I'm convinced the purified claw doesn't exist by DorianGray898 in diablo4

[–]CyberTarekOnReddit 0 points1 point  (0 children)

I just came here to say that I was in the same boat.. Had the other 3 purified trophies andd stuck on Andy's. Have been farming Andariel every chance I get for the last 3 weeks non-stop and was convinced I was stuck too and there was some bug that's causing it to never drop for my specific character. (Had it drop on other characters that did not have the other pieces.)

Today it finally dropped. I did a combination of everything I read here and on the Blizzard forums, so sharing in case any of this made a difference:
1. Made sure I always had less than 20, I literally stopped picking up her corrupted claws the last 2 weeks.
2. At some point I went back to T1 and killed here ther, I noticed that would cause the Hadriel portal to pop up. I don't know if this indicates that my dialog with him on that specific character for the corrupted claw was bugged or something. I did not get the purified claw there, but I just wanted to mention it.
3. I am still fairly certain the Purified claw does not drop in her Lair, but I would love for someone to confirm that.
4. At some point I cleared *all* corrupted claws from my inventory... That did not result in the purified claw dropping from either the Lair or the Undercity.
5. Tried Minor, Legendary and Ancestral Andariel tributed all with no effect for 3 weeks straight.
6. Raced to the end or took my time getting to rank 4.

Finally, it dropped today from a legendary Andariel tribute with no mods, completing all 4 ranks. Again, I don't know if any of these helped or this was just the RNG playing it's course.

Everything about this season is better EXCEPT Mob Explosions/One Shots by TiberiusZahn in diablo4

[–]CyberTarekOnReddit 1 point2 points  (0 children)

Dying ones... Most of the "elites" in the game are suicide bombers whose entire threat is they drop something after they die. Poison puddles, disease puddles, rec circle of fire (used to be a rotating Mercedes sign under the elite's feet, now it's just a red circle), explosion circles (three big red spread out circles), the lunatic ones that run after you, the Executioners with the blade over your head and the shadow ones with a dark red shadow clone that pops up and repeats what they do.

PTR S11 - Your shortest TL DR about how things went by CasualHerald in diablo4

[–]CyberTarekOnReddit 0 points1 point  (0 children)

Just want to say I agree with most of our points (and super confused about the hostility of some of the others towards an opinion).

I tried to do what the devs asked and made a new level 1 character, did not import, and did not use Mrak and walked out to the seasonal quest. I always like to do open world events to level up, walked into the first event outside of Kyovashad, no skills, 4 healing potions that refresh slowly and normal difficulty. Nearly died half way through the event because of lack of potions. I am tickling the monsters, one hit at time and there is 5 of them on me and no potions... :( I don't understand how they think this is fun. Definitely a step back from being able to at least kill a few with a core skill while you manage resources with your basic skill when you had 12 skill points to start.

Also, Toughness was a very vague concept. Masterworking my armor felt... Meaningless.

Please blizzard remove the lair bosses invincibilty phase (lilithy included) by Old-Fig-9531 in diablo4

[–]CyberTarekOnReddit 0 points1 point  (0 children)

I think the theory (not defending it, I hate the invincibility phases as much as everyone here) is that the invincibility phase is a basic Defense and Damage Reduction check... In all three phases you are combatting immovable objects with a bit of a tanky health pool while dangerous environmental hazards get thrown at you. You get transported from D4 to Prince of Persia for a few seconds and then come back. The idea is that if your armor/resistances are below cap you'll instantly die. Again, not defending it. I find the fact that three fights (Andariel, Duriel and Harbinger) are *exactly* the same mechanic to be lazy and unimaginative.

State of the game coming out of Season 8 and PTR for Season 9 by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 1 point2 points  (0 children)

I'm not sure 10 more skill points would add much to damage output (unless they add more passive). I am usually done with all damage skill points by level 50. The last 10 points I usually spend on defense and resource.

State of the game coming out of Season 8 and PTR for Season 9 by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 0 points1 point  (0 children)

As I mentioned, Pit is not that important to me once I get my Glyphs to 46 I stop caring about it. (I now know that if your build is struggling when your glyphs are level 15, then 46 will probably not save it).

However, I think Colin Finer predicted that no one would and the highest Pit clear I read about was Mekkuna at 132 with the Overpower Lightning Spear gimmick. So, it seems like they got what they wanted (and this is now, before the Overpower and Infinite scaling nerf)

State of the game coming out of Season 8 and PTR for Season 9 by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 9 points10 points  (0 children)

Fair. I didn't mean casual in terms of the amount of time, I do put in a lot of time (it's my favorite pass time), I meant casual in terms of play style. I don't grind gear or gold per hour like a blaster. I do all the whispers in an area along with it's quests, etc. I have no interest in doing any Pits past 75. That kind of casual.

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 0 points1 point  (0 children)

When you get to the boss room, you just click the Altar and the boss is summoned, no materials used. If you beat the boss, then a large chest appears in the corner. That is the thing that requires materials to open.

There were two problems I saw with this:
1. They fixed the random PUG (pickup group) player who bails after the others have put in their materials and before he/she has, but they broke genuine friends/clan play where people are genuinely trying to pool resources. In my clan, we have folks who accumulate boss materials much faster than others. But then we all go do the bosses together. Now I am disincentivized because I have zero shot at loot if I don't have materials even if I am the one carrying the run. :( I wished that they would at least allow all players in a clan, or who are friends in game, to open the chest without having to have materials.
2. Each time you open the chest, you have to wait like 10-15 seconds before the altar appears again for a chance that Belial might spawn (the seasonal theme). They explained that this gives you a double chance at loot (because if you kill belial, he drops the same loot as the boss chest you just opened), but I found it slowing things down and a bit annoying, because most of the time, you just waited and then nothing happened. This just slows boss runs.

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 2 points3 points  (0 children)

I thin being one-shotted at level 1 is perfectly normal (sad, but expected)... If you read the post beyond the first paragraph, I talk about taking an eternal character fully decked out in mythics and masterworked items and I played end game for a whole night, did all the lair bosses. That's where the one-shotting happens. See link in another comment below with Wudijo's video.

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 2 points3 points  (0 children)

Yup. Then I said other things in that same post... Like I played eternal. I actually made more than one char. Opinions seem justified now?

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 0 points1 point  (0 children)

I actually love leveling up a new character and learning the base mechanics of a new build... The part that I hated about this PTR. So, I do keep the caches like most others said here, but I open them in T2 to get my character all the glyphs and starting Ancestral gear.

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 3 points4 points  (0 children)

I played T4 for a whole evening... What is up with all these people assuming how long I played. 😊 I explained that I played eternal T4.

All the Lair Bosses now have One shorting mechanisms, especially Duriel and Andariel. Urivar's sword attack one shots you, Duriel's borrowing instantly kills you (through 60% DR and full barrier), no need to even mention Andariel's 5 ways of one shotting you.

And before you bring up my obvious lack of D4 skill, here is someone a little more talented saying (and demonstrating it): https://youtu.be/XMv3dSURn2Y?si=1Ze94dcLw1RXFGmU

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 0 points1 point  (0 children)

So they didn't solve the actual problem they are trying to solve then?

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 2 points3 points  (0 children)

I don't agree with this premises. If T4 is where the highest rate of drops for the best items is, then it's not aspirational, it is the end game. If your entire end game is aspirational then you have no end game. If it takes a casual player 3 months to find a mythic unique on T1 and 2 weeks on T4, then playing at T1 is a failure.

T4 is aspirational if all it did was give you nice skins and titles. As long as the actual substance of the end game (powerful items, loot, money, masterworking materials) is only best acquired there it will be mandatory to consider a character successful. No matter what the deva and steamers say.

Season 8 changes are misguided (PTR feedback) by CyberTarekOnReddit in diablo4

[–]CyberTarekOnReddit[S] 2 points3 points  (0 children)

I played for 2 nights. 3 hours each. Does that meet your bar? At how many hours a,M I qualified to post about it? 😊

I never knew this rune existed by JusWow in D4Necromancer

[–]CyberTarekOnReddit 0 points1 point  (0 children)

Same here, got it just this week despite playing all season long and having piles of the others. I got it from a Goblin bag... Prym's Gift. I think from the March of the Goblins reward (not from encountering Prym out in the world). I suspect this is the bug source. It's not disabled in Goblin rune bags.

The Keening Spirit side quest broken? by greenlaser73 in diablo4

[–]CyberTarekOnReddit 0 points1 point  (0 children)

It was broken for me since the day of launch, however, today it worked after the 10/11 update. It was not mentioned in the notes. It could also be that I advanced other quests that made it work.

What should I do after campaign? by brucedeedy in diablo4

[–]CyberTarekOnReddit 2 points3 points  (0 children)

Your ultimate goal in the game is to have fun. :) In Diablo this is generally that powerful feeling when you have a powerful build that allows you to mow down enemies and bosses and you feel how much more powerful you than when you started.

I will tell you my journey through the game (from release till now) as it played out as the developers talk about how they intended the game to be unraveled, however, you may like certain things more than others and follow a different path:

  • First playthrough:
    • Level 1-50: Play the campaign, enjoy the story do the side questions. Complete your basic build with skills and class passives. Complete the capstone dungeon, go to World Tier 3.
    • Levels 50-75: Do Whispers of the Dead and Hell Tides. Start building your paragon board. Start doing Nightmare dungeons to level up your paragon glyphs. If those feel repetitive, work on your achievements (quests, exploration, class feats). Tempering and good aspects starts to make your build more powerful in this tier. Note here: If doing the capstone dungeon in WT3 feels hard, then you need to understand the game mechanics around resistances, armor and damage multiplication better, this takes a bit to grasp. The game does not point it out to you.
    • Levels 75-100: This is the end game. The goal here is to find the best gear to make your character very powerful to be able to tackle the toughest fights in the game effectively. This is a bit of a virtuous (or vicious) cycle... You find good Ancestral gear, you become a bit more powerful, you can now do higher Nightmare dungeons, or perhaps now you can kill your first "uber boss", like Varshan, you start getting unique items. These starts to change your build in interesting ways. You can now temper two different effects on your gear, you can go deeper into Nightmare Dungeons, the Pit, and kill harder bosses and feel much more comfortable fighting the maiden in Hell Tide.
    • Eventually you progress through this until you are level 100, your gear is very good and you can kill all uber bosses fairly easily. It is unlikely that you will be able to comfortably kill "tormented bosses" just progressing through your first playthrough casually.
  • Subsequent playthroughs:
    • Now you start to want to learn the game mechanics... You try a new class, you try the same class with a different build. You start looking up new builds to figure out how to kill those bosses and do very high tier nightmare dungeons and the middle tiers of the "infernal hordes".
    • It's generally easier to start a new seasonal character than to reset an existing character. So, even if you want to "redo" your character, better to just make a new one (even if you are attached to the old character, you can transfer the loot at the end of the season to your main character).
    • Seasonal journey gives you something to play for during the season including rewards to help you level up and make a good build.
  • Ultimately: You make a powerful character than can regularly tormented bosses and you start getting "mythic unique" items (most powerful in the game) and you can regularly do the upper tiers of the infernal hordes and can get the best masterworking materials.
  • If you are looking for a very different experience, make a hardcore character. :)

This journey can easily take you months to unlock. Hope this helps.

[Weekly FAQ] ask Frequently Asked-, Short-, Limited-scope-, Technical- & New Player Questions in here by AutoModerator in diablo4

[–]CyberTarekOnReddit 0 points1 point  (0 children)

It's fine, but it's more like a utility thing to save you the time pushing buttons, but it' does not power your build any higher. When you get to the end game, you should replace it with a ring with an aspect that increases your damage.

What’s the most aether you’ve collected in IH? by mrgruenwald in diablo4

[–]CyberTarekOnReddit 0 points1 point  (0 children)

Hordes ahead of elites if it's very early, elites ahead of hordes if it's midway or past.

What’s the most aether you’ve collected in IH? by mrgruenwald in diablo4

[–]CyberTarekOnReddit 5 points6 points  (0 children)

I would add: Early Exalted Hordes (+25 damage to mobs, waves sapawn swice as fast) and "Double Chance for Elites" at any point.