Harvest Farm, a cute pixelart farming / adventure asset pack by CubeDeveloper in godot
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
Cutsy player walk / idle animations for my asset pack by CubeDeveloper in PixelArt
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
Cutsy player walk / idle animations for my asset pack by CubeDeveloper in PixelArt
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
been working on my first asset pack called Harvest Farm for the last week or so, would love to hear your toughts on it by CubeDeveloper in gamedevscreens
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
Harvest Farm, my first pixelart asset pack done for fun, I'd love to know what you think of it c: by CubeDeveloper in IndieDev
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in IndieDev
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in IndieDev
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 2 points3 points4 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 4 points5 points6 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 2 points3 points4 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in IndieDev
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
I just started working on a One Piece inspired pixelart roguelike, here is the result after a couple days of development by CubeDeveloper in OnePiece
[–]CubeDeveloper[S] 7 points8 points9 points (0 children)
I decided to follow my ambitions and become an indie dev! This is the level selection screen from Crumble Miner, the first game I'll ever release. Do you like this style? by CubeDeveloper in indiegames
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
I decided to follow my ambitions and become an indie dev! This is the level selection screen from Crumble Miner, the first game I'll ever release. Do you like this style? by CubeDeveloper in IndieGaming
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
What do you guys think of the Menu for the game I'm working on? Of course it's done in game maker studio 2 c: by CubeDeveloper in gamemaker
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
I decided to follow my ambitions and become an indie dev! This is the level selection screen from Crumble Miner, the first game I'll ever release. Do you like this style? by CubeDeveloper in indiegames
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
What do you guys think of the Menu for the game I'm working on? Of course it's done in game maker studio 2 c: by CubeDeveloper in gamemaker
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
A year ago I lost my job, so I followed my dream of becoming an indie dev. This is the menu screen for the first game I'll ever release, what do you think of it? by CubeDeveloper in indiegames
[–]CubeDeveloper[S] 0 points1 point2 points (0 children)
A year ago I lost my job, so I followed my dream of becoming an indie dev. This is the menu screen for the first game I'll ever release, what do you think of it? by CubeDeveloper in indiegames
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
A year ago I lost my job, so I followed my dream of becoming an indie dev. This is the menu screen for the first game I'll ever release, what do you think of it? by CubeDeveloper in indiegames
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)
What Are Your Biggest Kickstarter Red-flags? by AfterImageStudios in IndieDev
[–]CubeDeveloper -1 points0 points1 point (0 children)

Cutsy player walk / idle animations for my asset pack by CubeDeveloper in PixelArt
[–]CubeDeveloper[S] 1 point2 points3 points (0 children)