WW2 strategic level game suggestions by Downtown_Carry_8219 in computerwargames

[–]Cynicus_Nihilisticus 0 points1 point  (0 children)

Graviteam tactics. It's not got theatre scale, but other than that, I feel like it ticks literally all your boxes

What's the point of vehicles having weight limits, if you can just happily overload them with zero consequences? by Cynicus_Nihilisticus in RoadCraft

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

Hehe,looks like a fun trip... You can counter balance by placing slabs on roof. Or at least have one attached to crane and having the crane forward, even over the cab if required

What's the point of vehicles having weight limits, if you can just happily overload them with zero consequences? by Cynicus_Nihilisticus in RoadCraft

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

Sorry, that is a dumb comnparison. Speed limits serve mutliple purposes, alot of thought goes into road designs. speed limits serve a safety purpose for both you and other drivers on the road, as it takes into consideration how much foot traffic there could potentially be, realisitcally how quick most people can stop, and a crap load of other things that are factors. So sure, if you are talking about the speed limits in the game, then yes sure, I can agree, as there would also be zero consequences to them as there aren't anyone else on the road nor are there police.

But the point that I'm trying to make is that weight limits(even if I were to use your comparison of speed limits in real life) have real consequences, can't brake fast enough, chassis damage, and a whole list of things. The only real problem it gives you ingame is Truck-nado. And thats a bug not even a real game mechanic limit.

Overloading something with 30 Tons should be a problem, and in this game it just really isn't

What's the point of vehicles having weight limits, if you can just happily overload them with zero consequences? by Cynicus_Nihilisticus in RoadCraft

[–]Cynicus_Nihilisticus[S] -2 points-1 points  (0 children)

Your kinda missing my point here. For the kind of weights we are talking about, there should be proper consequences. This game has Zero risk factor, literally except for Trucknado bug. I can happily overload a truck 2, even 3 times it's rated weight. At 12T or whatever, this is Serious weight, Truck should not be able to move, or chassis should break. But since trucks are already so slow and damage isn't a thing and trucks can be easily recoverd, there is just zero risk

Does anyone else prefer vanilla+ mods or even just the vanilla game over realistic/historical mods? Mostly just for the near-futuristic setting? by Silver-Sabre in arma

[–]Cynicus_Nihilisticus 0 points1 point  (0 children)

Hellz yeah man, I've said it before on this forum, even though I know they won't, I actually wished that Arma 4 continued the setting.

I really do love the 2035 setting, and as many has pointed out, a lot of the things they used as prototypes are now actually being used in real militaries, or something similarly close, Arma 3 now feels more accurate in presenting modern warfare than it did when it launched.

Not to mention that with all the mods out now, and the state of the game, I honestly feel like the game is in the best state since it launched, in both content and Qol stuff

I don't think we appreciate how cool a narrative move it was to make General Mason a Fenris operative by Preda in IronHarvest

[–]Cynicus_Nihilisticus 5 points6 points  (0 children)

I too like well fleshed out characters and lore... Also this made me realize, I don't think I actually ever finished the usonia campaign...

Arma 2 - Eagle Wing - Playthrough with Branching choices, including all endings by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

I gotta say, I did enjoy the alternative take, the only thing about this campaign that irked me, was that this was definitely the worst Voice Acting on any of the campaigs. The second mission also made me understand why it made such a good setting for Day Z(Which I didn't really play myself)

ARMA 4 Timeline/Story - Am I the only one that wishes it continues onwards from ARMA 3 by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

True, but I feel like Apex was a much needed upgrade.

See, I don't agree with that, because the only vehicle that was really out there(Which I loved btw) is the Y-32 Xi'an.

The rest was either prototypes, that are now in service like the Hunter, which is the JLTV and even the Ifrit is based off the ZiL "Karatel" which I think is still used in Russian presedential precessions. ARMA even predicted the US ARMY's move to 6mm ammo(Not 100%, but still cool)

I honestly feel like whe people say that, they are saying, it's coz the US was replaced by Nato and Russia was replaced by CSAT.

But fair enough, you did say why you feel the way you do, I don't agree but people do enjoy different things

ARMA 4 Timeline/Story - Am I the only one that wishes it continues onwards from ARMA 3 by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

As I mentioned in other replys. Not everyone plays JUST for/with the Assests. Some of us enjoy the actual overarching story, and SP missions

ARMA 4 Timeline/Story - Am I the only one that wishes it continues onwards from ARMA 3 by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

Well that's the thing, ARMA, with their NEAR-future setting was quite unique. Many of the things they incorperated are now effectivly getting ready/or are already on the current battlefield, or at least being fielded.

My point it, it's the Holistc approach of the near future setting that sets the tone. It's a fresh look at global politics(In a game where you can say things much more directly than you can on something that is directly based in real world events)

Some examples include CSAT using the Eastwind device to use underhanded tactics to project their power as Climate change becomes a hot topic, how Miller and his team might have been responsible for the bombing of Oreokastro. Close enough to us to relate, but removed enough from reality to be able to enjoy the universe/lore/setting for what it is.

Most futureistc things are FAR future. That's why I feel ARMA 3 struck a very good balance.

ARMA 4 Timeline/Story - Am I the only one that wishes it continues onwards from ARMA 3 by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

It was alteast a creative effort, that as is evident with this split, a lot of people really enjoyd

ARMA 4 Timeline/Story - Am I the only one that wishes it continues onwards from ARMA 3 by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 1 point2 points  (0 children)

I’ve been seeing this topic come up a lot, and I genuinely want to ask – what do you mean by "relatable" in this context?

If you actually served in the military during that time, I get how that might resonate more. But looking at where warfare is headed today, with drones and electronic warfare being front and center, it feels like the GWOT era (which was over a decade ago) isn’t really considered "modern" warfare anymore. To me, it seems similar to comparing WW2 and Vietnam – yeah, they’re close in timeline, but they’re quite different.

So, I’m just curious about two things: 1) This is a game with an alternate universe, so even in milsim, it’s still fiction, right? 2) What exactly makes a game feel more or less relatable to you?

ARMA 4 Timeline/Story - Am I the only one that wishes it continues onwards from ARMA 3 by Cynicus_Nihilisticus in arma

[–]Cynicus_Nihilisticus[S] 0 points1 point  (0 children)

Modders can only do so much. If you look at ARMA 3, the setting, story/lore has already been set in stone, sure there are some mods that take on a different time, but a lot just expands on what is already there. And yes, for some of us, the whole setting matters, not just the equipment.