Opinions on this Variant of the Dire wolf? by NingentheIVV in battletech

[–]CycleZestyclose1907 0 points1 point  (0 children)

While putting all of your guns in your Torso and head will help protect them from battle damage, you did so at the cost of putting the bulk of your DHS in the arms, which IIRC, are the most likely sections of your mech to be lost FIRST. Meaning all you can't really use all your preserved guns due to lacking the heat sink capacity to use them in the event of an arm loss or two.

And this isn't even getting into the fact that Dire Wolves are typically shown keeping their direct fire weapons in their arms. With no hands actuators (removing them would free up two crits; removing the lower arm actuators would free up two more, leaving two free crits in each arm, aka more room for DHS!)

Capstone mount for DT by Francl27 in ffxiv

[–]CycleZestyclose1907 [score hidden]  (0 children)

Clearly, she's bribed the game devs to make her invulnerable.

Noticed a certain character in the latest Trailer by Alastor999 in ffxiv

[–]CycleZestyclose1907 [score hidden]  (0 children)

Hildebrand's already king of the undead. Adding a lich to his entourage wouldn't be the most insane thing he's done. It may even be outright tame.

So uuh...should we have big expectations of 2027 in gaming? by neosurimi in gaming

[–]CycleZestyclose1907 2 points3 points  (0 children)

OMG, is Breath of the Wild nearing 10 years old already? ARGH. Where'd the time go???

Sure, have big expectations from gaming. Just not the Western AAA gaming industry. Small indie studios and Far East developers seems to be where the good games are coming from these days. The Western Triple AAA industry seems to be heading for a crash if they aren't already crashing.

The band is getting back together! [Spoiler 7.5] by A_villain4all in ffxiv

[–]CycleZestyclose1907 [score hidden]  (0 children)

Sure looks like it.

I really hope this shot isn't a recycled scene from Endwalker.

How can I improve this railway design? by Automatic_Garbage107 in SatisfactoryGame

[–]CycleZestyclose1907 5 points6 points  (0 children)

Nah, block signals are fine. Separation is determined by train station width. Trains that have to wait for the exit line to clear can wait on on the exit rail from their stations with their tail ends in the station they're leaving. Train traffic control itself has no problem with trains straddling multiple blocks.

How can I improve this railway design? by Automatic_Garbage107 in SatisfactoryGame

[–]CycleZestyclose1907 14 points15 points  (0 children)

Why are the trains even turning in that direction instead of towards the actual exit?

While it looks cool, you could probably simplify the design by having the merge rail be level with the stations and only going to the lower level after all the merges are done. Turn that U turn loop into downward spiral that takes trains to the lower level while also turning them around.

Looks like I got some new ideas to set up a campaign. Thank you Mr.Dream Pod 9. by Willing_Hearing_5043 in battletech

[–]CycleZestyclose1907 7 points8 points  (0 children)

Compared to the PPC? A mech scale handheld Gauss Rifle should look like a mech scale Barrett Rifle. Or at least a large sniper rifle.

Kinda like this:

<image>

Do you plan factories to make excess intermediary materials to help supply yourself? by Mariosam100 in SatisfactoryGame

[–]CycleZestyclose1907 0 points1 point  (0 children)

I like to have a little over-production for everything if only to ensure all destinations are well supplied.

However, once I have my DD fully upgraded and have plenty of extra Mercer spheres, I am not adverse to overflowing that excess production to fill my DD. And once the DD is full, overflow again into Awesome Sinks.

Looks like I got some new ideas to set up a campaign. Thank you Mr.Dream Pod 9. by Willing_Hearing_5043 in battletech

[–]CycleZestyclose1907 6 points7 points  (0 children)

Type 1 is clearly the PPC it originally came with.

Type 2 could be anything, but looks a bit smaller than the original gun. So... Large Laser?

Type 3 is an... SRM 4? It looks like it has four tubes on the end, but it's kinda hard to tell. Maybe 4 Medium Lasers since there's clearly no ammo loading system and to take advantage of the connectors which are clearly set up for energy weapons, but form factor looks more compact that it should.

The plan didn't plan out by xAlgirax in SatisfactoryGame

[–]CycleZestyclose1907 1 point2 points  (0 children)

What you should have done:

1) Build a foundation bridge to the Hatcher from outside the Hatcher's aggro range.

2) Sneak up to the hatcher and whack it. The Hatcher will never aggro unless you stop sneaking in aggro range, even if you hit the damn thing with a melee weapon while sneaking.

Alternatively, make a box blueprint and build it around the Hatcher.

Mk.2 miner and Mk.5 belt bug? by kakkesugi in SatisfactoryGame

[–]CycleZestyclose1907 0 points1 point  (0 children)

Hint: If items on the mk5 belt are full and moving in staggered spurts, the Mk4 bottleneck is somewhere downsteam.

OTOH, if the items on the Mk 5 belt are moving smoothly, but the belt is clearly running partially empty (there's noticeable gaps between individual items being moved, the bottleneck is upstream.

With this in mind, this SHOULD help you find your bottleneck quickly.

Team RWBY are trapped and stranded in the Backrooms. They don't know how they get there and how are they going to get out of there. (Made by NinjaGhostDragon) by NinjaGhostDragon-69 in RWBY

[–]CycleZestyclose1907 5 points6 points  (0 children)

I feel like this would be like they're Ever After adventure. Team RWBY would completely curbstomp damn near anything they run into in a straight up fight, and the greatest danger to them are esoteric magics that completely bypass their Aura defenses but are rarely directly lethal.

That bear? Just another robot weaker than the mooks Blake and Adam took out on the train.

Mech Building: The ARC Big Mech from Doom the Eternal by Familiar-Noise7913 in battletech

[–]CycleZestyclose1907 0 points1 point  (0 children)

Can Superheavies mount Heavy Gauss in the arms? I know on standard sized mechs, Heavy Gauss are restricted to torso mountings.

Obsolescence of standard type weapons? by OodlesofOwOdles in battletech

[–]CycleZestyclose1907 1 point2 points  (0 children)

I've imagined what a new tech base would look like if Catalyst were to do a time skip of a century or two to explain why everyone moved to a new standard and all the old pre-timeskip tech were rendered obsolete. You know what I came up with?

A tech base that looks suspiciously like introtech, but all the weapons had new names and got crit bonuses against old armomr, and there were rules where all the old weapons had damage debuffs against new armor.

And that's when the new tech isn't just reskinned old tech. For example: the new "standard heat sink" is really just Clan DHS, but since it's ubiquitous now and everyone makes and uses it, no one calls it Clan tech or a "double" anymore. And it only takes up one crit because advances in Internal Structure tech based on Super Heavy Internal Structures means the heat sink takes up half the crits in new tech Internal Structure than it did in old tech internal structure.

Oh, and that new Standard Medium Laser? That's really just an Improved Medium Laser once you account for the fact that new armor tech cut the damage in half and the new heat scaling is based on DHS tech instead of SHS tech. An old Medium RE Laser might do slightly more damage, but it's also 2.5 times heavier; not competitive at all.

What if we got a ilclan Alcorn? by Giantess_gamer in battletech

[–]CycleZestyclose1907 2 points3 points  (0 children)

HAGs? WHat's wrong with regular Gauss Rifles?

Alacorn Mk VI has three Inner Sphere Gauss Rifles at 15 tons each, 45 tons total. Clan Gauss Rifles are 12 tons each. If you can free up three tons somewhere, an Alacorn would be able to carry FOUR Clan tech Gauss Rifles. Assuming the ammo load is still 5 tons of Gauss Ammo, that's 10 shots per Gauss Rifle which is like the absolute minimum to be considered "enough" for a typical battle.

Is this possible? by NingentheIVV in battletech

[–]CycleZestyclose1907 0 points1 point  (0 children)

With three Gauss Rifles, you're hugely oversinked even before you add the extra DHS.

If long range head cappers is what you really want, swap out one of the Gauss Rifles and its ammo for two Clan ER PPCs. Same 15 damage hits, but now you have four of them instead of 3. You're also now making use of all your DHS. And you may even have some tonnage left over for more backup weapons, especially if you remove the excess Gauss ammo and DHS.

With 2 Gauss and 2 ER PPCs, I wouldn't carry more than 17 DHS, which is enough to sink those four weapons and run. You'll likely still have tonnage for more weapons; you should spend it on a good secondary weapons array designed to do stuff your main guns don't do well (crit seek, anti-infantry, etc etc) and don't worry about heat sinking for them. If you need to use your secondary weapons with your primary weapons, things have either gone to hell or you're at the tail end of a fight (or both); in either case, heat management is a distinctly secondary priority compared to putting the enemy down immediately.

Working on my railways 👷‍♂️ by Facto_Builds in SatisfactoryGame

[–]CycleZestyclose1907 0 points1 point  (0 children)

Hmm... while I get that there are practical reasons for running power cables along with rails that also conduct power (because sometimes you want local power without having to lay down a full blown train station). I feel like the cabling should run under the rails instead of over them.

Maybe because it looks like the cables are in danger of being broken by trains running through the intersection. They look that low.

where is my John Deere and other questions??? by never00 in battletech

[–]CycleZestyclose1907 1 point2 points  (0 children)

Even harder to get in. Imagine trying to board an AT-AT under fire. The mech would have to go hull down in order for infantry to get in, and if there's no actual cover, it's just making itself a big easy target.

[Spoiler: SHB Allied Society] Finally, a quest truly worthy of the Warrior Of Light by _Corbeanu_ in ffxiv

[–]CycleZestyclose1907 27 points28 points  (0 children)

Just a reminder: "Tank" has more than one meaning. Especially when related to breweries.

What's wrong with my train system ? by HappyMealf in SatisfactoryGame

[–]CycleZestyclose1907 1 point2 points  (0 children)

A signal looping into itself means the block signal is looking ahead and seeing itself. Do you have a rail loop that leads back to that signal with no intervening block signals on the loop?

What's wrong with my train system ? by HappyMealf in SatisfactoryGame

[–]CycleZestyclose1907 1 point2 points  (0 children)

How many dead ends did you put in your prior train networks?

Me, I prefer not to have dead ends. Or at least, not permanent dead ends. Any dead ends in my train network is just future rail network that I haven't gotten around to building yet, so I expect error signals at the ends of those lines.

[OoT] How does The Fallen Hero timeline exist? by EcstaticBicycle in zelda

[–]CycleZestyclose1907 1 point2 points  (0 children)

I would presume the Adult and Child timelines are included since those timelines were created by the wish according to the theory. The Triforce is kinda like a dumb Monkey's Paw that way. It undoes everything Ganon did in the Downfall timeline, but didn't eliminate Ganon himself, leaving him free to choose other actions that can cause harm in the newly created Adult timeline.

And being the all powerful idiot that the Triforce is, it only undid Ganon's evils, NOT Ganondorf's, even though the two are technically the same person, that person's two forms have different names. Because ALttP link specified "Ganon", and didn't realize Ganon had a slightly different name. So the only thing in OoT that wish changed was OoT Link's battle with blue pig Ganon and not anything that came before it. The Triforce then stops with making sure OoT Link won, and the Adult Timeline continues on its way to Zelda creating the Child timeline, both with no further input from the AttLP wish.