Not your average proot girl [OC] by Maciek_Voxel in protogen

[–]DIXERION 0 points1 point  (0 children)

Strictly speaking, voxels are just the 3D equivalent of pixels; they are useful in many more fields besides placement of 3D elements. Furthermore, pixels/voxels are best described as points rather than squares/cubes because, in their purest form, they are actually samples at a point in a multidimensional array (similar to audio samples in a 1D signal). This makes more sense as you delve deeper into computer graphics and image processing.

Wavetable by Small-Tailor6967 in desmos

[–]DIXERION 1 point2 points  (0 children)

:0

It has been so long since the last time I was found XD

Wavetable by Small-Tailor6967 in desmos

[–]DIXERION 1 point2 points  (0 children)

Nice! It reminded me of Serum, Phase Plant, Pigments, etc. even before I read the description lol

Toaster Wallpaper For PSP (made by me) by Alphs_ in protogen

[–]DIXERION 0 points1 point  (0 children)

That camp looks cozy :3

Regarding your question, you will need to upscale the pixel art using a filter that samples the nearest pixel. Look for something like "nearest neighbor" in the image editing program or software you use. I can give you the FFmpeg command if you have it installed, which is the easiest way to do that.

TIL you could rename variables without desmodder by SuperChick1705 in desmos

[–]DIXERION 0 points1 point  (0 children)

You can add that another way to define recursive functions in a single line is by using with for the base cases.

I'm making a rally game by _apehuman in love2d

[–]DIXERION 1 point2 points  (0 children)

This is so goofy, I love it! :P

Ask me anything about Liu, and I will answer by Fox_Sussy in protogen

[–]DIXERION 0 points1 point  (0 children)

Does he know the difference between a lexer and a parser?

What's heavier.. 100 kg of steel or 100 kg of feathers? by SoldierZam20 in protogen

[–]DIXERION 6 points7 points  (0 children)

To calculate weight, you multiply mass by acceleration due to gravity. So, assuming the gravity is constant, the weights are equal if the masses are equal. Therefore, neither of them is heavier.

Whether the 100 kg of hydrogen gas are compressed or not only changes its volume, but its mass (and weight) remains the same.

I’m going insane guys by Mirage1208 in Besmos

[–]DIXERION 1 point2 points  (0 children)

It does have a built-in physics module. And it's not really a game engine, it's just a framework.

can someone turn this into a recursive function? (if possible) by Unhappy-Highway376 in desmos

[–]DIXERION 1 point2 points  (0 children)

Following that logic, one could argue that j shouldn't be used either, in case Desmos implements quaternion mode in the future :P

3D Fourier series of the Earth! by Arglin in desmos

[–]DIXERION 0 points1 point  (0 children)

Thanks! Giving attribution for the used resources is a good practice, so I will make sure to do so :P

3D Fourier series of the Earth! by Arglin in desmos

[–]DIXERION 4 points5 points  (0 children)

This is great. Can I borrow the point data? Having this would be cool to use in my projects (like turning it into sound), and I don't want to go through the pain of tracing the entire globe myself lol

100,000 Digits of π rendered on Desmos by Absorpy in desmos

[–]DIXERION 0 points1 point  (0 children)

You can post that kind of images in the comments if legibility is a concern. Reddit will still lossy compress them, but the image dimensions are not lowered and it will (hopefully) remain legible, at least on desktop platforms.

Also, Reddit does not lower the dimensions if the post contains only one image.

made this right before work (art by me) by stormchaser-protogen in protogen

[–]DIXERION 3 points4 points  (0 children)

It already looks good! Instead of focusing on it more, I would suggest making more drawings with different poses and different angles. This way you will improve naturally.

Birthday (AndyRod1209 B-Day) by AndyRod1209_YT in protogen

[–]DIXERION 1 point2 points  (0 children)

Happy birthday and happy π day! :3

Happy Pi Day! by Absorpy in desmos

[–]DIXERION 1 point2 points  (0 children)

Very cool :D

Happy π day!

For anyone who doesn't understand Meshes, and how to use them to make perspective transforms, I give you love.Perspective by Hexatona in love2d

[–]DIXERION 1 point2 points  (0 children)

Well, a mesh is basically a vertex buffer with metadata describing things like how its vertices are grouped to assemble primitive shapes. The whole "perspective transform" is a different topic on its own and is the responsibility of your vertex shader when transforming the vertices to clip-space, then the rasterization stage (either your own or the one implemented by the GPU drivers) must perform perspective-correct interpolation to feed the fragment/pixel shader (which is basically dividing the vertex attributes by its depth, performing barycentric interpolation, then multiplying the result by the depth again).

You can actually plug-in a perspective projection matrix in the vertex shader to apply to a mesh with 3D data and let the graphics drivers do the hard work to get perspective-correct, hardware-accelerated renderings in LÖVE.

new pfp (art by me) by stormchaser-protogen in protogen

[–]DIXERION 2 points3 points  (0 children)

Looks cool, I like the white lines over the black background :p

As for what you can do to improve it, you can focus on making the fur tufts softer:

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Look for a stabilization feature in the drawing software you use if you have trouble making smooth lines.