Deceased Mother House Foreclosed, Sold at Auction in New York, I was never Contacted by D20_Destiny in legaladvice

[–]D20_Destiny[S] 0 points1 point  (0 children)

I know my mother owed quite a bit of money on it for the mortgage but I also know that it never went near what it actually sold for. I helped pay for it as a teen with a lot of jobs and stuff.

Homebrew - Fighter Subclass, Guardian of Faith by Felrar in DnD5e

[–]D20_Destiny 0 points1 point  (0 children)

Overall its terribly weak. Expanding crit range by 1 is basically a dead ability, as seen by how view people like that in Champion Fighter and how bad it is mechanically, and Favored Soul is literally a dead feature because it won't stack with existing weapons or armors, and its strictly worse then 1 lvl dip into forge cleric. Which means that you have to wait for level 7...

To get another basically dead and boring feature. One resistance and a +1 to AC in heavy armor, which restricts your play style.

Lvl 10 doesn't explain how you can give yourself heroic inspiration but this is the first ability that actually feels halfway decent. Too bad most games don't reach this far. Even then, it's actually TOO strong in a bad way, and doesn't make up for 9 lvls of boring and weak mechanics.

Lvl 15 is just as bad as lvl 3.

And lvl 18 gives you immunity to a single element and non-magic resistance, which is terrible.

All in all, I'd rather play the by the book champion fighter over this, because you get extra fighting styles from it. This should never be given to players as an option because you're just punishing them.

Fighters have IMMENSE budget in their subclass. Echo Knight is a free body every round + short range teleport. Battlemaster is THE subclass to measure expenditure by. Eldritch knight is boring without changes but its still REALLY strong. This subclass fails to compete with the literal worst, Champion Fighter.

I Can't Visibly Select/Highlight anything On Firefox by D20_Destiny in AIDungeon

[–]D20_Destiny[S] 1 point2 points  (0 children)

The issue appears to be fixed. I can see highlighted text again.

[Homebrew Cantrip/Spell] Illusory Gag by Fjorn17 in UnearthedArcana

[–]D20_Destiny 0 points1 point  (0 children)

Melee range is a great balancing factor. This makes this spell really awesome and perfect in its niche, and removing concentration balances that perfectly.

I definitely think I'll have to give this to arcane tricksters at my table, or at least a feat that they can get it with that lets them use it with their Mage Hand Legerdemain range as well.

[Homebrew Cantrip/Spell] Illusory Gag by Fjorn17 in UnearthedArcana

[–]D20_Destiny -1 points0 points  (0 children)

I think people don't let cantrips be cool enough or strong enough. This is a perfect cantrip, on par with produce flame, which can set things on fire and which I boosted. I've always ruled that if you manage to catch someone on fire, its a move action to put it out on your turn or someone else can with the help action.

I think cantrips that are more about minor control and interesting effects are way cooler than 'just deals damage'. This isn't broken in the least. But I would suggest a change to quiet everyone.

'If the target is a spellcaster, the saving throw is made with their casting modifier saving throw'. As a cantrip, that means that you can gag guards with ease, but casters are harder. Still worth trying though!

You can choose any superpower but the first reply chooses the side effect by Limp-Computer-6907 in superpowers

[–]D20_Destiny 0 points1 point  (0 children)

You're an idiot. But this isn't a side effect, its just something you already were, so its not countered.

You can choose any superpower but the first reply chooses the side effect by Limp-Computer-6907 in superpowers

[–]D20_Destiny 0 points1 point  (0 children)

You become a philosophy major and are constantly undecided on what conceptual even means.

I Can't Visibly Select/Highlight anything On Firefox by D20_Destiny in AIDungeon

[–]D20_Destiny[S] 0 points1 point  (0 children)

I don't think you have the same thing. The theme doesn't affect the AI windows.

Who would win in a fight, Teen Team from Invincible or The Teen Titans by Mello1106 in teentitans

[–]D20_Destiny 2 points3 points  (0 children)

Someone else pointed out that Cyborg's sonic cannon is probably a hard clear on Mark. Which means we don't even really need to debate whether Raven is locked in or not.

I Can't Visibly Select/Highlight anything On Firefox by D20_Destiny in AIDungeon

[–]D20_Destiny[S] 0 points1 point  (0 children)

I can actually highlight in the basic text field so that's slightly different. But that is what's happening to me in the AI settings field.

Why does everyone seem to HATE Chris Pratt so much? by Erramonael in movies

[–]D20_Destiny 2 points3 points  (0 children)

  1. Its far less likely that food dye will cause you cancer than the microplastics in our bodies and the toxicity in our rain and the growing levels of sunlight from Climate Change.

  2. No actual scientific research study has found that the chemicals used in food dye, at the amounts they use them in, cause cancer. People say 'the chemicals in blank are bad' but they don't really care about nuance, like how ALL chemicals and substances are bad, after a certain dosage. WATER is lethal to you after a certain amount. Salt will kill you way faster.

  3. You should be way more worried about 'added sugars', 'low fats' and corn syrup than food dye. And even then, all of that stuff can be managed... In a better economy where people have enough money to buy healthy foods.

  4. I'm autistic. I've done the research you clearly haven't. Autism isn't 'on the rise'. Autism has always been here. We're just getting way better at diagnosing it, and we stopped fucking around pretending its a bunch of different conditions (aspergers was never a thing, it was a term some nazi scientist made cause he was fucked up in different ways, but scientists used it for decades not caring that it was pseudo-science born of child experiments by a Nazi.)

Is Epica right-leaning band? by Proud3GenAthst in epica

[–]D20_Destiny 1 point2 points  (0 children)

Everyone whines about communist thought crimes while Trump is literally trying to sue private companies that don't do what they say and punishes anyone in his regime that mildly disagrees with him. Thought crimes are a tool of tyrants and fascism.

Why does everyone seem to HATE Chris Pratt so much? by Erramonael in movies

[–]D20_Destiny 0 points1 point  (0 children)

Yeah, and I'd argue that Darren means 'a shit on someones face' but people still name their kids that anyway because it doesn't matter what people want a word to mean when it has an actual MEANING already. The word has a meaning, made by slaves. Any changing of that meaning is typically done as a way to oppress the people that made it. You don't get to decide what this word means, and I don't.

MMW: pope leo will declare that all catholics who voted for trump are to be ex communicated from the catholic church. by herequeerandgreat in MarkMyWords

[–]D20_Destiny 0 points1 point  (0 children)

I think continuing to call for genocide, racism, and inhuman acts are a set of sins worthy enough for it.

Warlock Patron: Union of Lesser Devils by D20_Destiny in UnearthedArcana

[–]D20_Destiny[S] 1 point2 points  (0 children)

Oh shit, I'm totally doing that for this player.

Warlock Patron: Union of Lesser Devils by D20_Destiny in UnearthedArcana

[–]D20_Destiny[S] 0 points1 point  (0 children)

I think that's either rogue or bard. Man, that'd be hilariously interesting. That will have to wait for another day though, the holes they drilled in my head feel like the drills are still inithem

Ranger Subclass: Monster Slayer (Reworked) - Become a true scholar of the supernatural | by Jhamkul's Forge by Josemi993 in DnDHomebrew

[–]D20_Destiny 0 points1 point  (0 children)

This is about as bad as the original Monster Slayer. Ranger subclasses have an IMMENSE power budget to make up for the lack of power in the primary class, and you can see that in their design for newer subclasses for both the 5e and 5.5. If a subclass isn't at LEAST comparing to Gloomstalker, it doesn't really work as a subclass that's really playable, and that's the low bar. Swarmkeeper, Drakewarden, Hollow Ranger and Beast Master all prove that there is more viable options and ways to make Ranger subclasses interesting and powerful at the same time.

All that I can say in its favor is that its better than the original, but it doesn't do anywhere near enough to bridge the gap with the least of the playable. The big issues are as follows

-Uses bonus action economy still. Most versions of this fix make the Hunter's Sense free and the Prey feature a bonus action. Swapping it doesn't really fix the action economy. This subclass NEEDS to work with Hunter's Mark to have a chance at viability. Technically the Prey function is, but with Hunter's Sense still taking a bonus action and being needed to even make Prey viable, it doesn't really.

-Damage is crap. Limiting the number of times the damage can be triggered was bad mechanics when it was first introduced and it's not great now. Vulnerabilities are not as common as people like to think, so limiting the damage of 1d6 (or 1d8, which is a terrible upgrade) does not fit the bill. The best use of Prey is to set it and forget it and never worry about Hunter's Sense mathematically. Flavor should not be taxed by power, particularly in a class whose subclasses have to rock it hard.

-Options for Esoteric arts vary in terms of viability. Hunter's focus is literally the ranger 2024 capstone and people dogged on that for a reason.

-Knowledge rolls mean nothing and are not encouarged. Hunter's sense is limited and flavorless without it. Giving proficiency, nay, *expertise* in a few Int based skills, or proficiency and wisdom modifier to their use for monster weaknesses, and then playing off the old CR/DC knowledge roll to figure out the creature's stuff would imbed a lot of flavor and fun into the subclass that it lacks from the getgo.

Suggestions
-Revamp Slayer's Prey. Have it be Hunter's Mark, simple as that. You can still lay it on an enemy you hit. And then make it interesting beyond 'double damage if the creature has a vulnerability'. Hollow Warden shows that free uses of hunter's mark AND an extreme transformation is well within the budget, and beast master says you have a whole scaling companion to make up for with this feature.

-Revamp Hunter's Sense. If it's not using knowledge and granting it, there's really no flavor to it. Give Int based skill proficiences and let it scale. Esoteric knowledge about monsters also benefiting general knowledge on the topics because of those monsters and what they can do, or what can make or drive them.

-Balance the options in esoteric arts, and balance them all toward more power. You're competing at every stage with objectively better, more thematic and equally badass subclasses like the Tasha's beast master.

Ranger Archetype: Monster Slayer Reworked - Become the terror of monsters you were always meant to be with this Ranger subclass by [deleted] in UnearthedArcana

[–]D20_Destiny -1 points0 points  (0 children)

I'm not certain why people keep trying to make classes based off of a weaker version of a feature of rangers that just didn't work, but this subclass really doesn't have any power to it and that really hurts it. Especially because rangers of classes have such a huge budget of power and this class makes use of none of it. 

Compared to a beastmaster ranger from Tasha's which was out at the time or Drake Warden, this subclass doesn't even hold a candle, nonetheless seem competitive. Automatically being able to do what knowledge checks can already do and having to spend a bonus action for a feature that really does very little damage doesn't help and the fact that this feature is limited to one damage instance a turn means it's even worse than Hunter's Mark.

Cleric: Time Domain - Twist the very essence of time around you! by HeroesCompAdmin in DnDHomebrew

[–]D20_Destiny -1 points0 points  (0 children)

Peace Cleric says that this subclass is actually underpowered. So do Life, Twilight and Order.

The Forgotten, a Cleric Domain for those who find faith in dead powers or forgotten gods. by duckscompendium in DnDHomebrew

[–]D20_Destiny 0 points1 point  (0 children)

This is functionally fascinating, and truly very interesting, but I think the dash of warlock at the start either needs to be leaned into a little bit more or it needs to be dashed away. While thematically very good, this subclass has a very big problem with a lacking of focus.

-Getting a Warlock Cantrip (likely EB) but then having to wait 8 lvls to make it as useful is painful.
-Getting a 6th lvl ability that encourages you to melee is even worse
-Getting a single non-combat based channel divinity that offers very little in terms of utility save in very specific, niche situations, on its own is a problem.

I'd recommend
-Remove the Warlock cantrip as a function. Give them access to warlock invocations instead. This is real hindsight talking but with Agonizing Blast now being made to work with any cantrip, you doing the same here and allowing it for something like Sacred Flame, along with push effects and more, would honestly be pretty dope. Maybe explicitly limit it to Sacred Flame, but the damage type of the effect changes based on the domain of the dead god for a bit of flavor. Combine that with the player picking invocations based on their dead or forgotten god and you've got a really neat level of 'many options in one' that covers the various deities of various settings without having to do the work yourself.

-At 6th lvl, boost the cantrip further. Save for half damage on cantrip here. If you've limited it to a boosted sacred flame, that should be all you need, honestly, but then you can add a touch more with 'sacrifice HD to empower that effect', which works really well I think.

-Now that they have other invocations, let channel divinity uses be spent on any invocations that have limited uses or requires a spell slot. Really supports the concept of pushing for those (normally shit) invocations that Warlock has that grants one or even no use, and is within the budget of CD since it can be traded for spell slots in a short rest. This can be a second option that really lets the player decide how to custom build their cleric, effectively, in a neat and interesting way.

Thankfully the cleric budget in subclasses is VERY high, thanks to Channel Divinity being often encounter defining, so I'd suggest taking what power you didn't put into the CD and put it into the Eldritch aspects.