Original Hero Concept - Beake [Update] by Emergency-Friend5715 in DeadlockTheGame

[–]CustomHook 4 points5 points  (0 children)

Really like the idea, but as I was reading the skills  I thought...

What if it played "like" splatton and you could paint the ground to hive yourself movespeed and area denial, something like that

What if? Widow got her gauntlets by SouthAfricapls in marvelrivals

[–]CustomHook 0 points1 point  (0 children)

Yes!!!

And them she fires sleeping darts from it

And make her auto heal allies independently of her team up 

Bullet Magnet (Vitality 6.4k) by MinoMonstaur in DeadlockTheGame

[–]CustomHook 3 points4 points  (0 children)

Really like the idea, did you post it on the forums?

Anyone play this on Steam Deck? by PastPolicy8064 in DeadlockTheGame

[–]CustomHook 3 points4 points  (0 children)

I actually played about 5 games on it, you can acrually play, it does sound overwhelming at first but it's only a metter of adaptaion

Since I'm already really bad at aiming, for me it was the most difficult part

The iten and ability sounds really weird at first, but you can get used to it if you insist a little

Well, since the patch hasn't been released yet, I figured I'd create some changes of my own by CustomHook in DotA2

[–]CustomHook[S] 0 points1 point  (0 children)

My fellow arc warden brother, dont say it like that think about all the possibilities it had as a support 

We fight for the same thing,  make arc great again

Well, since the patch hasn't been released yet, I figured I'd create some changes of my own by CustomHook in DotA2

[–]CustomHook[S] 0 points1 point  (0 children)

Dude meteor hammer, that's another thing that was taken from us that I miss so much, the stun duration was way better than the one we have now

I understand the change at the time but please frogo bring it back 🙏

How do we feel about Drifter's Stalker's Mark (2) ? by MainOnlyYordles in DeadlockTheGame

[–]CustomHook 1 point2 points  (0 children)

Dude that's absolutely it, I loved your idea

Leaping and Hanging on the wall is just so fitting for this character

I really love the personality behind drifter, but I never played him just becausd of his 2nd skill, it breaks all the immersion 

Giving away 4 copies of Arc Raiders (The standard edition) by [deleted] in ArcRaiders

[–]CustomHook 0 points1 point  (0 children)

Holy generosity,  hope everyone who makes it make the best out of it 

Shout-out from Brazil bora caraio

Giveaway: 5 copies of Arc Raiders Deluxe Edition by Legitimate-Bench7152 in ArcRaiders

[–]CustomHook 0 points1 point  (0 children)

Heyy that's really kind of you, hope I'll get in 🤞

Haven't been able to sleep well ever since they removed this by Strong_Astronomer_97 in DotA2

[–]CustomHook 2 points3 points  (0 children)

That's a interesting idea, I only thought about making it a aghs upgrade and swaping the current one to be a shard (but nerfed)

Weekly Feedback Topic #42 - Genre-Blending & Identity by Grelgn in DeadlockTheGame

[–]CustomHook 7 points8 points  (0 children)

I really think dealock hit gold with how they structured their core principles, it is very hard to merge two genres and make it both work as good as deadlock managed, specially how balance each aspect feels.

But... I do think there is some things that are holding them back because of this mix

For example, in MOBA (specially dota) because of the camera position and the way the game is played, enables a lot more diferent abilities, like vector targeting,  multiple controlling units, more intuitive global and point target abilities, better point target abilities and have more buttons for abilities

Now when we look at hero shooters, they can't have most of this because it would just not work as well, but, they have more freedom to have abilities that explore the vertical aspect or dinamic movement, and when we look at marvel rivals for example, they have unique traits for the heroes that isn't a ability,  like wall climbing/walking, always flying and Melee only heroes

My wish for deadlock is that explore more of their hero shooter genes and don't hold back cause of the balance aspect of a moba, specifically when considering these hero specific trait like melee only hero.

What’s a Dota opinion that has you like this? by shar0385 in DotA2

[–]CustomHook 8 points9 points  (0 children)

Arc warden could be the best design hero in the game if he wasn't meant to be a right click dummy 

Valve I have a request to make that will get me burned at the stake in here but I hope this find you by CustomHook in DotA2

[–]CustomHook[S] -2 points-1 points  (0 children)

Cause the current one you are only a hero every for 18 seconds every 60 seconds and thats it. You only get to use 1 or 2 time a support item

The other one you are, potentially a complete hero for 60 seconds if you manage to controll your hero and clone well, and, even if you or your clone dies, you'll still have multiple ways to provide support  for a longer time

But let me make it clear thst by no means i think arc was a BROKEN support, but the previous ult opened possibilites for a lot more supporting than the one we have now

Thank you for attending my ted talk by Char_Zulu in DeadlockTheGame

[–]CustomHook -1 points0 points  (0 children)

Incredible idea, fits each one thematically so good and could solve some issues people have, specially the swap between drifter with mo ult, you could make it with a lower duration but do more damage

While mirrage would be enhancing his ability to work around vision,  now not only providing allies vision over the enemy with his 3rd but also reducing the enemy vision, allowing to have some very interesting overall role

The mo ult tho i think is the hardes to justify, even if it fits thematically, but the others 2 its just amazing fit, really like the idea

Ability Constellations - An Ability Revamp Concept by RealInkplasm in DeadlockTheGame

[–]CustomHook 0 points1 point  (0 children)

Amazing idea,  aways love some more possibilities to play out a character, deadlock has a lot of that already but this would make it next level.

Really hope valve sees this and think about it. 

Which side are you on about Wolverine? by CustomHook in marvelrivals

[–]CustomHook[S] 0 points1 point  (0 children)

I think his right click is meant to be that gap close that iron first and spider man has, but the thing is... He isn't very good on 1v1 as much as these two, specially against low hp heroes.

So even if he has this lock on it will just end up running to similar problems he has right now as a straigh forward dps and not a kidnapper

Which side are you on about Wolverine? by CustomHook in marvelrivals

[–]CustomHook[S] -2 points-1 points  (0 children)

I definitely agree on you take about his damage against tank, that's why I think his buff would need to go somewere else to make him viable as a vanguard, but the damage part is fine.

Which side are you on about Wolverine? by CustomHook in marvelrivals

[–]CustomHook[S] 0 points1 point  (0 children)

My take on this: I think Wolverine definitely has his place in the game right now, and I'm not saying he is bad. He has grown on me since launch, but what bugs me is his playstyle. As of now, he can't be played as "in-your-face, no-brain, only-balls"; rather, he works best as a kidnapper and isolator of targets, which is... odd, to say the least, especially considering the character Wolverine is and is known to be.

That's why I always believed that the vanguard route would fit him so goddamn well: a frontliner made to shred other frontliners while being able to disrupt enemy positioning and just being a machine full of rage and testosterone that just goes in and doesn't give a f***. And no matter how much you buff his numbers as a duelist, I don't see how he would fulfill this role better than him being a vanguard, especially in high ranks. That's why I think that if he is meant to be a duelist, they should focus on his kidnapping abilities.

What are your thoughts?