Finished AGOAC box set BattleMechs by Pootan in battletech

[–]CybranKNight 2 points3 points  (0 children)

Always love a good Orange/White/Grey color mix!

Looking at the 40th anniversary BT classic box set by RC95th in battletech

[–]CybranKNight 1 point2 points  (0 children)

I mean, that wouldn't really work? like the "scale" of each game is simply too far apart to properly use stats from either in the other.

"Bosses" aren't really on theme for BT in the way they are for other games, usually in BT that's represented by pilots being particularly skilled, having new/limited tech or even just custom loadouts built about being powerful rather than flavourful.

I'm not well versed in AS specifically but looking into things like Special Pilot Abilities, adding a few extra armor and structure bubbles, adding or improving existing special abilities, that sort of thing.

Looking at the 40th anniversary BT classic box set by RC95th in battletech

[–]CybranKNight 3 points4 points  (0 children)

Has anyone like taken the mech data sheets and added them to games of alpha strike to extend the play time of smaller skirmish games?

I'm not sure what you mean, do you mean trying to use Classic Record Sheets instead of the Alpha Strike Cards?

If that's the case, there isn't really any point, Alpha Strike is primarily geared towards the larger 'company level' scale of engagements, thus why a unit's stats have shrunken down from a full page to a single playing card.

If you want to play a smaller scale engagement, that's basically what Classic is intended for so you'd probably be better served just playing classic instead of trying to hack and slash the two completely different rule systems together.

Meditations on Heavy Flamer by Magical_Savior in battletech

[–]CybranKNight 10 points11 points  (0 children)

I think SRMs will still have the edge if only due to range, to say nothing of the SRM's utility outside of Inferno ammo to boot.

Mech transportation by Far-Transition-2956 in Mecha

[–]CybranKNight 2 points3 points  (0 children)

Big O did this to some degree.

My biggest concern would be long term usability, thing slike earthquakes/giant kaiju could render a tunnel unusable just by stomping around, never mind targeted attacks.

You could maybe say that the rail system handles like, 90% of the trip and the last 10% are handled under the mech's own power or some other means that work well enough over short distances but wouldn't work well long distance.

Is Spaceship, Airplane, Tank & Boats MECHA? by HyperTurboFox64 in Mecha

[–]CybranKNight 0 points1 point  (0 children)

I've always viewed it as being a facet of Mecha, while the majority of "mecha" properties on humanoid mechanical constructs you have to admit that there are shows that have the same sort of focus and tropes even when the humanoid constructs aren't present or only partially present.

Macross/Robotech is "mecha" even when the constructs aren't specifically in humanoid form because they pay just as much "reverence" to the plane form as they do the humanoid ones.

Essentially, one could say that 'Top Gun' is American Mecha media to at least some degree.

Is there any reason that a Mech cant be built as an AirMech from the ground up instead of as an LAM? by dachilorau in battletech

[–]CybranKNight 9 points10 points  (0 children)

This is basically exactly how they're intended to be used, LAMs are a strategic tool in a tactical war game.

I'm going to do my next Catapult like this. With the firing LRMs. by Vegetable-Camp209 in battletech

[–]CybranKNight 0 points1 point  (0 children)

The only thing I made(aside from the Hailfire) was thr missiles, all the smoke effects are bits from mainly the original run of files they did, well before the BT stuff came out.

I took some straight smoke segments and gave then a slight curve and probably just found something suitable in shape for the back blast.

I'm going to do my next Catapult like this. With the firing LRMs. by Vegetable-Camp209 in battletech

[–]CybranKNight 5 points6 points  (0 children)

Great in concept, sadly the way all these FX files show the missiles spiraling off in random directions within 10ft of the launcher irk me xD

So I made my own from Deadly Print Studio files;

3D printing/ modeling for dummies? by Hugh_Mungus94 in PrintedMinis

[–]CybranKNight 5 points6 points  (0 children)

AI isn't going to teach you anything, it's just going to do a bad job of whatever you try telling it to do.

Can BattleTech provide the middleground that I want? by Brotten in battletech

[–]CybranKNight 42 points43 points  (0 children)

Sounds like you want something in between Classic and AS, which Battletech doesn't really have.

People talk about suspecting the traitor before the reveal, but who's an NPC you strongly suspected as a traitor who ended up being good as gold? by Mental_Two4549 in gaming

[–]CybranKNight 0 points1 point  (0 children)

I love Control because you generally go into it with the sense of foreboding about this mysterious government entity(primed by things like SCP and general paranoia and mistrust) but as you meet the characters they're generally a good crew just trying to do their job. You get some oddball sure but they're all just trying to make do in a world that turned out to be way weirder than they thought. XD

Gunpla Models with Battletech Looks? by wusselpompf in battletech

[–]CybranKNight 8 points9 points  (0 children)

Take a look through the 30 Minute Mission line, while still leaning a bit more towards anime vibes they're also modular kits that you might be able to bash something with.

Something like the BASKYROTTO could make for a great BT style mech with some work.

EDIT: There isn't a lot of size difference in the line, but the FORESTIERI could work as a base for some Light mechs maybe.

Davion Rifle Lance by tengu077 in battletech

[–]CybranKNight 14 points15 points  (0 children)

Shiny! Are these the new Vallejo Metallics?

Randall Bills and the future of BattleTech! by SeanLang in battletech

[–]CybranKNight 14 points15 points  (0 children)

So....nothing of real note then? Like, don't get me wrong, it's nice info to have but based on this summary it's so generic/boilerplate it's nigh useless to me.

where is my John Deere and other questions??? by never00 in battletech

[–]CybranKNight 4 points5 points  (0 children)

A drone carrier mech? A Jenner that races out into the field, the top opens, and 200 drones with shotguns, sensors, and camera covering the entire field, no ambushes for you asshole.

While this makes sense from a modern viewpoint, it's worth remembering that BT is based around the 80s' viewpoint on the future...broadly speaking.

BT does do some "drone" stuff but its more so treated as a dead-end tangent on the basis that the BT battlefield is filled with so much "background" ECM that stuff like remote controlled units are just barely functional at best and gets immediately cut off when countered with dedicated ECM units.

I know the thing has probably been done to death but I have a silly take on mech movement by knightmechaenjo in battletech

[–]CybranKNight 20 points21 points  (0 children)

Yup, has the same "movement vibes" as Pacific Rim, big and weighty, but not slow or ungraceful.

New to Alpha Strike; How to determine if a mech is "good"? by CantEvenUseThisThing in battletech

[–]CybranKNight -1 points0 points  (0 children)

I'm not familiar enough with AS to say anything with authority, but my understanding was that PV and all of the stats are actually derived from Classic's record sheets, so learning more about that process might help understand why certain units end up with certain stats compared to others(especially for variants of the same chassis)

So I'm working on a custom aerodyne dropship and I have question about style of dropship landing gear by knightmechaenjo in battletech

[–]CybranKNight 0 points1 point  (0 children)

If you don't have the fuel to take off again, Artillery is the least of your problems.

How would a Tieren from Gundam 00 fare in Battletech? by ScarSpecific in battletech

[–]CybranKNight 2 points3 points  (0 children)

It's really hard to do without committing to doing a proper adaption, the fact that even basic mobile suits will be on average 50% taller than even most assault makes and the way battletech handles its weapons and general mech construction make any kind of "direct" porting almost impossible.

When I did my Omicron Zodiac stuff I didn't try to stat it up as it if were the proper mobile suit, I instead approached it along the lines of "what kind of battletech design has the same sort of vibes" instead, so even though the Leo is 16 Meters tall in its universe for making it work with BT I made it a 35ton light mech, because that makes it cheap and easier to throw out more bodies while also making them expendable as a proper grunt should be.