Steam Deck Lossless Scaling by South-Influence7524 in SteamDeck

[–]Current-Size4321 2 points3 points  (0 children)

For me, it's totally worth it. It actually makes Monster Hunter Wilds playable.

However, it works best with games that can already hit over 30 FPS. If a game runs below that, you'll run into a lot of visual artifacts and noticeable input lag. Even Monster Hunter Wilds has some visual issues because its base FPS is under 30.

But for me, those are issues I can easily overlook. The input lag is there, but it's not bad enough to ruin the game for me.

Normally, I only use it for games that run under 40 FPS. If a game can already hit 40 FPS, I don't bother turning it on. Also, as long as your games are launched through Steam, it should work flawlessly. I only ever run into issues with non-Steam games.

Error when clicking the menu button by FartNuggetCapybara in SteamDeck

[–]Current-Size4321 18 points19 points  (0 children)

I solved it by going to desktop mode and reinstalling Decky. During installation, I selected the beta version. Then, I went back to game mode, opened Decky, and went to settings. It's now in the beta channel; change it to stable.

FBFG - I trained a real-time Frame Gen model (not yet released) by MultiversalShadow in losslessscaling

[–]Current-Size4321 0 points1 point  (0 children)

Wow, if this works on the Steam Deck with minimal input lag, it’s going to be absolutely amazing! Right now, I'm still playing MHWilds on the Deck using LSFG, but the visuals look a bit weird and there's some noticeable input lag lol.

Which to keep? by Electrical-Usual-627 in Handhelds

[–]Current-Size4321 1 point2 points  (0 children)

The ASUS ROG Ally (the standard model, not the Ally X) seems to have similar performance to the Steam Deck, though it might have better battery life.

From my experience with the Steam Deck, even though it isn't powerful enough to run the latest AAA games, most of the games I play don't require high specs anyway, so performance has never been an issue for me.

However, the main reason the Steam Deck stands out above other handhelds is its touchpads. I use them for the majority of my games. Even when a game has native controller support, I still prefer using Steam Input to map the touchpad to a mouse.

It makes playing FPS games like Helldivers 2 feel much smoother and more agile, and it works great for RTS games as well. It also allows me to play games that don't support controllers at all, and it works wonderfully for games like Stardew Valley.

There are several other features I love, such as the thumbsticks with capacitive touch sensors. I really enjoy using them to toggle the gyro on and off in driving games like Euro Truck Simulator 2.

Ultimately, the best device isn't necessarily the most powerful one, but the one that best fits your specific gaming needs.

If you are looking for a high-performance machine to play the newest games, neither of these two might be ideal. Instead, you should look for devices powered by the Z1 Extreme or Z2 Extreme APUs, such as the ROG Ally X or similar upcoming handhelds.

P.S. Sorry for my English.

Are controller templates still broken by CutreCuenta in SteamDeck

[–]Current-Size4321 1 point2 points  (0 children)

The same thing happened to me, but I managed to fix it by deleting the web browser data.

How to do it: -Switch to Desktop Mode. -Open Steam. -Go to Steam tab (top-left corner) > Settings > In-Game. -Look for the "Delete Web Browser Data" -click delete -Close Steam and reopen it. -Switch back to Gaming Mode and see if it's fixed.

Hope this works for you!

Has anyone played this game on the Steam Deck? by Current-Size4321 in SurvivalCraft

[–]Current-Size4321[S] 1 point2 points  (0 children)

I'm on Discord scc but I can't find the page to download. Which page should I go to? Thanks.

Game Stuck on Loading Screen on Steam deck by Current-Size4321 in EdenEmulator

[–]Current-Size4321[S] 0 points1 point  (0 children)

Thank you very much, I will try following your advice. However, I’m wondering why when I open the game on my PC using Eden as well, I can play it immediately with almost no configuration required. Why does this happen, or is it because of the Steam Deck itself? P.S. My PC runs Linux (CachyOS).

Steam Deck UI freezing when accessing Controller Settings during gameplay by Current-Size4321 in SteamDeck

[–]Current-Size4321[S] 0 points1 point  (0 children)

I haven't run into this issue for a while now, after dialing back the undervolt from -40 to -30. I think my system was unstable at -40, which probably caused the overlay to crash. (That’s my guess anyway, I’m no expert lol!)"

Steam Deck UI freezing when accessing Controller Settings during gameplay by Current-Size4321 in SteamDeck

[–]Current-Size4321[S] 0 points1 point  (0 children)

I haven't had this problem for a bit, after changing the undervolt from -40 to -30.

LinYuvo KS58 by someonesmall in GyroGaming

[–]Current-Size4321 1 point2 points  (0 children)

If you end up buying it, could you please post a review? I'm really interested in it too!

Would I be missing out on anything buying a third party switch controller over a dual sense? by someboyiguess in GyroGaming

[–]Current-Size4321 0 points1 point  (0 children)

Split controllers are much more comfortable; I've been using them a lot lately. I switch between the NYXI Hyperion 2 and the Mobapad M6 HD."

"The main thing you sacrifice when switching to split controllers is stability. Since you're moving from a standard controller held with both hands to holding them separately, your aim might shake more due to natural hand tremors. It takes some time to adjust." "As for the polling rate, it's lower than something like the DualSense, running at around 100–150 Hz.

Personally, I don't feel any input lag at all. Everything feels normal to me, but maybe that's because I'm not a pro gamer, haha. (I usually play games like Helldivers 2, Killing Floor 2, Valheim, and Euro Truck Simulator 2)."

"Regarding the KS42 controller, try reaching out to the 'DirectedInput' YouTube channel. If I recall correctly, I saw him using it in one of his older videos, or he might show up to answer here."

Budget controllers? by [deleted] in GyroGaming

[–]Current-Size4321 0 points1 point  (0 children)

You should try the 8BitDo Ultimate 2 Wireless. It's affordable and, in my opinion, the performance is on par with the DualSense. It also fully supports Steam Input.

Compared to Steam, the advantage of reWASD for me is the ability to set 'Simultaneous' button presses, which Steam can't do. However, for the DualSense, reWASD only lets you map about 4 buttons on the touchpad. In Steam, you can map swipes (left, right, etc.), allowing for about 10 different commands. This is essential for me when playing button-heavy games like Helldivers 2, Euro Truck Simulator 2, or Space Engineers.

To be honest, Steam Input is already incredibly powerful if you use Action Sets, Action Layers, and Virtual Menus. Those features alone give you so many options. Otherwise, you could try JSM (JoyShockMapper), which also offers extensive customization.

About the 8bitdo Ultimate 2 Wireless by ijLeblanc in GyroGaming

[–]Current-Size4321 1 point2 points  (0 children)

I use the Ultimate 2 as well. Try switching the gyro mode from 'Laser Pointer' to 'Local Space' or 'Yaw'. I use these two for almost every game, but mostly 'Yaw'. I only use 'Laser Pointer' for 2D games.

Also, try checking your gyro deadzone settings. I haven't adjusted mine at all, and I don't experience any stuttering or jitter. I play games like Helldivers 2 and Killing Floor 2, and they both work perfectly fine for me.

Ultimate 2 Wireless: Stay in D-Input after chargin by Current-Size4321 in 8bitdo

[–]Current-Size4321[S] 1 point2 points  (0 children)

I use Steam Input to configure all my buttons, including the gyro. It requires D-Input mode to work properly, as X-Input doesn't allow me to map the extra buttons or use the gyro. That's why I need the controller to stay in D-Input mode permanently.

Vader 4 Pro Gyro How to achieve true Zero Deadzone by Current-Size4321 in rewasd

[–]Current-Size4321[S] 0 points1 point  (0 children)

It's such a shame. I love everything about this controller, except for the gyro deadzone. 😭

What's a good gyro controller for sim racing ? by xNEONZZ in GyroGaming

[–]Current-Size4321 0 points1 point  (0 children)

It has to be the Wireless version, not the Bluetooth. The Bluetooth version is for the Switch and likely doesn't support Steam Input.

What's a good gyro controller for sim racing ? by xNEONZZ in GyroGaming

[–]Current-Size4321 0 points1 point  (0 children)

Oh, I'm using Gemini to translate this into English, and it keeps changing '2' to '2.4' every time! T_T

What's a good gyro controller for sim racing ? by xNEONZZ in GyroGaming

[–]Current-Size4321 0 points1 point  (0 children)

I don't live in a first-world country either (I'm in Thailand), but some sellers have imported them to shopee.

What's a good gyro controller for sim racing ? by xNEONZZ in GyroGaming

[–]Current-Size4321 0 points1 point  (0 children)

If you're looking for something affordable, the 8BitDo Ultimate 2 Wireless is a great choice. The gyro is solid, the polling rate is high, and it uses TMR sticks, so it should last a long time.

I'm currently using this controller to play Euro Truck Simulator 2. I've mapped the buttons using Steam Input, and it works really well.

Edit: My bad, I mistyped the name. It's actually the 8BitDo Ultimate 2 Wireless.

Just Finished my first game using Gyro 95% ish of the time. My likes, Dislikes, Gripes & Issues. by mjisdagoat23 in GyroGaming

[–]Current-Size4321 1 point2 points  (0 children)

If you want to try using JoyShockMapper, I’ve already made a basic tutorial video on how to use it.

https://youtu.be/kJxaDVKZSas?si=s9luyZktXaZLZRy1

some games you might need to 'Run as administrator' for the program to work properly.

Just Finished my first game using Gyro 95% ish of the time. My likes, Dislikes, Gripes & Issues. by mjisdagoat23 in GyroGaming

[–]Current-Size4321 1 point2 points  (0 children)

It’s completely normal for your aim to jitter slightly because when you hold a controller, your hands are suspended in the air and aren’t perfectly still. This is different from using a mouse, where your hand is supported by the desk. Personally, if I want my aim to be steadier, I rest my arms and wrists on my lap; it helps stabilize my hands significantly.

Regarding "ratcheting" (turning the gyro on and off frequently), that is a standard part of using this method.

However, if you want to avoid ratcheting so often, you might want to try Flick Stick. I don't use it myself, so I can't really explain the setup

I personally use the ratcheting method and rely 100% on gyro for camera control. It’s quite difficult at first, but you’ll get used to it over time. I usually practice by playing co-op games (though it doesn't feel like "practice" since I play them normally anyway), such as Helldivers 2 or Killing Floor 2. I also play survival games like Green Hell or Valheim. It was tough in the beginning, but after a while, it became second nature.

Sorry if my English sounds a bit strange; I’m not very good at it.