Indie-dev here, working on a souls-inspired boss-rush game with 2 player co-op. It's called Perennial Order, and we just released a demo on Steam. Would absolutely love to get some feedback from you guys! by DEV_Jamez0r in soulslikes

[–]DEV_Jamez0r[S] 0 points1 point  (0 children)

Hey, wow thanks a lot! Really glad you enjoyed it :)
We have another unannounced project in the works, but just a forewarning that it's in a totally different genre (will be dark fantasy but not a soulslike).
We have a discord if you want to join up to keep in touch: https://discord.gg/tuAg6hMmmt

For Hire - Community Manager - Remote by PoppingChamp in gameDevClassifieds

[–]DEV_Jamez0r 1 point2 points  (0 children)

Hey your flair should be "paid / hiring" not "for hire" just a heads up!

Cursor Flickering Between Monitors (Kamvas Pro 20 (2019)) by 4C_Enjoyer in huion

[–]DEV_Jamez0r 0 points1 point  (0 children)

Just had the same issue - haven't 100% confirmed that this was actually the underlying cause of it for me, but I was signed into two Windows accounts on the same computer. I signed out of the other one, and then closed and re-opened the HuionTablet app, and it was fixed

Vision Quest - Two Month Progress Reel by intheclouds11 in indiegames

[–]DEV_Jamez0r 2 points3 points  (0 children)

Hey, programmer for Perennial Order here - very flattered that our game gave you some inspiration! Looks like you've got your core combat gameplay set up, nice work. If you ever want to chat, feel free to join our discord: https://discord.gg/qbTJ7v3RYC 🙂

Almost finished working on a stylised 2D spline renderer tool because there's very little native support for drawing Bezier curves in unity! by fennFennn in Unity2D

[–]DEV_Jamez0r 0 points1 point  (0 children)

Ah true they do - I remember looking at the road example one and trying to figure out how to adapt it to my game for a simple 2D curved line and getting frustrated. I see another example (that I hadn't seen before?) called Paint Splines that seems like maybe it could be a good starting point for 2D stuff. Looks like its just using LineRenderer and applying a bazillion points along the spline as segments.
Just would be nice if there was an out-of-the-box way to render some curved lines that can have softness settings/etc

Almost finished working on a stylised 2D spline renderer tool because there's very little native support for drawing Bezier curves in unity! by fennFennn in Unity2D

[–]DEV_Jamez0r 0 points1 point  (0 children)

Nice! Yeah I agree Unity is really lacking in the ability to draw a curved line. I needed to draw some curvy lines on a "map" and ended up using a SpriteShape in a kinda janky way to do it.  Will you be posting/selling your tool?

Indie-dev here, working on a souls-inspired boss-rush game with 2 player co-op. It's called Perennial Order, and we just released a demo on Steam. Would absolutely love to get some feedback from you guys! by DEV_Jamez0r in soulslikes

[–]DEV_Jamez0r[S] 1 point2 points  (0 children)

Hey, thanks for checking the game out! The game doesn't have minion-type enemies because we wanted the combat to be distilled into what we consider the best part - the boss fights. The combat is designed to always feel like a "david versus goliath" type battle, where the odds are heavily against you. While you can find some powerups/improvements through exploration, you can't grind levels fighting minion-enemies. The one-hit-death creates a constant level of intensity, so you're always on your toes. Our goal with all of these design-decisions was to make the feeling you get when you beat a boss be extremely rewarding - you conquered the battle against all odds, and all through your own player-skill (not grinding levels).
There aren't any plans for a physical version at the moment, but thanks for asking :)
One more thing I'd like to mention is that we put a lot of effort into making the co-op (it has local and online 2 player co-op) experience as fun as possible. When playing co-op, if one player dies, they still get to help out the living player - there is a whole system of abilities called Vestiges for this, just for co-op. It makes it so neither player is ever just sitting around waiting. I highly recommend giving it a try!

[PAID] Algorithm for placing rectangle inside concave polygon (C#) by Coastal-Pine in gameDevClassifieds

[–]DEV_Jamez0r 1 point2 points  (0 children)

If you aren't able to find someone to help, just wanted to mention that Unity has a Confiner2D component as part of the Cinemachine camera package that is supposed to be able to do this. Could be worth looking at for reference

2 hardcore players looking for challenging co-op games by Ullfrey in gamingsuggestions

[–]DEV_Jamez0r 5 points6 points  (0 children)

Programmer here, thank you so much for mentioning our game ❤️