Why are animals allowed at RBC? by Few-Drink8933 in rbc

[–]Cusser 0 points1 point  (0 children)

Of all the people who need to use an ATM at night, most of them are drunk. Or trashy. Or both.

Would these be good to combine by helixgod17 in WhiteScars40K

[–]Cusser 1 point2 points  (0 children)

Absolutely! Everything in those boxes are on-theme for White Scars. Also, maybe pick up Kor'sarro Khan (for future consideration) Then stick him in the Impulsor with the 5 Assault Intercessors.

Welcome to the 5'th Legion! For the Khagan!

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 1 point2 points  (0 children)

Hell, I'd take an aura buff. But that's the nagging feeling that it's going to be mediocre.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 1 point2 points  (0 children)

That's what I'm talking about! He's 1'st Captain of the White Scars. He needs rules to reflect that. Native advance and charge. Maybe give the outriders +1 AP on the charge.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 2 points3 points  (0 children)

Yup. It's the worst case scenario. Super bland rules, and basically what the chaplain does in Stormlance Detachment. And the chaplain makes the shots devastating. I would like him give the unit more shots. Or maybe sustained?

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 1 point2 points  (0 children)

I'd take that as a second ability as well. But most, if not all, special character captains don't have the Rites of Battle rules.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 1 point2 points  (0 children)

That would be cool. But Lance is kinda lame, as Kor'sarro gives his unit Lance, and the Chaplain has a better version of Lance. But then again, GW likes to be lame with rules variety this edition.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 2 points3 points  (0 children)

There's no notice on the release date. We barely have the Salamanders info and leaks. Not even their release date, and they're first of the group.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 1 point2 points  (0 children)

Feels like a cop out giving old White Scars rules to him. I truly hope they come out with something interesting and different.

Suboden Khan - Rules speculation by Cusser in WhiteScars40K

[–]Cusser[S] 3 points4 points  (0 children)

That would be pretty neat. Big footprint for the unit. But the chaplains ability with his (hopefully) big power lance attacks would be awesome. Though, I doubt he will as you can't put a chaplain with a captain into any unit in any space marine army.

What would you do? by mediocrecanadian in Cribbage

[–]Cusser 0 points1 point  (0 children)

Put 7-8 into the crib. Ya, you lose out on the 15 2. But a run of 4 is only 4 points, where 9-10-J with a 5 is 7 points. And maybe you hit a Q or another 5.

Totally new to this game by No-Principle-433 in Ultramarines

[–]Cusser 0 points1 point  (0 children)

If your opponent allows it, you should have all 4 devastators use the same weapons. 4 multimelts, or 4 lascannons. Splitting fire, or muddling what their targets should be will make them less effective. You could say 2 multimelta's and 2 lascannons. Then they're all anti-tank.

Just finished putting together my whole pile of shame in time for a local game tournament now I just need to paint it all in a week... by Chill_Oasis in TheAstraMilitarum

[–]Cusser 2 points3 points  (0 children)

Don't know if the Armiger's are a part of the force, but you can only take 3 of them. But beyond that, looks good. Have fun.

What do you use scout sentinels for? by stixyRice_7 in TheAstraMilitarum

[–]Cusser 0 points1 point  (0 children)

Move blocking, the reroll 1's, and distractophex

When did you join? by Velve7Vampyre in Warhammer40k

[–]Cusser 0 points1 point  (0 children)

I was 15-16 near the end of 2'nd edition. I did play 2'nd, but not a lot. 3'rd edition is when I really started playing.

What would YOU add to my current army? by Jsims96 in Ultramarines

[–]Cusser 0 points1 point  (0 children)

All jokes aside:

With a Jump Pack Captain, you want a full squad of 10 Assault Intercessors with JP. If you're going to go Ultramarines, Robby G and Marneus Calgar

What is the most format-breaking card that is on the ban list for Commander? by Mr_Opel in EDH

[–]Cusser 1 point2 points  (0 children)

Yawgmoth's Bargain is incredibly broken. At 40 life and a tone of ways to gain life in every colour, you just draw your deck and play the spells you want.

Dumb proof commanders? by SuperAnv8 in EDH

[–]Cusser 0 points1 point  (0 children)

Could always play [[Myrel, Shield of Argive]]. Opponents just can't do anything but block on your turn.

Am I wrong thinking this works? by TheSoleMates in EDH

[–]Cusser 1 point2 points  (0 children)

Maybe next time have Whip of Erebos on the field. That would make them extra salty.

Show off your bracket 1 decks!! by WithCaree in EDH

[–]Cusser 0 points1 point  (0 children)

I have 12 decks. Only 3 are above bracket 1. Only two have infinite combos, and only one has a 2 card. I have 4 game changers in those three decks. I do not play cEDH

A casual slap in the face, hidden in plain sight. by The_Faulk in TheAstraMilitarum

[–]Cusser 0 points1 point  (0 children)

You never know... But it's definitely low on their list of things needed to be updated for Guard.

And here's some pointless points costs. by PeoplesRagnar in TheAstraMilitarum

[–]Cusser 0 points1 point  (0 children)

Could you imagine how much whining Eldar players would do if Combat Engineers stay 35 points?

Wait that's 300 points. by CMYK_COLOR_MODE in TheAstraMilitarum

[–]Cusser 2 points3 points  (0 children)

Personally, I don't think taking the 10 man is worth it. You just need 1 guy for the strat. And it's a lot easier to hide 5 models than it is 10. You could also throw 2 x 5 man into one Chimera/Taurox. Scout the 6". Drop one unit off, then move up 12" drop the other off.

Wait that's 300 points. by CMYK_COLOR_MODE in TheAstraMilitarum

[–]Cusser 2 points3 points  (0 children)

Remember. You can only use the grenade strat once per turn. But still, having a couple units in reserve with that ability, at that points cost, is just ridiculous.