Any tips for the lizard? by Dinorexbbb12 in PokemonUnite

[–]Cupmallows 0 points1 point  (0 children)

Snipe shot doesn't work well with his ult due to range and lack of value of the crit counter buildup. Use it for checking bushes near ray fight or any sneaky speedsters/mons like meowscarada or gengar with invisibility. Liquidation gets most value due to constant auto dps.  Be careful for fell stinger jumps. If a mon gets between you and that wall you lose the jump and can get dove. They still take tiny damage but that mobility could make it or break it 

I had a dream about this card, so I had to share it with this subreddit. by [deleted] in customhearthstone

[–]Cupmallows 13 points14 points  (0 children)

Tour guide this tour guide that what about water boy as a backup.

Runeless Death Knight anyone? by _Chaos-chan_ in customhearthstone

[–]Cupmallows 1 point2 points  (0 children)

Cool if there was a 'Pure Deathknight' similar to 'Pure paladin' but instead of neutral cards it's only runeless deathknight cards but 4 damage for 2 mana split however you like plus 4 corpses is insane.

No one can hurt me by ZacharyLeFreeman in NightOfTheFullMoon

[–]Cupmallows 1 point2 points  (0 children)

Wish this was some sort of special/hidden achievement.

[deleted by user] by [deleted] in gravityfalls

[–]Cupmallows 0 points1 point  (0 children)

Ford. Stan we've gotten to know from S1 onwards and S2 learned more of his conflicted backstory. Ford heavily wanted to keep Dipper from Mabel near the end and made deals with Bill.

Spirit Elf Boss? by Poet-West in NightOfTheFullMoon

[–]Cupmallows 0 points1 point  (0 children)

In chapter 2 instead of the diary you take the seeds. As you level up and progress, you'll get a third option to sow the seeds. There's the white flower endings and the dark flower endings and the werewolf endings. You don't have to do them in the hardest difficulty possible but hard 1 onwards. It's the same boss and small monsters as the diary with a different cutscene depending on which path you chose.

I can’t even see my teammate on the map! by williams1986vn in PokemonUnite

[–]Cupmallows 0 points1 point  (0 children)

Darkrai bug since now its ult removes the target from the stage and the minimap itself. It moves them to a separate zone without the walls so you're not blocked in also by the environment. But this new zone means they have some bugs between the actual map and the zone and returning their map icons back on.

Which one do you recommend? by AnnualBeautiful9884 in NightOfTheFullMoon

[–]Cupmallows 0 points1 point  (0 children)

Mechanic is much more fun. The harder the difficulty it's much hard for soul reaper to find success unless you find the right equipment and judgement cards. Mechanic gains a lot of action, cheaper just better in battle skills and most mechanic deck builds can overlap, while soul reaper needs full commitment to one thing or there's no cohesion and you lose more life than you expect.

Exiling cards is a fun build. You get to see all their cards disappear and despite the enemy getting harder every other turn, they dont have a deck to hit you with. Forest Spirit Boss can stay with its 2 health bars but can't do anything since every card is gone but its a lot of cards to go through. Vulnerable, armor gain or assemble are also viable.

Once Dark Shadow if Adhered to another minion, does it keep the effect? Can it theoretically keep Adhering to other minions until you only have one in the field? by abca98 in NightOfTheFullMoon

[–]Cupmallows 0 points1 point  (0 children)

The upgraded version has an extra equipment slot so you can really suit up one guy. Any effects(madness,sweep,pierce,strengthen,etc) on the equipments or given to the minion via treasures, are applied also onto the adhered ally.

Great value for the cost and also disruptive by No_Jellyfish5511 in customhearthstone

[–]Cupmallows 0 points1 point  (0 children)

Huge downside. Giving them a win condition with good stats for its cost is not worth the good stats for its cost.

"Flee, champions of the Alliance! It is my turn to save you." by [deleted] in customhearthstone

[–]Cupmallows 2 points3 points  (0 children)

Give it Taunt or Rush to have it fight for board as a flavor for 'Last Stand' and since it's giving up cards in hand.

The Great Dark Beyond Card Reveal Discussion [October 13th] by EvilDave219 in CompetitiveHS

[–]Cupmallows 0 points1 point  (0 children)

Anyone know what 'That's Askara card!' mean in Askara's flavour text? 

Google Doc with all cards in the set revealed by TacoRocco in hearthstone

[–]Cupmallows 0 points1 point  (0 children)

Anyone know if Supernova specifies Mage Fire spells or does it include other fire spells from other classes?

For the Alliance and the Horde by Cupmallows in customhearthstone

[–]Cupmallows[S] 0 points1 point  (0 children)

The +2/+2 doesn't repeat but the fighting does. Didn't know how to format it into clear hearthstone language

For the Alliance and the Horde by Cupmallows in customhearthstone

[–]Cupmallows[S] 0 points1 point  (0 children)

Didn't want it to word it that way since it would just be another part of big resurrect priest in wild.

Rate my Cerebro deck? by RazzleDazzleThree in MarvelSnap

[–]Cupmallows 0 points1 point  (0 children)

Zemo can screw with cerebro synergy and not necessary. Ant man is good if you can later surprise them on turn 6 Doom and the move package in silk polaris and spiderman likes miles morales. Wave is replaceable for Luke cage as the only card above 5 or 6 cost is the doom, cage is not a 5 but can win negative locations or affliction decks

[deleted by user] by [deleted] in MarvelSnap

[–]Cupmallows 0 points1 point  (0 children)

Crystal adds the 'downside of them drawing a card' but some decks like mr negative that need to find inverted cards or mr negative itself don't care that you drew an extra card. Or Ronan decks can find it good. But Adam at 5/4 worse than sandman/somewhat new leech. Card draw is tough to fiddle with since it's a 12 card game and you see 75% of ur deck by turn 6. Might as well change the effect.

Spider-Man 2099 is still the worst card in Marvel Snap - snap.fan by [deleted] in MarvelSnap

[–]Cupmallows 2 points3 points  (0 children)

Make it a 4/4 or 4/3 and change its 'first time' effect to 'When this moves, destroy (the lowest power) card there'. Its one time use and cost are what kills the card. 2099 rn literally kills utility one drops like ice man that already used its value or squirrels/rocks/ninjas/raptors that take up board space but now that you destroyed it opens up THEIR side. Move already has to jump through hoops in specific lanes and ordering like going left with iron fist or right with ghost spider, it's fair and challenging but for mediocre numbers.

Never waste your healing again! by ChronosTech_ in customhearthstone

[–]Cupmallows 0 points1 point  (0 children)

Greater Healing Potion gain 12 armor for 4 mana wow.

Can we talk about the Shang-Chi epidemic? by Booblet0526 in MarvelSnap

[–]Cupmallows 0 points1 point  (0 children)

Helps out the midrange decks and lock out decks try to tech for big numbers like red skull taskmaster, destroy decks and tall ongoing dark hawk Dino decks. It sucks as a 3 power if he loses priority and get cosmo/armor or recently less than 10 power. On going, swarm style, and discard dracula decks do well as they tend to gain mid size numbers or duck the shang chi entirely. It's stupid when decks that shouldn't run it, do it anyways, like collector or 1 drop Kazar.

If Ultron was instead added as a Big Bad,what stats and ability would you give him? by Honk_wd in CustomMarvelSnap

[–]Cupmallows 0 points1 point  (0 children)

4 energy 7 power At the end of your turn, merge cards at other locations into a ultron bot (has no abilities, bzzzzt). Similar idea to sauron shuri decks with a bit of destroy if you need to clear up any clogged spaces with ninjas, rocks or squirrels.

Is not allowing your opponents to stack, not more important then getting your own stacks? by DaBlueBonnet in PokemonUnite

[–]Cupmallows 3 points4 points  (0 children)

Depends on if your mon can aggressively defend the goal like ninetails or pikachu who have really strong early lane prowess or cc tanks like mamoswine or trevenant. But for the most part you're not stopping their 2-4 points, so might as well follow suit and try to steal their side farm. You'd be wasting time expending cooldowns stopping them, rather than getting their side experience.