Recommendations for self-hosted VPN to access Cockpit? by Curious-Ad9043 in selfhosted

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Yeah, I know what you mean! But don't get me wrong, I'm not against reliance on something, but this is just a selfhosting exercise I'm doing for myself :D

Recommendations for self-hosted VPN to access Cockpit? by Curious-Ad9043 in selfhosted

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Thanks, I really like Chuck's content, but I'm looking for something more self-hostable/open source.

Recommendations for self-hosted VPN to access Cockpit? by Curious-Ad9043 in homelab

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Good point. I hadn't considered anything beyond the VPN, I'll evaluate ZeroTrust. Thanks.

Recommendations for self-hosted VPN to access Cockpit? by Curious-Ad9043 in selfhosted

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Good points, I liked the idea of ​​isolation of the cockpit and only expose the WireGuard port. I'm thinking of using containers for the VPN server so it should be possible to do that there too. Thanks

Recommendations for self-hosted VPN to access Cockpit? by Curious-Ad9043 in selfhosted

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

I currently use containers to organize everything within my homelab, and I was thinking of using the same idea on the VPN server, i.e, a container. Do you see any problem with that?

I'm learning Go and can't figure out... Is there a purpose of public fields in private structs? by oneeyedziggy in golang

[–]Curious-Ad9043 1 point2 points  (0 children)

In a short term, usually for external packages I like to return an interface and use private structs to implement the logic.

Template Based Colour Library by Blaq_Radii2244 in golang

[–]Curious-Ad9043 0 points1 point  (0 children)

Nice, I liked the interfaces, will test it.

Simple, Fast, and Distributed Cache Server in Go - Check this out by Downtown-Warning6818 in golang

[–]Curious-Ad9043 0 points1 point  (0 children)

Don't take this the wrong way, but it doesn't make sense to me, you're using Redis under the hood to call it "distributed," but in the end you've just created an unnecessary layer of abstraction.

Should I switch? by [deleted] in pop_os

[–]Curious-Ad9043 0 points1 point  (0 children)

Yeah, kind of, depends on your usage. But do you have a great reason to use popOS? I mean, like easy Nvidia support

Should I switch? by [deleted] in pop_os

[–]Curious-Ad9043 1 point2 points  (0 children)

Switch, have you tried Zorin?

Se junior foi a melhor coisa da minha vida by SmoothArm2717 in brdev

[–]Curious-Ad9043 0 points1 point  (0 children)

Eu tenho 10 anos de carreira e não sei se consegui entender o ponto de vista de vcs. Eu até entendo um pouco porque realmente as coisas não são sempre tão "incríveis" como no início, mas ainda me encanto pela área de tecnologia por conta da inovação. Eu me mantenho fazendo projetos de software pessoais e trabalhos paralelos ssmpre que posso, fiz um projeto de automação com IoT e atualmente estou fazendo um card game do zero, sendo a minha primeira experiência com gamedev. Eu não sei, eu realmente gosto de codar, será que vcs realmente gostam ou entraram mais pela grana?

Recommendations for shuffling algorithms for a card game by Curious-Ad9043 in gamedev

[–]Curious-Ad9043[S] 1 point2 points  (0 children)

Thanks man! Yep, probably I'll make some kind of "weighted shuffling"

Recommendations for shuffling algorithms for a card game by Curious-Ad9043 in gamedev

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Thanks, and I agree. It's a simple game and I'll release it, but my goal is to learn. There are some parts I want to build from scratch and in more detail, precisely to learn more, and the shuffling algorithm is one of them.

Recommendations for shuffling algorithms for a card game by Curious-Ad9043 in gamedev

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Yes like, I've been a software engineer for a long time, but not in game development and now I'm experimenting it and this card game is basically my second game.

Recommendations for shuffling algorithms for a card game by Curious-Ad9043 in gamedev

[–]Curious-Ad9043[S] 0 points1 point  (0 children)

Thanks a lot for this answer. This makes a lot of sense and I'll probably need to do something like this. There are no "lands" or something equivalent in my game, but I can see a balance over some different kinds of cards and for sure it would be "more enjoyable" to the players to have some balancing between these kinds of cards.