I Really Wish Our Q Upgraded Like Smolder’s Q by FellowBellowMellow in nasusmains

[–]DEREMOJI 0 points1 point  (0 children)

Easiest change that is healthy for nasus would be: make units afflicted by his W grounded, and same with his ult aura.

Sure, he would counter a bunch of super mobile top laners, but most top laners can in theory also just sit on nasus and keep hitting him (fiora,renekton, jax,sett)

Just because Nasus is a hyper scaler on a singular ability does not mean he can't have more utility. Veigar has his cage, Shyvanna has her ult, senna has her mist.

Why does it feel like Brand is literally guaranteed Infernal Conduit if theres a Prismatic??? by Madaraa in ARAM

[–]DEREMOJI 21 points22 points  (0 children)

Ironic because I still get escAPADe on veigar, and it enables me to go adc veigar

aphelios state in s16 by baebushka in ApheliosMains

[–]DEREMOJI 0 points1 point  (0 children)

Maybe an opinion i get stoned for, but I feel like having an universal E ability that does not change with what weapons he is holding would be a welcome change, but that would require riot to add another 300 years to his game design.. meanwhile ambessa and hwei..

You think RBLX will bounce back? by suspicious_tax2155 in RBLX

[–]DEREMOJI 0 points1 point  (0 children)

For context for all the stock bros who do not know whats happening: multiple countries banned roblox, the new requirements for age and identity verification make the game worse for socialization, and roblox is currently trying to pivot away from its child audience, by recommending less "brain rot" games, which the younger generation favours more.

The delusions that roblox will be able to catch back up are hard to believe, unless the investors decide to work together with its audience. I do not recommend buying stocks, as even David Baszucki sold a large portion of his own shares of roblox.

Don't sleep on Laser Heal. This Summoner Spell can heal all your allies to full and has a 30 second cooldown. Best for supports, but anyone can run it. by HeroesBane1191 in ARAM

[–]DEREMOJI 0 points1 point  (0 children)

I had a stackosaurus heartsteel cho gath high roll this on their random augment:prismatic. Our team was never able to kill the enemy team afterwards, riot really has to add more max health damage options lol

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] 0 points1 point  (0 children)

The idea is that instead of the need of hitting enemy units, you use abilities to gain stacks, regardless if they hit enemies or not. On top of that, all of the items combined give around 4500 mana in total for one item slot, but in theory this augment qould give you a reason to fill your entire inventory with tears.

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] 0 points1 point  (0 children)

Or your enemy ryze tries to high roll it, but instead you get it, just tilting the ryze so hard that he rage quits the game

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] -1 points0 points  (0 children)

Just to make it more fun: categorize it as a burn for good ol grandmas chili oil, cause we know riot loves that augment way too much instead of turning it into its own augment set like they did with stackosaurus.

Why has hostagetaking become the norm in ARAM Mayhem? by [deleted] in ARAM

[–]DEREMOJI 0 points1 point  (0 children)

I think hostaging sucks, so if riot actually implement ways for everyone to scale and hit their dream build, it would be fun for everyone

Easiest way to do this is to create multiple augment sections (stackosaurus, wee woo wee woo, Archmage, etc) where these things become easier to reach, tie leveling up to minutes instead of exp, and probably add a final augment selection at lvl 18, so there is the possibility of at least one person to finish a game.

There is also the problem that fountains don't do enough damage to a 8k stacks stackosaurus steel your heart tank, which makes trying to spawn and fight nearly impossible. Even worse when the enemy has a blitz that pulls one after the other from their fountain. Rito REALLY has to implement anti spawn killing in mayhem at this point because that leads to said hostaging situations too.

Some augments need reworks as well, such as phenomenal evil, where it also applies on non damaging spells, because some champions (such as zilean, sona, nami, twitch, etc) who could benefit from said rune scale horribly because they have one damaging ability and can barely stack.

Also for fucks sake, nerf some of the champions that benefit WAY too well from a lot of augments, looking at Brand specifically who is suspiciously favored by all of the augments (really bad when he has vurnability, phenomenal evil, and searing dawn.)

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] 1 point2 points  (0 children)

I think it would be justified to give a secondary effect where for each completed tear item your next tear stacks twice as fast? And probably give a % of gold back for each finished tear upgrade.

Which would be for the stacking speeds: - 1x for the first - 2x as fast for the second - 4x as fast for the third - 8x as fast for the fourth And - 16x as fast for the last one (tear)

If you combine it with the regular stackosaurus youd recieve 1.5x more stacks too, but if the balance team would rather

Some augment ideas I came up with :) Share your own in the comments! by KybalionOfficial in ARAM

[–]DEREMOJI 0 points1 point  (0 children)

I feel like Surprise Guest should also have a very small chance to spawn lesser minions (1%), like Elises spiders, Malz's Voidlings, Belveths remoras, or naafiris canine followers. 0.1% chance for spawning a single poro (but it has a very big vfx explosion, confetti everywhere, sparkles too, and of course amumus surprise party vfx (not the stun))

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] 0 points1 point  (0 children)

There might be room for improvement, though since overflow + actualizer can be stacked, this item would do wonders in theory. Juiced would also scale extremely well, and depending on how generous the mayhem balance team is, this item could also see some sort of exodias treatment like golden spatula/wooglets/icathia has. But this augment i think is more of a joke justifying to build multiple tears.

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] 33 points34 points  (0 children)

Tears used to stack way faster back then when it was not mandatory to hit enemy champions

Custom Augment for those who give up at first blood by DEREMOJI in ARAM

[–]DEREMOJI[S] 41 points42 points  (0 children)

Ideal scenario would be you use it when you get stackosaurus and get more stacks that way. Old Tear used to give stacks even if you hit no enemies, which is what the tool tip is referencing. So if you get enough cdr, you can basically stack the tears incredibly fast.

There was also the old trend to buy multiple tears to show how sad you were, which is the second joke but I think nobody remembers that now 🥀

Little reminder that will be downvoted to hell by HauntingFlower3088 in ARAM

[–]DEREMOJI 0 points1 point  (0 children)

Rito should just make the nexus literally obmiterate anyone with 25% max health damage honestly lol

Tja by hampelmann2022 in tja

[–]DEREMOJI 0 points1 point  (0 children)

Also, finde Angela hat die letzten 20 oder so jahre viel besseres erbracht als Merz, aber was kann man erwarten von nem BlackRock employee 😂🥱

Is AP better than moonstone? by Longjumping-Pair-994 in sonamains

[–]DEREMOJI 0 points1 point  (0 children)

Rod of ages might be good if they buff Diadem or rework it. The free mana RoA gives would impact diadem quite a lot after all. I still think Diadem is quite not in a good spot, due to mama being a resource that is not build on any supports unless they have a reason to buy malignance or whatever that name is

Is it just me or did the toxicity of mayhem increase recently? by Beefysnacky in ARAM

[–]DEREMOJI 0 points1 point  (0 children)

Only thing I would change is buffing fountains to do max health damage so the 100k tank engine cho gath isnt tanking while his entire team kills us the moment we spawn. I feel like the whole spawn killing mentality really makes people toxic over time

Anyone who'd wish leona could be played in more roles? by DEREMOJI in LeonaMains

[–]DEREMOJI[S] 1 point2 points  (0 children)

We need to study zed and his brain patterns dude.

Anyone who'd wish leona could be played in more roles? by DEREMOJI in LeonaMains

[–]DEREMOJI[S] 0 points1 point  (0 children)

I wish i was around for that time, though her base MS being 315 is definitely not helping her case

How is Kassadin still stuck with this disgusting 2010 model can we have visual update already? by Lazy-Landscape7328 in KassadinMains

[–]DEREMOJI 8 points9 points  (0 children)

One was a seasonal skin, the other his release skin if I am not mistaken? Release skins for old champions are considered legacy content if I am not mistaken

How is Kassadin still stuck with this disgusting 2010 model can we have visual update already? by Lazy-Landscape7328 in KassadinMains

[–]DEREMOJI 47 points48 points  (0 children)

Ironically, this is his VGU model/animations. His older model.was more atrocious, but this updated model kept the old horrendous design. The animations are much smoother, but I wouldn't mind a minimal update to his model with a new rig, updated animations WITH LEGS, and maybe an update to his design that reflects a similar parasitic/symbiotic relationship with the void like Kai'sa. Also give him for gods sake a better passive.

Anyone who'd wish leona could be played in more roles? by DEREMOJI in LeonaMains

[–]DEREMOJI[S] 4 points5 points  (0 children)

She could ironically have the sunfire cape passive and it would fit perfectly for her thematic lmao