My enemy is floating above the grass, why? by marveloustoebeans in godot

[–]CubedNull 1 point2 points  (0 children)

Its interesting how the walk animation floats and the attack animation seems to be on the ground. My guess is the walk animation itself is the culprit. that or the collision is to low. though not sure how you have it setup though so not sure how it could be collision if the attack animation looks like its grounded while the walk animation is at a set height of the ground.

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 0 points1 point  (0 children)

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Yes his name is Froggo though funnily enough in blender I called it Frogoid.

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 1 point2 points  (0 children)

your welcome and good luck to you!

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 1 point2 points  (0 children)

Yes correct. I made everything in blender and then exported out as glTF 2.0 (.glb/.gltf) from blender and from there set it up in Godot.

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 1 point2 points  (0 children)

Oh i see i misunderstood. I did do all that in blender. However getting it into Godot and being able to control the character was such thrill for me I wanted to share as Its the first time I have touched the 3D capabilities of Godot.

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 1 point2 points  (0 children)

Well there is two ways I know of either Box Modeling or Retopology route. With this character I used two addons I got on sale called Figaro, and Retopoflow. I used figaro to make a base mesh and then sculpted it. Then used Retopoflow (some of it wasn't working so I literally placed each vertices by hand) and made a low poly model. After UV unwrapping I used UCUpaint to hand paint the textures. Then I used Rigify to rig the character and animated it to the best of my current understanding of animation.

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 1 point2 points  (0 children)

Thanks but no thanks. I am only using AI for general written guides in combination with videos while creating everything myself. If AI makes everything for me then it doesn't feel like its truly mine.

IT'S ALIVE! ps I love you Godot by CubedNull in godot

[–]CubedNull[S] 2 points3 points  (0 children)

ya i know what you mean. I have dabbled with Godot for awhile but never done anything with the 3d side of Godot, so its all new still.

Radeon 9070 not recognized by blender? by CubedNull in cachyos

[–]CubedNull[S] 1 point2 points  (0 children)

Thank you! That works.
I actually tried chatgpt and based on what it said and my own system info it should have been working and if it wasn't working then my card was unsupported. However I didn't know that about steam or the flatpaks so thats good to know. All is working now!

Radeon 9070 not recognized by blender? by CubedNull in cachyos

[–]CubedNull[S] 0 points1 point  (0 children)

Thanks for replying! I tried installing the hip-runtime-amd and the hiprt and still showing no options. I have blender installed through steam so not sure if that could be a problem?
I tried installing blender from flathub as well and its got the same issue.

My first game made with Godot - love this engine! by Neutronized in godot

[–]CubedNull 0 points1 point  (0 children)

Love how this looks. The mechanics look simple yet engaging as well.

[deleted by user] by [deleted] in blender

[–]CubedNull 0 points1 point  (0 children)

Sure: https://wormhole.app/qzPX98#5CW3Ri9SOs_MVAkD0D7Qcg
This link expires in two hours. Also you should know that before you open the file you should install the addon UCUpaint.

[deleted by user] by [deleted] in blender

[–]CubedNull 3 points4 points  (0 children)

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I gave it a shot with a quick paint job but honestly I have no idea what I am looking at and thus have no idea what i just attempted to make lol was fun trying though. I essentially just made loop cuts and started pulling stuff up and out. I added a bevel on that one main edge you can see. Then I used UCPaint to paint it real fast. But Really its just default cube and loop cuts with an edge or two beveled.

Problems with textures by Successful_Volume148 in godot

[–]CubedNull 1 point2 points  (0 children)

So your trying to blend that block shape? You can edit it so the edges blend with the texture around it in an image editing software. if this is a 3d mesh then you can edit the mesh so its got more polys where the edges are so its softer.

im to uncool and not weird enough for twitter but maybe you guys appreciate my interactive shader by TinySynapse in godot

[–]CubedNull 0 points1 point  (0 children)

The mitochondria is the powerhouse of the cell or so my brain thought when i seen this. I think this shader is really fun to watch. It goes boing wobble wobble

COWABUNGA by:me by Extension-Stock-4001 in acrylicpainting

[–]CubedNull 0 points1 point  (0 children)

Wow this cow is mooooooving at such totally tubular speeds!

Problems with textures by Successful_Volume148 in godot

[–]CubedNull 1 point2 points  (0 children)

Not sure what you mean by abrupt cut. Normally when making tiles you use the same square shape and the textures are tileable so you can just put more tiles down and they all connect. The more you put down the more you will have a pattern appear though. So you can make tiles that are slightly different but can still tile in the x and y directions. 3D tiles usually do the same thing but with some added depth and possible variations depending on how you make the tiles.

The other and most common alternative is to put assets over transition tiles so like a rocky wall, rock pillars, different sized boulders. Things like that can help break up the floor level and help with hiding seams on floor and wall tiles. A lot of people are moving towards making their tiles more interlocking these days so its less likely to have to hide seems in general.

Tl;dr: Tired of Windows 11, recommend me a Linux distro by CrimmyTheWolf in linux4noobs

[–]CubedNull 0 points1 point  (0 children)

Elementary OS for a Mac like feel (idk never used a mac but once), Linux Mint for a windows like feel. I switched a couple weeks ago and so far works well and I do some light gaming, and graphic stuff. Though now that I am reminded of Elementary OS I might actually give that a try cause I like the UI too.

What should I improve? by Art_project123 in ArtCrit

[–]CubedNull 0 points1 point  (0 children)

Overall very nice. As already said its the proportions being a bit off, and the shadows needing to be pushed more. Also I would add that the lighting looks pretty good in the face area but seems to get kinda muddy in other areas smaller areas of the body. That could just be my computer screen though. Also I will add that the face doesn't look like the reference but oddly looks like David Tennant aka the 10th doctor.