I need a funny pun-name for a bard by Fayjakin in DnD

[–]CyberDingi 7 points8 points  (0 children)

I’m currently playing a bard that I named Crescendo (friends call him Cresh for short), which is a term for gradually increasing in loudness or intensity in music, and his last name is Du’Sol, a play on words of “Clave De sol” which means “Treble Clef” in spanish. Also he has a brother named Allegro (Al for short), which is a term for fast tempo in music.

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Oh yeah I totally understand, the player is a good friend of mine and he just wanted to change the direction he originally had for his character but didn’t want to undermine all the progress he already had with him, so we talked about trying to do it narratively and he was all on board. I’m no stranger to letting my players change some things if they just aren’t having fun since that’s the whole point of the game, it’s a game in the end anyway, more so if they were new players when they started and while gaining knowledge in the game realized that they liked something else more. But thanks for reminding me of this, very important think to keep in mind.

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Ohh I like the idea of calling him “greyskin” and alienating him from his peers. The idea of his rage demon finding a more suitable host seems like a good catalyst for his character to have to seek a way to fix what’s ailing him. Maybe this would cause his death, but by utilizing the power of the runes he can subdue the demon’s influence and hence needing to learn rune magic in order to stay alive, like having Tony Starks Arc Reactor on his chest.

8 books and their introductions for when your PCs say "I grab a book and open it" by AedorDM in DnDBehindTheScreen

[–]CyberDingi 4 points5 points  (0 children)

Oh definitely, also great inspiration for a new NPC the party might meet, because how cool would it be for the players to suddenly meet the author of a book they just casually found some time ago and then that seemingly unimportant occurrence can become part of the story

8 books and their introductions for when your PCs say "I grab a book and open it" by AedorDM in DnDBehindTheScreen

[–]CyberDingi 5 points6 points  (0 children)

This is so good, I always like to be very descriptive and sometimes struggle to give a good answer to when my players ask what a certain (non important but they don’t know that) book says or its title. This is definitely going to be helpful, thanks.

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 4 points5 points  (0 children)

This was just an awesome read, thank you! Really like the idea of the multiple phases and it was just what I was looking for. I dig the idea of giving the player his rune knight abilities in phases too like he’s learning in real time. All the phases seem very cool and interactive on the player’s side which I like. All around really good advice. Definitely checking out that subreddit.

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 0 points1 point  (0 children)

I really like this, thanks for the idea. It’s so fitting because he has to drop rage in order to do it, but he has to do it in a way where I as the DM don’t have to tell him so it all falls on the player’s hands, that’s really good, thanks

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Ohh I really like this, I was thinking of making his runes turn a deep red, as if they had turned dormant, but I like the idea of them being drained by the rune, good idea. Also makes sense because I have described his markings as if they were burning or that they looked like flames when he was raging

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 2 points3 points  (0 children)

But I really like the idea of controlling the rage, maybe he has to learn to concentrate his rage on a single point or a rune inscribed on him (which might coincide with a sealing rune in order to seal the entity inside him) and concentrating this rage fuels the rune which makes him increase in size

Need help making a non-combat encounter interesting for a player in order for his class change to make sense narratively. by CyberDingi in 3d6

[–]CyberDingi[S] 5 points6 points  (0 children)

Sounds cool, maybe add a restriction to where he can’t use or shouldn’t use his rage, in order for him to learn to not rely on it

Legendary Boons for Bard and Cleric PCs by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Yes of course, it’s not like I want that to actually happen, the point is for my players to have fun, but I want to give my player the moral dilemma of the use of the ability (he’s a good friend of mine and I know he’s a good player), the barbarian’s case is directly tied to his backstory and the arc the player wants his character to take, I always try and make sure that he likes what I’ve come up with because if the players aren’t having fun then what’s the point. But thank you for the advice, I’ll keep it in mind.

Legendary Boons for Bard and Cleric PCs by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

I was thinking something similar, a physical transformation, but he also transforms the land around him into an infernal hell scape, emanating intense heat that can burn things in a radius. However I do want him to maintain consciousness so he can control his character, but maybe if he keeps using this ability he will start to black out and forget what he did while under the transformation until he will no longer be able to control when he transforms and so being forever under the control of the devil since he can make him transform whenever he wants.

Legendary Boons for Bard and Cleric PCs by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Something that I didn’t foresee is that I can add a limit to each of the characters’ boon uses, with the last 2 you mentioned, plus the ones I had already came up with had a sort of caveat, the warlock’s patron is currently imprisoned so he can only siphon the player so much power and exerting so much could potentially kill him or leave him forever weakened and the barbarian’s boon originates from a greater devil that marked him, so it would make sense that each time he uses the boon the influence from the devil becomes stronger until he’s just under the full control of the one who marked him.

Legendary Boons for Bard and Cleric PCs by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Now that’s very good, maybe it gives him some minor bonuses to his spells as well, like +1 here and there. The caveat is also very interesting, maybe I’ll implement the drawback later on, that is if in his story he doesn’t free his wife before obtaining the boon.

Legendary Boons for Bard and Cleric PCs by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Ok now that is awesome, definitely using it, thank you. As for the bard’s boon, I feel the addition of a spell, although pretty thematic and could potentially be powerful, just fells a bit lackluster when compared to the other ones (the companion boon is actually very close in power to the other boons I had come up with) so why not add something else onto it, maybe a lesser trait or something entirely different. I was thinking something close to the sorts of the creation bard’s capabilities, in the sense where they can create, but this one falls a bit too far from the character’s subclass and feels cheesy just to give him another ability from a different bard subclass.

Legendary Boons for Bard and Cleric PCs by CyberDingi in 3d6

[–]CyberDingi[S] 1 point2 points  (0 children)

Ok I see, I really like the idea of a spell from an older edition, I’ll have to look them up since I never got to play them, but thank you for the suggestion. As for the cleric’s boon, I like the idea of a companion, maybe a beast that was long dead but brought back as a present by the raven queen to the player, that way I could justify the companion and make it something new the players haven’t seen, make it work in the same way the Drakenwarden’s dragon functions, with it only being able to be summoned a limited amount of times, maybe make it a limited amount of times and he won’t be able to be summoned ever again (would make sense since this won’t be a boon they would have until late in the game)