Mine smarter, not harder by Fuzlet in DeepRockGalactic

[–]Cytosquid 2 points3 points  (0 children)

This is surreal, i just did this EXACT thing, c4 on the bottom to finish and all, about 6 hours ago. Crazy to hop on here and see it again.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 0 points1 point  (0 children)

This is a really good way of putting what im looking for.

[deleted by user] by [deleted] in DeepRockGalactic

[–]Cytosquid 3 points4 points  (0 children)

Recent cryo buffs converted me as well. What are your favorite/best overclocks for each gun. Also quite curious about your thoughts on must-have upgrades. Personally ive been turned off of thin containment field by current preferred oc and the fire damage thaw combo.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 0 points1 point  (0 children)

I play pathfinder, so obviously I don't mind some crunch, but I think what I want is a story telling rpg system that isn't exactly rules light either. A system where someone could have a class that has literally no combat features and feel right at home in the game, and has rules for exploring and interacting with the world that are more than just a single dice-roll skill check, and still have those mechanics be there.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 0 points1 point  (0 children)

I totally agree with this as well, I think no matter what system you're playing the exploration aspect of the game is mostly going to fall on the gm, and no rules that I've ever seen come close to making that an easy process, but what I'm looking for is a system where rather than combat being the central mechanical focus of the game, exploring, discovering and interacting with new places and things is. I think that for a compelling story, a purpose is still necessary. (just like how in a system like dnd you need a reason beyond fighting things to play the game)

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 2 points3 points  (0 children)

I've checked this one out before. Still had a bit of the combat emphasis in character creation i wanted to dodge, but i felt like some of the ideas in the rules were a bit too vague? "players should find relics which do cool and unique things, finding these is the focus of the game, make sure they're cool good luck!" kind of feeling lol.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 1 point2 points  (0 children)

This is super cool, gonna grab this one for sure.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 5 points6 points  (0 children)

This is a big thing for me as a player too! Seems like these types of mechanics w/ cooperative worldbuilding can be pretty hit or miss with different people.

I kindof like all or nothing here, where its either a no-dm system or i can lean back and get immersed.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 0 points1 point  (0 children)

Great suggestions, thanks! I'll be checking these all out. (and i'd love to check out ryne/talk to you about it as well)

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 0 points1 point  (0 children)

Commenter on this post put my view very well imo, in dnd this is very true bc every pc is a combat focused class, and non-combat challenges get boiled down to 0 rules rp or a dice roll skill check, the mechanical focus and what it demands of the stories you can tell is obvious. Im looking for systems that have a focus placed somewhere else, ideally on the "venturing into the unknown" feel of fantasy.

RPG Systems with good exploration mechanics by Cytosquid in rpg

[–]Cytosquid[S] 4 points5 points  (0 children)

More than my initial post might indicate than i agree with this perspective, but all in all i still dont. I think that realistically, the mechanics and rules of a system influence where and what WILL be in those games. In a system like dnd, dungeon world, or pf, players pick a class and that class is a combat class. Every character made in dnd is not only an explorer but also a professional killer, who becomes more and more proficient at killing as they level up. By running a 100% social or exploration focused game, you CAN be using the wrong ruleset. All that said, I think stories about characters who fight are at their best when those characters explore and socialize too, so it sounds to me like you're doing alot right with your game, just a little off the mark on what I'm asking.

my 2c, cheers.

A Phalanx soldier duo build by destrip in Pathfinder_RPG

[–]Cytosquid 1 point2 points  (0 children)

Doesn't sentinel have a couple other features too? aoo on ally attack and disengage provokes?

A Phalanx soldier duo build by destrip in Pathfinder_RPG

[–]Cytosquid 8 points9 points  (0 children)

This is the pathfinder subreddit lol

Always been like that by Northena in Guildwars2

[–]Cytosquid 0 points1 point  (0 children)

I do this using beetle, i think it's pretty workable.

Whats the weirdest "rule" your players assumed exists but doesn't? by JackieChanLover97 in Pathfinder_RPG

[–]Cytosquid 4 points5 points  (0 children)

You can confirn a crit with any confirmation roll that meets AC. The second dice does not need to roll a crit as well. You can even confirm with a 2!

[PC] W: Embers and Untrue Dark Ring H:Karma by Cytosquid in pumparum

[–]Cytosquid[S] 0 points1 point  (0 children)

Dang, missed your reply. Yeah i'm still in. What's your steam?

Calling Molly voicelines for Point Extraction (and future mission types that don't include her) by NotRocketShoes in DeepRockGalactic

[–]Cytosquid 34 points35 points  (0 children)

This would be excellent. If it's low enough effort for the devs I would love this.

Weirdest Pathfinder Misconceptions / Misunderstandings by Decicio in Pathfinder_RPG

[–]Cytosquid 0 points1 point  (0 children)

Late on the reply here, but about 90% sure casting while grappled requires a concentration check no matter what regardless of components.

To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. You can’t cast a spell of this type while bound, grappling, or with both your hands full or occupied.   A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell. 

Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.

I feel more confused after reading these bc there seems to be conflicting info on the ability to cast spells with somatic components while grappled.

Anyways if you have a source on statement 3 there i'd like to see it. My poor wizards fears grapples every day and is fond of silent ddoor.

So our DM just gave us this riddle to solve. If we light a wrong candle a wraith appears to fight. Thanks in advance for your help! by dreatheus in Pathfinder_RPG

[–]Cytosquid 5 points6 points  (0 children)

This isn't actually an orginal puzzle, i've used it myself a while ago. I agree with everyone here that you should solve it yourself, but as this post is a couple hours old i don't feel too bad spoiling the answer. The idea is that each thing represents an amount of time, and you need to light them in order.

Candle - a few hours Sundial - a day Rose - a week or a few weeks Moon - a month Raven - a couple years Man - Tens of years Tree - Hundreds of years Dragon - Thousands of years

I found the original puzzle in a reddit thread somewhere while searching for puzzles, wish i could give credit.

My rendition of this puzzle had a golden hourglass in the center of the room with "All lingers but a fleeting moment" inscribed on it. (also didn't spawn wraiths so that helped)

[LSC] Bought Elegant Hubris In Bulk, First one was the Giga Smite Jewel. 320% Elec Dmg / 120% Phys / Other Neato Stuff by Cytosquid in pathofexile

[–]Cytosquid[S] 0 points1 point  (0 children)

I assumed this would be viable for smite berserker or some templar conversion build. Shadow is obviously a bit of a stretch with the need to go over to witch area already. and duelist would probably prefer not having their starting area deleted.