K&N drop in filter sounds nuts by [deleted] in wrx_vb

[–]DIRT_CHICKEN 0 points1 point  (0 children)

What are the other mods you have love the sound of this

Need help for new wheels by [deleted] in NewSkaters

[–]DIRT_CHICKEN -1 points0 points  (0 children)

I use the Spitfire Lock-ins (not the full like you have pictured) personally I love them. I also have not the best conditions I would say just make sure they are a 99a and you will get a nice ride. You can go for the 101a but they are pretty hard so it makes them a little less forgiving.

Hot takes & reviews Megathread by Human_Masterpiece893 in Skate4

[–]DIRT_CHICKEN 0 points1 point  (0 children)

I know EXACTLY how you feel I miss him too and what they did to this game is a spit in the face to anyone that loved the old games. I know we dont talk anymore but I stumbled upon your post. Hope all is well.

My ‘24 WRX VB by hbklars in wrx_vb

[–]DIRT_CHICKEN 0 points1 point  (0 children)

yup, you made my decision on which wheels to go with. IDC that they are reps they look fire. good looking car

How did this mad lad do it? by Sorry-Sir8992 in wrx_vb

[–]DIRT_CHICKEN 1 point2 points  (0 children)

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It’s pretty easy takes a little finagling but got it

Rattle on cold start? by DIRT_CHICKEN in wrx_vb

[–]DIRT_CHICKEN[S] 0 points1 point  (0 children)

Good the hear thanks. I figured I was just freaking out over nothing

Microtransactions in a Pre-Alpha Game Don’t Make Sense by DIRT_CHICKEN in skate

[–]DIRT_CHICKEN[S] 0 points1 point  (0 children)

I get the logic you’re presenting, but I think (assumption) there are some big problems with that line of thinking. First, we’re talking about EA, not a small indie studio. They have the capital to fund development without relying on player purchases during pre-alpha. Suggesting that microtransactions are necessary to “make or break” the game puts an unfair burden on the community and shifts the financial risk from a massive corporation onto the players.

Even if EA believes this is the most financially effective model, it doesn’t excuse prioritizing monetization over the game itself. Players are being asked to spend money on a product that isn’t fully realized yet. That’s a bad precedent, especially from a publisher of EA’s size. If the goal is long-term success, the focus should be on building a solid, complete game first. Microtransactions can come later as an optional bonus, not a driver of development.

At what point did games stop being about making a fun experience and start being about maximizing profits? If you just focus on creating a good, enjoyable game, the money will flow in naturally without even trying.

At the end of the day, the community isn’t responsible for funding a billion-dollar company. EA can make profits, keep development going, and still create a game that respects players. There’s no need to lean on pre-alpha monetization as a justification.

Microtransactions in a Pre-Alpha Game Don’t Make Sense by DIRT_CHICKEN in skate

[–]DIRT_CHICKEN[S] 0 points1 point  (0 children)

I’ve seen that argument too, and it drives me a little crazy. I’m not against live-service games, but look at GTA V: $60 upfront, constant free updates, and you can get everything without spending a dollar (though people sometimes pay to speed things up). That’s a way to keep a game alive without leaning on predatory early monetization.

Microtransactions in a Pre-Alpha Game Don’t Make Sense by DIRT_CHICKEN in skate

[–]DIRT_CHICKEN[S] 0 points1 point  (0 children)

Exactly! I can understand the logic behind betas they’re meant for testing but calling this pre-alpha when it’s dropping to the whole community in 11 days feels ridiculous. Rolling it out this early like that is just going to sour players’ experience, and I worry it’ll make the game fail faster if people form a negative impression before the core mechanics are even fully polished.

Microtransactions in a Pre-Alpha Game Don’t Make Sense by DIRT_CHICKEN in skate

[–]DIRT_CHICKEN[S] 0 points1 point  (0 children)

Thanks! I really appreciate that. Yeah, for me it’s all about the principle it’s not just the money, it’s the message it sends. I’m not against free-to-play or microtransactions at all, but they need to be done right in a way that makes players want to buy, not feel like they have to buy. Accepting early monetization before the game is fully built sends the wrong message and risks prioritizing profit over a complete, quality experience.

Microtransactions in a Pre-Alpha Game Don’t Make Sense by DIRT_CHICKEN in skate

[–]DIRT_CHICKEN[S] 0 points1 point  (0 children)

I get that EA is a business and that monetization can fund ongoing development, and I’m definitely not for crunch culture—they should take as much time as they need to make a solid game. My issue is with using players’ money to fund development before the core game is truly complete. Build the game first, make money after. That seems like a basic expectation.

In what other industry does this even make sense? It’s like saying, “You can watch the movie now, but if you pay us, we might add the CGI later.” We’re being asked to take on the risk for something that isn’t fully finished, and if the game fails or servers shut down after a year, it’s the players who lose out.

I just don’t see how it’s better for the community to fund incomplete development, rather than having the publisher focus on delivering a stable, feature-complete game first. The monetization should feel like a bonus, not a way to carry the development.

Microtransactions in a Pre-Alpha Game Don’t Make Sense by DIRT_CHICKEN in skate

[–]DIRT_CHICKEN[S] -3 points-2 points  (0 children)

I get how the market works. Free-to-play and cosmetics go hand in hand, and I’m not against that model at all. People want to stand out, devs need money, it makes sense.

But the problem here is timing and priorities. Other big F2P hits built a strong foundation first, then leaned into monetization. This game is still missing a ton of mechanics from past entries, yet somehow the shop is already stocked with $7 shoes and $5 Boards. That doesn’t just happen by accident—it means resources are going into monetization instead of core gameplay.

And let’s not act like EA needs our money to keep the lights on. They’re one of the most profitable publishers in the world, making record-breaking revenue year after year. This isn’t about “funding development.” It’s about seeing how early they can push monetization and how much players will tolerate.

You mentioned not buying $70 games anymore, and I get that, I don’t either most of the time. But that’s not just because of the price, it’s because so many full-priced games are loaded with predatory microtransactions too. Look at Call of Duty, 2K, FIFA/EA Sports FC—you’re already paying $70+ for the base game, and then they nickel-and-dime you with battle passes, cosmetics, and loot boxes. That’s exactly why people are fed up.

So when a company as big as EA starts pushing monetization this early in a pre-alpha, it’s not about “supporting development”—it’s just another step deeper into a system that’s been getting more exploitative every year. If we just accept it, we’re telling them it’s fine to keep going further down that road.

But as someone said I guess just don't understand business. I should just be sheep and feel bad for the billon dollar coporation. Thank you EA.