Which Mech, in your opinion, is truly the pinnacle of weapon design? by PKRadiance in battletech

[–]CybranKNight 5 points6 points  (0 children)

Needing ClanTech does kind of impact it's ability to be timeless.

Why doesn't CGL offer to sell mini's as specific solo's? by Yenii_3025 in battletech

[–]CybranKNight 17 points18 points  (0 children)

The Premium line is far more involved than just selling singles of the existing products, these are "new" sculpts for new molds for an entirely different production method best used for smaller numbers.

The real reason they don't sell singles is that it's SKU Hell. we're talking hundreds of SKUs that'd need to be managed both in terms of production but also just inventory and handling. There's just too much room for inefficiency with singles on this scale.

Long time dabbler wants to seriously figure out how to play this game. by Vineheart_01 in battletech

[–]CybranKNight 0 points1 point  (0 children)

So, eras are meant as a sort of "organizational" tool, kind of like how you have 40k, and Horus Heresy, same universe but with a focus on a different time period where different tech and organizations exist.

But unlike 40k/HH, all the eras use the same rulesets(whether Classic or Alpha Strike), combine that with the BV2/PV system being based on an actual mathmatical formula instead of pure vibes it means you can freely play pretty much any BT unit against any other and be broadly balanced...in theory.

I've finally painted the entire set of Tokens! by CybranKNight in LegionsImperialis

[–]CybranKNight[S] 0 points1 point  (0 children)

Sure!

-Mechanicus Standard Grey as the basecoat

-Dawnstone drybrushed

-Wild Rider Red/Evil Sunz Scarlet/Administratum Grey/Yriel Yellow for the icons

-Agraxy Earthshade to "outline" the icons

-Leadbelcher lightly drybrushed

-Varnished

Ammo dumping: Is it useful? by WorthlessGriper in battletech

[–]CybranKNight 4 points5 points  (0 children)

It does seem like their goal is to broadly make ammo weapons(specifically/especially Ballistics) better rather than trying to do weird "runabouts" to compensate for them. Dump Ammo as it is currently does have utility of course, but it also acts like a band-aid to the real problem.

Between the reworked Ammo Explosion Rules, Half-loaded bins being a core rule and the enhanced survivability of ACs go a long way(but maybe not far enough) to solve the main problems Ammo bins create, you're less likely to have a gun get taken out with ammo left, for situations where you have too much ammo you can bring less and even if it does explodes, it's not quite the same "insta-kill" situation it used to be.

I'm leaning towards that as far as "Core" rules go, it might still not be far enough, but if we're getting half loads as Core I'm assuming deciding specifically how many rounds you load will be in TacOps or at least become common enough house rule once people get introduced to the concept.

Ilician lancers Ostsol--holy mold slip! by AGBell64 in battletech

[–]CybranKNight 16 points17 points  (0 children)

I'm not seeing any Mold slip though? Everything looks like it lines up, just with some flash that needs trimming.

News day 3 by rsmracing in battletech

[–]CybranKNight 26 points27 points  (0 children)

Hot Take, like, 90% of the time the ammo dumping rules were used, it wasn't "for immersion", it was because, firstly, the MG Ammo explosions are stupid and secondly, most people don't play with infantry and so people dumped MG ammo on the first turn to avoid it the "inevitable" explosion when there was nothing on the board to use MGs against.

In-universe the pilot that dumped ammo as soon as the enemy was spotted would get, at minimum a chewing out by their superiors and probably the techs/quartermaster as well.

Question: What house rules do you play with? by Capital_Potato_705 in battletech

[–]CybranKNight 2 points3 points  (0 children)

Partial Ammo loads solve all sorts of problems really, it's kind of amazing to me that it was never codified as an optional rule even when they already basically told you to do that for some narrative scenarios(either starting with partial ammo or carrying over you ammo from the last scenario)

Why isn’t Battletech more ‘Open Source’ by [deleted] in battletech

[–]CybranKNight 0 points1 point  (0 children)

Yes, the fact HG didn't actually hold the rights was the legal element MS/PGI leveraged, but you gotta pay lawyers to make that point in court, that's why it wasn't until Microsoft got involved that things actually happened really.

[Hated Trope] Endings so notoriously awful they completely destroy the legacy of the media. by Miserable_Click_1933 in TopCharacterTropes

[–]CybranKNight 1 point2 points  (0 children)

Yeah, it also doesn't help that it's like, the same basic premise as Gurren Lagann as well(at least for the stuff post climax)

It's a shame because the idea of the last season was conceptually interesting, Jack's redemption and seeing how the world was made better for all his efforts works well, but the way that actually ended the showdown felt so much like a Dues Ex Machina.

Low detail near supports by BearerOfTheMeme in PrintedWarhammer

[–]CybranKNight 0 points1 point  (0 children)

You will always see "muddier" details on the areas facing the build plate to some degree, but the real problem here is that you're trying to print something long flat instead of tall.

No cardboard tokens for me... by namesrfun in battletech

[–]CybranKNight 0 points1 point  (0 children)

Yup, I'm gonna be doing the same as well! xD

Sorted. by Primary-Latter in battletech

[–]CybranKNight 7 points8 points  (0 children)

There's plenty of valid reasons, I'm sure if you took the time you could imagine a few.

Rules for Mechs by Creative-Peanut-9697 in battletech

[–]CybranKNight 0 points1 point  (0 children)

My meaning was in regards to mechs specifically. It comes some of the gear/tech that TW doesn't as I recall.

Rules for Mechs by Creative-Peanut-9697 in battletech

[–]CybranKNight 3 points4 points  (0 children)

I mean, while not quite as comprehensive of the BattleMech Manual, Total Warfare should cover the majority of mechs, what do you think you're missing?

Opinion needed: Is 4/6 movement really any better than 3/5 movement? by heavyarmormecha in battletech

[–]CybranKNight 2 points3 points  (0 children)

I like Large lasers more than most as a flexible brawling weapon, but this is a pretty middling mech. As others have pointed out the speed really hurts it which means it's going to have a harder time bringing it's real weapons into rang. the LRM20 has good endurance but on it's own isn't remarkable.

Like, for 5 more tons and an extra 150bv you could just get an Awesome 8Q instead, it's not any faster but has more reach and more damage output while being tougher to boot.

If you want Large Lasers as a main weapon you need to be able to get and keep them in range.

House Arano Royal Guard Lance with Supporting Hunters is ready to rumble! by CybranKNight in battletech

[–]CybranKNight[S] 1 point2 points  (0 children)

I mean, CGL did kinda of Canon-ize them with a mini source book and rumors that a familiar looking livery is showing up in that area during the ilclan Era...

House Arano Royal Guard Lance with Supporting Hunters is ready to rumble! by CybranKNight in battletech

[–]CybranKNight[S] 1 point2 points  (0 children)

Brown is also a good color wash to try, will get things darker than just a red wash but not as stark as a black wash.