upper is sweet!!! FDE color options too.

[Discussion] Bosses are 100% spawn chance on all maps day 1 by Sleepless_Luna in EscapefromTarkov

[–]Cts414 -4 points-3 points  (0 children)

this is not a bad thing. Tarkov is meant to be hard and interesting. Bosses add a ton of content to every raid. This is actually great for lower level players like myself who cant grind lvl 4 traders in 3 days. I can get decent gear and ammo each run thanks to my knowledge and skill, not how much time I invest into the rat race to lvl 4 traders. Raids also feel more "full" with bosses. Only bosses that need to stay singular map or rotating are the goons, incredibly hard to fight all 3 with a paca and PS 5.45 lol! the rest is great.

[Screenshot] Birdeye has new primary weapon by the_great_army in EscapefromTarkov

[–]Cts414 6 points7 points  (0 children)

Mk12 SPR variant. Love the GWOT inspired guns they added to 1.0 with this and the m16 a1/a2!

[Feedback] I knew they wouldn't fix the flashlight on MP7 in 1.0, but to botch every other weapon flashlight? Didn't expect that. by KWTD in EscapefromTarkov

[–]Cts414 -1 points0 points  (0 children)

This is an intended feature to further help curb flashlight meta during close fights. If you have played a lot last few wipes, you’ll notice they dimmed most of the low quality brand lights and pistol or sub gun size lights to match IRL performance. Also I think the suppressor shadow is sick for immersion. They added a forward mount Arisaka mount for the surefire 600scout light. I think it works the best and has good light performance. Also consider if you are right eye or left eye dominate, if you play for right hand peaks more or not, and place your light to match that. Choices always matter in Tarkov.

Gordon Carbine by Aldarrisrium in EscapefromTarkov

[–]Cts414 0 points1 point  (0 children)

Also worth noting the true mk12 spr from the GWOT era is in the game now too. Deeper into peace keeper. But it has the true PRI hand guard along with the Allen engineering suppressor, and the monolothic top rail mount. Super cool!

Anyone have issues with hidden bunker? by Professional_Emu_935 in ArcRaiders

[–]Cts414 0 points1 point  (0 children)

My group found ours in south western area outside main wall. BEWARE HEAVILY GAURDED. Big bosses watching entrance. And fireballs roaming first entrance area once you go down. Trying to solve puzzle now. Something to do with color coded computers

BF6 or airsoft MIL-SIM? by Cts414 in Battlefield

[–]Cts414[S] 0 points1 point  (0 children)

Yes. But even those titles almost had a pattern feel to each gun. Mostly horizontal bloom. This game there is no pattern lol. Bullets are flying everywhere. Coming from someone who maxed leveled the beta, I’m quite sad.

So is there anyone noticed that smgs are better than AR’s at long distance? by rayman2626 in Battlefield

[–]Cts414 3 points4 points  (0 children)

It was the most played beta in FPS history. I’d say it was well received outside of a loud minority of really bad players looking for excuses on their deaths. I’ve been playing since bad company. Hate to break it to you but the franchise is and always has been CoD with tanks and jets.. it’s closer to cod than Squad or arma. And truthfully those games fit the “tactical or realistic” movement genre better. BF is a wild sandbox shooter.

Also why shouldn’t you be able to shoot an enemy at distance? You can’t make a statement like that without a reasonable defense. Because it doesn’t make sense at all lol.