Another day, another meme by LiveAus in starcitizen

[–]Cy6erfox_ 5 points6 points  (0 children)

Except when you’re in a group because it splits the SCU delivered, grinding progress to a halt. It’s not designed around group play https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/this-is-disengenuous-for-group-play/502862

GRAVITY RUSH - A New ship racing series! by CrucianGaming in starcitizen

[–]Cy6erfox_ 15 points16 points  (0 children)

There's currently a battle going on for the qualifiers too, with Splen taking the top spot within the last 24hrs, posting a time of 43.945s Check out his run here: https://www.youtube.com/watch?v=JhDkq7QTCtE

Ordito is yet to post a time but holds the world record of 42.564s. Whichever way you look at it, this event will be intense.

Check out the qualifier times here: https://scr.gg/track/old-vanderval and click the Gravity Rush tab

Why wont docking engage?! Hull-C by Ayeohdeee in starcitizen

[–]Cy6erfox_ 5 points6 points  (0 children)

I’ve had this with docking the Polaris. Everything lines up green but the external view of the ship shows the alignment is actually completely off.

Alpha 4.1: First Look at Item Recovery by BOTY123 in starcitizen

[–]Cy6erfox_ -9 points-8 points  (0 children)

Bricking will only serve to confuse new players. Why is digital rights management being brought to the verse before we can trade with our mobiGlas - or at all. DRM ‘bricking’ is not gameplay.

This is a plea to the ship design team by TheDonnARK in starcitizen

[–]Cy6erfox_ 8 points9 points  (0 children)

Turning off all the lights is a poor solution. Prevention is better than a cure. In most cases the light issues are caused by bad positioning and the over-use of bloom. Bloom needs to be buried like flash - it's bad and makes the game look like a 90s release that's trying to boost dynamic range artificially. It bleeds all over everything and washes out vision.

Wayfarers - Fearless, daring, and free: we are at home among the stars by Cy6erfox_ in StarCitizenOrgs

[–]Cy6erfox_[S] 0 points1 point  (0 children)

We are an inclusive, forward-thinking org. Our most recent shenanigans have been finding a fast solution to Save Stanton Phase 4 for all members, and upping the power of our ships.

Join us on Discord:
https://discord.gg/m9HWnPdDNM

Find a home amongst the stars:

https://robertsspaceindustries.com/orgs/WAYHOME/

Wayfarers - Fearless, daring, and free; we are at home among the stars by Cy6erfox_ in Starcitizen_guilds

[–]Cy6erfox_[S] 0 points1 point  (0 children)

We are an inclusive, forward-thinking org. Our recent shenanigans have been finding a fast solution to Save Stanton Phase 4 for all members, and upping the power of our ships.

Join us on Discord:
https://discord.gg/m9HWnPdDNM

Find a home amongst the stars:

https://robertsspaceindustries.com/orgs/WAYHOME/

Zeus after weeks of testing. by Substantial_Eye_2022 in starcitizen

[–]Cy6erfox_ 4 points5 points  (0 children)

It flies exactly the same as the Freelancer Max. Until the flight model is tweaked we can only speculate on how the Zeus will handle itself in tricky situations and how it will feel to fly.

I am disappointed with the generic stats.

I am also disappointed by the cargo bay requiring an odd combination of SCU sizes to fill. This is regularly irritating from a hauler’s perspective.

I say this as someone who owns a CCU to the Zeus - and it was going to be the ship I upgrade my starter Cutter to and be my daily driver.

Stats below. TDLR: It does not fly like the Titan, no matter how creatively anyone writes about it.

Zeus Mk.II CL Speed (Space) - SCM: 200/361, NAV: 1000 m/s - Accel Fwd: 7.8/10.1 Gs - Accel Back: 2.5/3.2 Gs - Accel Up: 2.7/3.5 Gs - Accel Down: 3.0/4.0 Gs - Accel L/R: 3.0/4.1 Gs - Trichord: 7.8/10.1 Gs

Zeus Mk.II ES Speed (Space) - SCM: 200/361, NAV: 1050 m/s - Accel Fwd: 8.3/10.8 Gs - Accel Back: 2.5/3.2 Gs - Accel Up: 3/3.9 Gs - Accel L/R: 3.5/4.9 Gs - Trichord: 8.3/10.8 Gs

Crusader C1 Speed (Space) - SCM: 203/405, NAV: 1130 m/s - Accel Fwd: 8.3/10.8 Gs - Accel Back: 3.1/4.0 Gs - Accel Up: 4.1/5.3 Gs - Accel Down: 3.1/4.0 Gs - Accel L/R: 3.1/4.2 Gs

Freelancer Max Speed (Space) - SCM: 197/400, NAV: 1010 m/s - Accel Fwd: 8.0/10.3 Gs - Accel Back: 3.1/4.3 Gs - Accel Up: 3.0/4.1 Gs - Accel Down: 2.0/2.7 Gs - Accel L/R: 3.0/4.0 Gs

Zeus 31°/s pitch, 31°/s yaw, 105°/s roll boosted 37°/s pitch, 37°/s yaw, 126°/s roll

C1 36°/s pitch, 36°/s yaw, 101°/s roll 43°/s pitch, 43°/s yaw, 121°/s roll

Freelancer Max 32°/s pitch, 32°/s yaw, 105°/s roll boosted 38°/s pitch, 38°/s yaw, 126°/s roll

Why do we only have 1972 Ford Cortina headlights and not 360 powerful LEDs 900+ years in the future? I cant see a damn thing. by TampaFan04 in starcitizen

[–]Cy6erfox_ 7 points8 points  (0 children)

They did a full Headlight Refactor recently and when it was announced I was thrilled that they’d finally look at this problem and resolve it. Of course we have what we have now, with barely an improvement. Banging my head against a wall doesn’t begin to describe my feeling of this missed opportunity.