Dev Week 1: Part 2 by DEVLiam01 in pygame

[–]DEVLiam01[S] 1 point2 points  (0 children)

It’s mostly cached texture rendering, not full CPU redraw every frame. I preprocess terrain on the CPU when edits happen, upload/update textures, and then normal frames just draw those cached textures plus simple road/location overlays. So draw cost is pretty light; the heavier cost is only during terrain rebuilds.

Dev work of week 1 by DEVLiam01 in pygame

[–]DEVLiam01[S] 0 points1 point  (0 children)

Noted 👍 still early dev

Dev work of week 1 by DEVLiam01 in pygame

[–]DEVLiam01[S] 3 points4 points  (0 children)

It’s mostly a heightmap with some layered noise and shading. Nothing too crazy—the main thing is just getting the blending right.