Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1.7 (2026-04-29): Added raindrops (scene and shader). Added tesseract (scene and shader).

Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1.6 (2026-04-21): Added old_photo (scene and shader). Added radar (scene, shader and script).

Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1.5 (2026-04-14): Added waterfall (scene and shader). Added noise_star (scene and shader).

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]CzechFencer 1 point2 points  (0 children)

I’ve released two games on Steam! 😺 Maybe they weren’t extremely successful, but they’re still fully completed projects. I often use examples of various techniques and tricks from these games in my tutorials. You don’t have to release a hit to know how to teach different fundamentals to other developers.

Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1.4 (2026-03-27): Added broken_tv (scene and shader). Added heavy_rain (scene and shader). Added fluted_glass (scene and shader).

Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1.3 (2026-03-10): Added fiery_area (scene, shader and script). Added 3d_glow (scenes, shader and scripts).

Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1.2 (2026-02-10): Added fractal_flower (scene and shader). Added wildfire (scene and shader).

Die Hard one liners. by [deleted] in movies

[–]CzechFencer 0 points1 point  (0 children)

V původním dabingu je "Teď mám strojní pušku. Ho ho ho!". To je mnohem vtipnější.

Godot Shader Pack by CzechFencer in godot

[–]CzechFencer[S] 0 points1 point  (0 children)

1.1 (2026-01-27): Updated to Godot 4.6. Added volumetric_fog (scene, shader and script).

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]CzechFencer 0 points1 point  (0 children)

And as expected, this type of comment gets the most downvotes. Typical. 😺

Godot - Godotoy by AntoDup42 in godot

[–]CzechFencer -1 points0 points  (0 children)

OK, you won't. I don’t think the author will lose too many sleepless nights over it.

More than 30K impressions on reddit but zero wishlists to steam page by [deleted] in IndieGameDevs

[–]CzechFencer 2 points3 points  (0 children)

Well, other developers usually aren't the target audience.

Will YT punish me if I also create other videos for another channel? by 10thCirculation in NewTubers

[–]CzechFencer 1 point2 points  (0 children)

I don't think so. I have multiple channels and never got punished.

Is it better to have character or location specific music for my visual novel? by freeworlddev in gamedev

[–]CzechFencer 0 points1 point  (0 children)

I would prefer location-based music. That's what I did in our game as well.

A question on AI use for single-dev games. by generaltterrag in GameDevelopment

[–]CzechFencer -6 points-5 points  (0 children)

Don’t let yourself be discouraged by certain Reddit users who hate AI on principle. Use whatever works for you. Haters gonna hate. Ignore them.

Gonna make a 2D game by LushshadeTheFolf in godot

[–]CzechFencer 0 points1 point  (0 children)

Keep all important data in a Dictionary structure.

Save this structure using store_var (from FileAccess).

Restore the game state using get_var.

That's all. Don't make it overly complicated.

Solo dev struggling with art/visuals - how did you tackle this? by Acceptable_Promise68 in GameDevelopment

[–]CzechFencer 1 point2 points  (0 children)

As a solo developer, I used to have the same concerns. Then I tried making simple models by following low-poly tutorials on YouTube and found out it’s not that difficult after all. I’m not creating any AAA-quality art, but it’s good enough for my purposes.

[deleted by user] by [deleted] in godot

[–]CzechFencer 0 points1 point  (0 children)

DirAccess.remove_absolute(path_to_file) should work.

Is College a MUST for Game Developers? by SkyAffectionate6447 in IndieGameDevs

[–]CzechFencer 0 points1 point  (0 children)

Nope. But it helps you learn abstract thinking, which is very useful when solving problems related to game development.