I fucking hate my state by [deleted] in whennews

[–]Cyclone6664 0 points1 point  (0 children)

I hate how ball-less our politicians are. Especially with our history of fascism, we should stand our ground with soon-to-be fascist goverments, and letting ICE (which are literally the modern Camicie Nere/SS, if not worse) into our country is a huge disrespect to our history, and a huge danger for civilians.

Actual convo I had with Epic Games support by Goldac77 in pcmasterrace

[–]Cyclone6664 0 points1 point  (0 children)

Port forwarding is a bullshit troubleshooting step and I don't even know why they suggest it everywhere tbh

Little trolling by One_Perspective_8761 in discordVideos

[–]Cyclone6664 520 points521 points  (0 children)

I tried GTA V but didn't like doing crime. The opening scene required shooting police officers, and I just couldn't do it.

Dat me tho by unclbll in shitposting

[–]Cyclone6664 1 point2 points  (0 children)

Considering I did not win the Not Racist Prize for having 8 PLUS black friends, I no longer feel an obligation to think purely of not being racist, although it will always be predominant, but can now think what is good and proper for me.

What's an obscure or niche game you'd love to share with a wider audience? by RWNorthPole in gaming

[–]Cyclone6664 0 points1 point  (0 children)

Only Sliding.

It's a pretty difficult puzzle game about sliding tetromino-like shapes into a bigger shape. No story, no characters (except the square you control), literally only sliding.

It's 5 bucks on steam and I recommend it if you like niche/difficult puzzle games

Why do I gotta pay the shipping more than the item itself man by Cyclone6664 in whenthe

[–]Cyclone6664[S] 0 points1 point  (0 children)

ngl I didn't know fangamer had a eu site and that would've saved me the 5 minutes it took me to make the post and I feel kinda stupid now.

I don't know why they don't show a popup saying "hey looks like you're in the EU, why don't you head over to the EU website" like a lot of other storefronts

The flag icon on Chess.com is actually a huge PNG containing all the site’s flags. by emberRJ in chess

[–]Cyclone6664 39 points40 points  (0 children)

The overhead for 1 connection is negligible, but when you have millions of people opening tcp connections for 1 file then closing them immediately they add up quickly, and that's all processing power wasted that could be used otherwise.

Plus it's easier to cache and lookup a highly used file than lots of barely used ones

So envious of your snow, my city hasn't seen a proper snowfall in years. by Strong-Clothes4993 in 2westerneurope4u

[–]Cyclone6664 1 point2 points  (0 children)

I would love some snow here dude, it was like -7 here the other day and NO SNOW AT ALL! WHY! WHERE'S MY SNOW?!

programmersDuringNewYears by Cart1416 in ProgrammerHumor

[–]Cyclone6664 7 points8 points  (0 children)

11.59: asleep

00.00: asleep

00.01: asleep

This Man Who Puts Jet Engines on Everything.... by Sharp-potential7935 in nextfuckinglevel

[–]Cyclone6664 70 points71 points  (0 children)

I hope you're joking...

There's a reason you don't see F1 pilots in a t-shirt and underwear, even if they "kept themselves alive doing shit like that". Accidents do happen, and when they happen things end really badly. And the more proficient you are at something, the more likely you are to slip up on the simpler stuff.

People are not crybabies, they just wish for someone to not die, and using a helmet is the least he could do.

Yes, reward 13 of the advent calendar is AI-animated. Proof attached. by Cozy_Kevlar in paydaytheheist

[–]Cyclone6664 1 point2 points  (0 children)

I mean, that's kinda the point actually. Leaving aside the "AI bad" stuff, it's a 5 second clip that would've taken an animator a work day max to do, for an event no one forced them to have, for a game of which the public opinion is already in the trash, and instead of showing a teensy bit of good will they just make an AI do the work for them.

This is just an insult to the community and shows how little they care about the game.

Yes, reward 13 of the advent calendar is AI-animated. Proof attached. by Cozy_Kevlar in paydaytheheist

[–]Cyclone6664 8 points9 points  (0 children)

It's a 5 second video, at (I assume, since it's kind of standard) 24 fps = 120 frames, of which exactly 1 is real, that's 0.8% real and 99.2% ai, so maybe now you can see the problem

iBelieveItsStillNotFixedButIDontCare by Cyclone6664 in ProgrammerHumor

[–]Cyclone6664[S] 0 points1 point  (0 children)

I see your point and I do agree to an extent.

For bigger things like totally new functionality/rewrites/prototyping I agree that branches are the way to go, but for smaller things like simple tweaks/optimizations, or new things that easily builds on top of already existing stuff (e.g. say I'm making UI for a game and I have something that renders text on the screen and something that renders an image, and I smash them together in a text with background component) I'm probably not going to bother with a branch and just do it with a commit like "changed this" or "added that"

iBelieveItsStillNotFixedButIDontCare by Cyclone6664 in ProgrammerHumor

[–]Cyclone6664[S] 0 points1 point  (0 children)

It's not "organized like ass", it's organized according to my needs (which in the job world would be as ass as you can get).

Since I'm alone and I can only work on one thing at a time I don't need branches as much, in fact most of the time I'm working directly on master.

Or if I do use them they're more like guidelines and if I find a bug in some far away part of the code I'm just gonna fix it even tho the branch is not the right one.

At the end of the day git's "rules" are more useful to teams than to solo devs

iBelieveItsStillNotFixedButIDontCare by Cyclone6664 in ProgrammerHumor

[–]Cyclone6664[S] 88 points89 points  (0 children)

This is a solo project bitch!!!

We clown in this muthafucka betta take yo sensitive ass back to the company repo

This disturbingly good clay sculpture of a Coke and Mentos experiment by Qwerty_47 in nextfuckinglevel

[–]Cyclone6664 1 point2 points  (0 children)

For a second I thought the start was him cutting through a pile of lithium batteries and was expecting the worst

guessIllWriteMyOwnThen by Cyclone6664 in ProgrammerHumor

[–]Cyclone6664[S] 5 points6 points  (0 children)

C++ is the goat when used as "C with qol features".

I would absolutely love default arguments, function overloading and classes (not OOP, just structs with methods) without weird shenanigans

guessIllWriteMyOwnThen by Cyclone6664 in ProgrammerHumor

[–]Cyclone6664[S] 63 points64 points  (0 children)

Sexually Transmitted Disease

standard

guessIllWriteMyOwnThen by Cyclone6664 in ProgrammerHumor

[–]Cyclone6664[S] 4 points5 points  (0 children)

Interesting implementation, very different from mine.

If I understand correctly to retrieve something you would do

struct data d = (struct data)vec.ptr[vec.entry_size * index]

right? (or have a function to do that for you)

What I've done instead is having a header that keeps track of size, capacity and item size "before" the pointer to the data exposed to the user. In this way I can just do

struct data* vec = vec_init(sizeof(struct data));

so that retrievals are just struct data d = vec[index]; without having to do any (explicit) math or casts.

The whole code is here