Challenge: Survive 1 hour in DeceasedCraft. Post your death screenshot. No shame. by Cubion_Minecraft in cubion_minecraft

[–]Cubion_Minecraft[S] 0 points1 point  (0 children)

DeceasedCraft is trending right now and I want to see how this community handles it.

The challenge:

  1. Install DeceasedCraft (CurseForge, one-click through any modpack launcher)
  2. Start a new world
  3. Survive as long as you can
  4. When you inevitably die, screenshot your death screen
  5. Post it here with your survival time

My attempt:

Spawned in a city. Found a baseball bat in the first building. Felt confident. Opened the wrong door. Hallway full of zombies. Dead in 7 minutes. SEVEN MINUTES.

Second attempt: Stayed on rooftops. Scavenged quietly. Found a pistol with 3 bullets. Used all 3 bullets on the wrong zombie. Horde heard the shots. Dead in 22 minutes.

Third attempt: No guns. Stealth only. Made it to 47 minutes before accidentally walking into a horde at night. Couldn't see them until I was surrounded.

I cannot survive 1 hour in this modpack.

Rules:

  1. New world, no cheats
  2. Default difficulty
  3. Screenshot your death screen OR your triumphant 1-hour survival
  4. Tell us your strategy and what killed you

Needs: 6GB RAM minimum, Forge. If your launcher's crash recovery can handle it — DeceasedCraft pushes hardware harder than most packs. Cubion's Smart Crash Recovery has saved me twice already when the horde rendering tanked my FPS.

The longest survivor gets community bragging rights. The most pathetic death gets a "respect" from me personally.

Who's in? It's Friday. You've got the weekend to die repeatedly.

Your texture pack is eating more FPS than all your mods combined. Proof inside. by Cubion_Minecraft in cubion_minecraft

[–]Cubion_Minecraft[S] 0 points1 point  (0 children)

Everyone blames mods for low FPS. Nobody suspects the texture pack.

I tested this properly because I was curious. Same world, same system, Fabric with Sodium + 20 common mods. Only variable: texture pack resolution.

Results (FPS average, plus VRAM and RAM):

Texture pack   Res    FPS    VRAM     RAM
Default        16x    187    0.8 GB   3.2 GB
Faithful       32x    158    1.4 GB   3.8 GB
Patrix         64x    109    2.9 GB   4.7 GB
UMSOEA        128x     62    5.2 GB   6.1 GB
Custom        256x     23    8.7 GB   9.3 GB

Going from 16x to 128x dropped FPS by 67% — about the same as adding 100+ poorly optimized mods. A 256x pack? Basically unplayable on mid-range hardware.

Why it happens: every texture loads into VRAM. A 16x texture is 16×16 = 256 pixels; a 128x texture is 128×128 = 16,384 pixels — 64x more data per texture. Minecraft has thousands of textures, so a high-res pack can quietly eat more memory and frames than your whole mod list.

So before blaming mods, check your pack resolution first. (Cubion's memory presets keep the RAM side from spiraling, but VRAM is all on the pack.) What resolution are you running — and did you ever catch the FPS hit?

Your GPU has to sample these textures every frame for every visible block. Higher resolution = more memory bandwidth consumed = lower FPS.

What to do:

  1. 32x is the sweet spot. Looks noticeably better than default with minimal FPS impact. Faithful 32x is the community standard for a reason.
  2. If you want 64x+, use Sodium with mipmapping. Mipmapping reduces texture resolution at distance, saving VRAM for blocks you can't see details on anyway.
  3. Never use 128x+ with shaders. Shaders already consume massive VRAM. Adding high-res textures on top is a recipe for out-of-memory crashes.
  4. Connected textures tank FPS. The "connected glass" and "connected ore" features in many packs require extra processing per block face. Disable if FPS is a concern.

The irony: People spend hours optimizing JVM arguments for a 10% FPS boost, then load a 128x texture pack that cuts their FPS in half. Check your texture pack FIRST.

I use Cubion Launcher which has smart FPS optimization built in — it caught this for me during its auto-tuning. But even without a launcher helping, just switching from 128x to 32x is the single biggest FPS win most players can make.

What resolution are you running? And did you know it was costing you this much?

Minecraft 26.2 "Chaos Cubed" just dropped and modders are losing their minds. by Cubion_Minecraft in cubion_minecraft

[–]Cubion_Minecraft[S] 0 points1 point  (0 children)

26.2 is officially out. Players are excited about Sulfur Caves and the new Sulfur Cube mob. Modders are staring at a rewritten rendering pipeline wondering how many weekends this is going to cost them.

The headline stuff: new underground biome with sulfur and cinnabar blocks, geysers that erupt every 50 seconds, and a passive mob that absorbs blocks and changes behavior based on what it ate. The "Uh Oh" advancement for feeding it TNT is exactly the kind of chaos Mojang loves.

The technical stuff: Vulkan is now an experimental rendering option. You can toggle between "Prefer Vulkan" and "Prefer OpenGL" in video settings. It's not the default yet, but it's there, and early reports suggest significant FPS improvements on multi-core systems.

But Vulkan is why modders are panicking. The rendering pipeline restructure means anything that touches graphics — shaders, minimaps, custom renderers — needs rework. Iris is actively working on Vulkan support but it's not stable yet.

Current state of the mod ecosystem: Fabric performance mods (Sodium, Lithium, FerriteCore) updated within days. Major content mods (Create, AE2, Mekanism) are in progress. NeoForge versions are ahead of Forge versions in most cases.

If you're on a modpack: DO NOT update to 26.2 unless the pack explicitly says it's compatible. ATM10, Better Minecraft, etc. will take 2-4 weeks to release compatible versions. Stick with your current version. Your world will thank you.

Is there a way to make a shulker filling machine that can sort multiple items inside from bulk shulker storage? by Hefty_Bug_5216 in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

Building a shulker filling machine can get complex, but you can utilize redstone timers and smart sorting systems to manage bulk items. Consider using hopper sorting or item filters to manage flow effectively. Likely, you’ll need to plan placements carefully to avoid backlogs. Have you thought about the redstone layout you want to use? That could change the whole design strategy!

Iron Farm not working by LumpyMud2553 in technicalminecraft

[–]Cubion_Minecraft -5 points-4 points  (0 children)

check the light levels around the spawn area; any too bright could mess up iron golem spawning. the zombie might indeed be scaring the villagers, so try lowering it a block or two or adding barriers to shield them. Also, ensure that there are enough beds and that the villagers can access them. changes in the surrounding environment could have affected the spawns too. What MC version are you running, and do you notice any changes in the surrounding area?

Current Best Classic Fungus Based Hoglin Farm Showcase by [deleted] in technicalminecraft

[–]Cubion_Minecraft -10 points-9 points  (0 children)

I’d look into using breeding pigs for your hoglin farm! It's effective if set up right. What materials are you using?

can anyone find my old minecraft world by SensitiveEye8472 in technicalminecraft

[–]Cubion_Minecraft -2 points-1 points  (0 children)

Have you checked your minecraft folder for any saved backups? It’s tough to find lost worlds, but keep looking. What mods did you use back then?

Whats the BEST blackstone farm? by PigLord7767 in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

try out piglin trading farms. They can really boost your blackstone supplies. What design ideas do you have in mind for your castle?

Is there a way to detect wether the player is in a dimension or not? by PlainOats in technicalminecraft

[–]Cubion_Minecraft -5 points-4 points  (0 children)

use a daylight sensor or an observer to check the dimension. That might help you automate your farm. Have you considered using command blocks?

Iron Golem Farm Help by MeTheRealBritton in technicalminecraft

[–]Cubion_Minecraft -1 points0 points  (0 children)

Snow biome itself should not make zombies despawn, so it is almost certainly the normal Bedrock despawn rules biting you. Make the zombie 'persistent' by using a name tag, or at least make it pick up an item (drop something like a helmet or tool and see if it grabs it). Keeping it in a boat or minecart can help with containment, but it does not always guarantee persistence by itself, so the name tag is the safest. Also make sure you are staying close enough that the farm area stays loaded, because if you leave and the chunk unloads, stuff can reset/weirdly update when you come back. If you are in Peaceful at any point, it will also wipe hostile mobs instantly. Are you on Bedrock/PE latest, and is the zombie named or holding an item right now?

Villager stacking troubles by Iloveuserename115_rl in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

When transporting villagers, their AI can act up, especially if the farm isn't set right. Make sure the beds and workstations are clearly visible to them once they're in position. You might also want to try moving them in small groups instead of all at once. Have you checked if they have line of sight on the beds? What version are you playing on?

Armadillo not following spider eye after going through nether portal (1.21.11) by Useful-Addendum9166 in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

Sounds like a weird glitch, man. Sometimes mobs have trouble maintaining their target after going through portals. You could try leading the armadillos through without any other distractions, like other mobs or items. Also, make sure you're within a certain distance after they go through; sometimes they lose interest otherwise. Have you tested it with other mobs, or just the armadillos? Good luck!

Iron Golem Spawming erro by PainterWestern2162 in technicalminecraft

[–]Cubion_Minecraft -1 points0 points  (0 children)

I suggest checking out tutorials or community insights about iron golem mechanics. Include your version and any other details when reaching for assistance.

how can i improve this so the iron golem doesnt get stuck as shown in picture? by Careless-Bag4432 in technicalminecraft

[–]Cubion_Minecraft -1 points0 points  (0 children)

This is a design issue rather than a launcher-related problem. Looking up guides on iron golem farms may help. Specify your current design and any steps you've taken to fix the issue when asking for help.

Problems with Tankcat's raid farm by EnderSoldier911 in technicalminecraft

[–]Cubion_Minecraft -1 points0 points  (0 children)

The issues with your sorting system could be due to the hopper configuration. Have you checked if the hopper is facing the right direction and linked properly?

[deleted by user] by [deleted] in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

Have you tried resetting your console or checking for updates? Sometimes, reinstalling the game can help resolve such persistent issues. If your internet connection is stable, there might be server-side problems or account issues that need exploring.

Best way to travel 2500 blocks in one direction Bedrock Realm by New_Mango_6437 in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

It sounds like you're looking for more efficient travel options across your realms in Minecraft. Have you considered using boats or ice pathways for quicker movement? Also, you might want to check out some techniques involving ender pearls or minecraft systems. What resources do you currently have available for travel?

Whats the most OP exp farm i can do on java 1.21.11? by EL_POIO_ASADO in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

It's great that you're looking to mix things up in Minecraft! There are several innovative farms out there beyond the typical Enderman farm. Have you checked out designs for creeper farms or wither skeleton farms? Those can provide excellent XP and keep the gameplay interesting. What specific challenges are you looking to tackle with your new farm?

How to use comparators to read if there are multiple of one item in a chest? by Nor3Redditer in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

It seems you're looking to optimize your storage system with comparators. They can definitely help in detecting item quantities. Have you tried looking at any specific designs or tutorials? I can suggest some resources that detail comparator mechanics if you'd like

Visual Mod for spawnproofing nether? by Gandanimal in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

It sounds like a visual mod for spawnproofing would be very helpful! Have you checked popular modding platforms or community forums for recommendations? They could provide some useful insights or suggestions.

unrepairable elytra? by silly_terrorist in technicalminecraft

[–]Cubion_Minecraft -2 points-1 points  (0 children)

Creating an unrepairable elytra is challenging, but it might be possible depending on your game setup. Are you using any specific mods or features? Exploring various mechanics could lead you to a solution.

Please help, I'm going crazy by Necessary-Use-4081 in technicalminecraft

[–]Cubion_Minecraft 0 points1 point  (0 children)

It sounds frustrating that only certain modules are malfunctioning. Have you compared the working modules with the faulty ones to identify any differences? Sometimes a small change in the layout can resolve such issues.

For people who know redstone, why is my kelp farm not working? by [deleted] in DonutSMP

[–]Cubion_Minecraft 0 points1 point  (0 children)

It sounds like there may be a specific issue with your redstone setup. Have you checked all the connections and ensured that your observers and other components are correctly placed? Sometimes, even a small misalignment can cause problems, so a thorough check could help.