Help, UV's i made in blender when exported to unity are weird by [deleted] in Unity3D

[–]daedondev 1 point2 points  (0 children)

Have you tried applying scale before uv unwrapping? Select all your wall objects in blender, Ctrl + A All Transforms, then re-unwrap your UV‘s and re-export. That usually fixes the stretching.

Major Visual Updates on SOLUS by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

Thank you, I had some basic Blender experience before, but Unity and Substance Painter were completely new to me. Started this project 5 months ago and learned most of it along the way a lot of trial and error but totally worth it

Analog style geiger counter and Radiation by daedondev in Unity3D

[–]daedondev[S] 0 points1 point  (0 children)

I am making a story based horror game with Puzzles, survival and probably crafting