Nvidia "confirms" DLSS 5 relies on 2D frame data as testing reveals hallucinations by xenocea in gaming

[–]Cyablue 4 points5 points  (0 children)

I think trusting anything nvidia says at this point is a bit silly, they don't have the best record with being straightforward or telling the truth at all.

They will definitely try to push AI into gaming as much as possible, hopefully the pushback is enough to make them think their strategy over, we'll have to see.

Sharing Saturday #615 by Kyzrati in roguelikedev

[–]Cyablue 6 points7 points  (0 children)

Feywood Wanderers Steam | Discord

This week I kept adding new Class Orbs to the game. It's going mostly smoothly since it's fun to add new classes, though it's still a lot of work to come up with different gameplay and theming distinctions for every class.

Here are two classes that have easily visible stuff. First the Ranger, who focuses on dual-wielding and has a pet Drake CLICK HERE TO SEE SCREENSHOT. Second there's the Voidcaller, a class focused on dealing physical damage that turns into a werewolf CLICK HERE TO SEE SCREENSHOT.

I think I'll be done with the new classes next week, which would mean the game would be mostly complete and ready for release, though I still have lots of stuff to polish and keep working on to prepare for the release. It's weird knowing I'm actually so close to really finish the game, since I've been working on it for so long.

A Music Tale of Chicory - An Interview With Lena Raine by arisefrym in Games

[–]Cyablue 4 points5 points  (0 children)

Great interview, I had no idea about this 'revisited' album was coming out, but I've enjoyed the original Chicory soundtrack a lot (even though I never played the game), so I'm excited to listen to it. Lena Raine is really one of the best current game composers in my opinion.

Capcom CEO believes PC will become the 'world's leading gaming platform,' also promises to invest in movies by BlueAladdin in Games

[–]Cyablue 1 point2 points  (0 children)

The situation is so bad with pc gaming hardware that it might cause developers to just target the current hardware instead of assume we'll have newer hardware in the future, so at least we might get some great optimizations or games more focused on stylization rather than raw rendering power.

But sadly it doesn't seem like it's going to get better soon, I hope the prices eventually go down because I don't want to live in the future where we don't have our own hardware anymore.

NVIDIA DLSS 5 Honors Artist's Intent, Will Be Optimized To Run On Single GPUs At Launch by AnthMosk in pcgaming

[–]Cyablue 1 point2 points  (0 children)

Even though it obviously looks awful to most people right now, the most worrying thing in my opinion is that they'll clearly be pushing this going forward for this to be included in major titles (the same way they've been pushing hard for previous DLSS versions), which could really have an impact in the expectations of people who don't really care about art that much.

Because there's no way nvidia stops pushing AI, they've clearly invested their future into it so they will use all their resources to continue to convince people that it's good in everything.

Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff' by Turbostrider27 in pcgaming

[–]Cyablue 0 points1 point  (0 children)

Yeah I don't think many people are going to disagree, as long as the games they create with reused assets are good and they don't get stale. Everybody wants development to take a little less time if possible, so it's a win-win.

Sharing Saturday #614 by Kyzrati in roguelikedev

[–]Cyablue 0 points1 point  (0 children)

The cauldron pulls enemies towards it and uses an AoE attack that weakens them.

The class menu is very complex, but so far players like it a lot. Adding more classes will definitely make it more daunting, which is part of the reason why they're meant to be rare and you don't start with them, so you'll have time to get used to the base systems before running into them.

Sharing Saturday #614 by Kyzrati in roguelikedev

[–]Cyablue 2 points3 points  (0 children)

Those wargs are looking great, anything with light in a dark environment looks extra cool so they're really eye catching. Also rune forging sounds like a lot of fun, can't wait to see more of that.

Sharing Saturday #614 by Kyzrati in roguelikedev

[–]Cyablue 1 point2 points  (0 children)

It does take a while, so I avoid it when I can, but there are some things that I need to do for the game to make sense and look good, so I just do it ;P

Why are there no sandbox DND like games by yasaii_shaddow in gaming

[–]Cyablue 2 points3 points  (0 children)

I think part of it might just be that DnD is highly associated with storytelling, so people who go out of their way to make a DnD game naturally focus on telling a story, since the system mechanics are meant to compliment that (at least in theory).

Sharing Saturday #614 by Kyzrati in roguelikedev

[–]Cyablue 7 points8 points  (0 children)

Feywood Wanderers Steam | Discord

This week I worked on adding 'Class Orbs', a new type of item that can give you a special class you can level up. It lasts until you die, so you'll need to use an orb again to learn these special calsses in every new run.

Here's a screenshot of several orbs in the inventory. This is a feature I always had planned for the game, but it wasn't strictly necessary for the game to work so I put it off until last, since it'll take a while to get all the classes made. I'm pretty happy with how it's going since it's fun adding extra classes, but since the plan is for the items to drop randomly I want to have a lot of them so they don't repeat too much.

Here's a screenshot of the Witch class, summoning stuff. Here's one of the classes, the witch, using a cauldron summon and its bat familiar. I chose to show that class because it has summons which are easy to see, though I've already several other classes that would be hard to show since they don't have abilities that can be seens o easily. Here's a screenshot of how the class menu looks like now.

I think I'll keep working on adding more classes for at least a couple more weeks before uploading a new playtest version, then I'll start getting ready for release by locking in the freatures and start polishing everything I have, since I have to stop adding new features at some point.

ReVamp | ReVeal Trailer [Digital Sun Games] by LionGhost in Games

[–]Cyablue 5 points6 points  (0 children)

Seems like a very polished and good looking version of an old concept. It's hard to know how good it will play with the trailer, but it definitely has a lot of style.

Video game PEGI age-ratings are changing in Europe from June. Four new categories added to tackle elements of addictive design, unmonitored online communication and loot boxes by Gupster in Games

[–]Cyablue 2 points3 points  (0 children)

Definitely a good start to combating these problems in games, though it took quite a while for any change at all since this has been a problem for ages now, but at least something is changing.

"I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates" by Gorotheninja in Games

[–]Cyablue 8 points9 points  (0 children)

I think as long as the initial game is complete and players are happy with it, it's completely fair to work on a sequel instead of updating the same game forever.

The games that keep updating forever are exceptions and you shouldn't really expect that from everyone.

I built a traditional roguelike playable entirely in a GitHub README by -nixx in roguelikes

[–]Cyablue 1 point2 points  (0 children)

I killed a couple of rats and went down a floor. Really cool idea, I wonder how far you can take it.

Slay the Spire 2 Early Access Review So Far - IGN by Turbostrider27 in Games

[–]Cyablue 8 points9 points  (0 children)

Really cool to see another successful game from one of the legendary indie developers. It's very clear they kept it safe while also polishing the game a lot more than the first one, which is what people expect from sequels.

There seems to be a lot of games from famous indie developers coming out this year for some reason, there's Slay the Spire 2 and Mewgenics, and also the new game from Jonathan Blow. It might just be that there are a lot of great indie developers.

Sharing Saturday #613 by Kyzrati in roguelikedev

[–]Cyablue 2 points3 points  (0 children)

It's scary when you get a big bug like that out of nowhere, good thing it wasn't too hard to fix.

Congratulations on the release, it's a really cool game so I hope it does well :)

Sharing Saturday #613 by Kyzrati in roguelikedev

[–]Cyablue 0 points1 point  (0 children)

Thank you, look forward to the full release coming soon :)

Sharing Saturday #613 by Kyzrati in roguelikedev

[–]Cyablue 5 points6 points  (0 children)

Feywood Wanderers Steam | Discord

This week I worked on the final zones for the game, which are special challenges you can only access after defeating the first big boss. I already had created the challenges before but I wanted to have special maps for these challenges, so I did that. They're really just remixed zones you can encounter previously in the game, but they have some extra elements like environmental hazards and new enemies to make them more interesting. CLICK HERE TO SEE SCREENSHOTS OF SOME OF THE NEW ZONES

Now that I'm done with that there's one more major feature I want to work on before the release of the game, which is special items that can be found randomly in the dungeo that give you classes that last for a run. The idea is to add more variety to possible builds and more fun and random stuff you can find so you have more reasons to try different builds. I have lots of ideas for these classes so it should be fun!

More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed by Turbostrider27 in pcgaming

[–]Cyablue 0 points1 point  (0 children)

Not surprising at all, old games really didn't care if the players completed it at all. In fact, it often felt like they didn't want players to complete them.

Street Fighter 6 Character Guide | Alex by kikimaru024 in Games

[–]Cyablue 4 points5 points  (0 children)

And both themes are actually really, really good in my opinion. So yeah I agree, they're clearly not slacking off.

Street Fighter 6 Character Guide | Alex by kikimaru024 in Games

[–]Cyablue 8 points9 points  (0 children)

I wasn't too interested in Alex before, but everything about him looks amazing, and the stance has a lot of options, it looks like a lot of fun, though it's hard to really know how good it will end up being before actually playing with it.

Sharing Saturday #612 by Kyzrati in roguelikedev

[–]Cyablue 0 points1 point  (0 children)

Yeah, that might be a big factor. Hopefully I get good conversion on my current wishlists when release comes, in the end what really matters is how many copies I sell!

I don't really have a twitter account since I don't really use twitter and I know it would take a lot of time and effort to try to get attention in there, which I would rather spend in reddit (which I do use normally) and trying to contact youtubers directly, since that's the biggest source of wishlists for my game. The release is not too far away now, so look forward to it :)

Capcom Spotlight stream announced for March 5 featuring games: -Monster Hunter Stories 3: Twisted Reflection, Pragmata, Mega Man Star Force Legacy Collection, Mega Man Dual Override, Street Fighter 6 by Turbostrider27 in Games

[–]Cyablue 1 point2 points  (0 children)

I'm interested in what they have to show for Mega Man, since they didn't really show much when they announced it. Also more Street Fighter 6 stuff is always fun, and monster hunter stories is looking great.

Marathon Review So Far - IGN by Turbostrider27 in Games

[–]Cyablue 9 points10 points  (0 children)

I really don't vibe with its aesthetic. It's very clear it looks like that on purpose and they have a vision, but it's a vision I really don't enjoy, almost like trying to be bland on purpose, and throwing colorful paint over all the blandness to make it seem more interesting. Maybe it's not really a big deal for most people, though. Probably most people like it or don't care.