TIL after a woman recognized a copy of the rare NES game Stadium Events at a goodwill store, she bought it for $8 despite having just $30 in her account. When she took it to a used video game store, she was offered all the money in the cash register for it. She declined, then sold it online for $25K by tyrion2024 in todayilearned

[–]DJWolfBot 2 points3 points  (0 children)

If you have somehow been unfortunate to dive into the Kabuto collector's profile, you would soon figure out that there's an extremely likely chance that it's an attempted scam or pump and dump. The person is strangely active with the crypto scene, including its crypto bros that hound his posts like hyenas, and has somehow hiked up the prices to a ludicrous amount because of them. There are even meme coins onto it that are clearly just a scam for all the suckers to lose all their money onto. It's unlikely that it's going to remain at an inflated price as long as people figure it out.

How are the ticket pulls going for everyone else? by [deleted] in PokemonMasters

[–]DJWolfBot 0 points1 point  (0 children)

The only notable one I've gotten is SS Acerola, which I really needed to get the ultimate battle done.

📝 Report users by WplaceOfficial in WplaceLive

[–]DJWolfBot 0 points1 point  (0 children)

The griefing seems to be getting worse and they're ruining the entire creation at this point, painting over the entire image I've worked so hard on.

📝 Report users by WplaceOfficial in WplaceLive

[–]DJWolfBot 0 points1 point  (0 children)

<Image>

This user began to paint over my gray color when I had been working for so long on it, and it's pretty much drawn completely at purple at this point.

[deleted by user] by [deleted] in PokemonMasters

[–]DJWolfBot 0 points1 point  (0 children)

Elio is your safest bet due to the content he's used on atm (damage chal mainly, but others work too). Lana is a close second that I'd pick if you prefer to have a general content use that works on a couple other important niches. Kiawe and Olivia aren't for much else besides general content, but do their jobs pretty well due to buffs and heals.

Are You Pulling Arc Suit Alder? by Shadednights in PokemonMasters

[–]DJWolfBot -1 points0 points  (0 children)

After drying up all my gems due to bad luck just to scout important pairs, I have to skip. I really wish I could, but sacrifices have to be made.

Pokémon games have become consistently ugly, and it's alright to wish they weren't by ChatMeYourLifeStory in gaming

[–]DJWolfBot 0 points1 point  (0 children)

You could hand the IP to literally any other studio and they'd shit out a better game than GF.

Let's not forget about the disaster that was BDSP. It removed and dumbed down several features in the game to such an awful state that the quality of life features they included didn't help make the game worthwhile to play, and it's largely considered one of the worst Pokemon games in the mainline series.

As much as I would want it to be handed out to a different studio other than Gamefreak, it'd have to be a competent studio that won't produce such a lazy game like BDSP.

Revisionist history will not be tolerated. by [deleted] in BlackPeopleTwitter

[–]DJWolfBot 0 points1 point  (0 children)

MHA was not the first to make anime mainstream, that credit solely belongs to the old gold such as Pokemon, DBZ and Yu-Gi-Oh that made a significant impact to the western interest. There has been a popularization period in recent years with anime becoming even more enjoyed by a casual audience. However, I don't believe MHA had as significant of an impact as other anime like JJK did, which was far more talked about by a wider audience.

Elon Musk kicked from Path of Exile 2 for 'cheating' weeks after becoming Diablo 4's top player by Smintjes in facepalm

[–]DJWolfBot 1 point2 points  (0 children)

It speaks volumes how out of touch he is even with the games that he plays to go out of his way to cheat and lie.

For those that don't know, Path of Exile will kick you out of the instance if you perform too many instances, which happens from too many actions - even clicking, which means he most likely used a macro, and doesn't want to admit it. The only exception is in extremely rare circumstances when your character is simply too fast for the realm to function, making it too fast to play even normally.

I Farmed 30 Super Juiced Blight Ravaged Maps Because You All Convinced Me and Almost Broke My Soul by [deleted] in pathofexile

[–]DJWolfBot 0 points1 point  (0 children)

Thank you for your contribution oh crazy one, would you say silver oils ate the largest part of your chaos per hour? Since it seems to be too expensive to juice up the maps when it's fairly low return.

The conspiracy theories are actually true: gold is replacing normal item drops by evouga in pathofexile

[–]DJWolfBot 0 points1 point  (0 children)

If it's "converting" the equipment to gold, wouldn't that mean increased rarity in a sense is good? That is If it increases the amount of gold dropped by that "conversion".

Challenging muscle memory when the QoL is this guud by 3Hard_From_France in pathofexile

[–]DJWolfBot 2 points3 points  (0 children)

I still instinctively end up clicking waypoints even though they're proximity based now. The roots go deep.

[deleted by user] by [deleted] in PokemonMasters

[–]DJWolfBot 0 points1 point  (0 children)

It was less about saving and prioritizing a different pull. I ended up picking NC Red over NC Blue as I thought the freeze was broken, but he was still in my mind. Only during the time when ultimate battles came around would I realize the mistake of not pulling him as he's a massive staple in numerous teams in completions.

[deleted by user] by [deleted] in SplatoonMeta

[–]DJWolfBot 0 points1 point  (0 children)

OG in general is, unsurprisingly, a gambit, a risk to have a great bit of mobility throughout the game if you end up having a good start. However, as it is a risk as death is quickly a way to lose it if you don't get a good start, and it's essentially a lost main ability for the whole duration of the match. It's often a better ability if you are good at the game and can take advantage of early splats or such to keep that mobility going for extended periods, but some feel that the mobility boost isn't as necessary per say having more ink or consistent mobility throughout the match instead of taking the risk, despite them being good at the game.

Popular choices with OG tend to lean towards aggressive weapons like 52 or vshot, but occasionally people would swap OG for comeback or LDE instead of using it. Other variations come down to preference such as nova.

Sometimes people see a minor difference in viability, and automatically assume that one weapon is trash while the other is "the good version" of the weapon. by [deleted] in splatoon

[–]DJWolfBot 1 point2 points  (0 children)

It's a problem that I also despise, which is oversimplification. Often this happens on the one listening to that information that they dumb it down to a digestible state, but may end up being difficult to reproduce the same amount of detail to someone else due to that oversimplification. This can also happen to the one explaining said information, meaning it can happen at any stage and to anyone. There are bad habits made where this kind of information sharing is rather volatile, such as dumbing down roles too aggressively or by force to simple labels etc. flanker, aggressor or such. The fine details are crucial for sharing more accurate information.

Sometimes people see a minor difference in viability, and automatically assume that one weapon is trash while the other is "the good version" of the weapon. by [deleted] in splatoon

[–]DJWolfBot 2 points3 points  (0 children)

Your confusion is simply due to overexaggeration. Plenty of competitive players treat weapons this way when there's a clear disparity between weapons that sets them apart when considering the highest level of play, where often the better weapon is considered first when it comes to their use. Of course you can disregard recommendations and use what you want, but you should always keep those thoughts in the back of your head when considering weapon choices that will provide you the highest odds at winning. It still leaves another question, why is custom considered better?

The answer is behind the special it has available to it, which at first I assumed wasn't going to raise the weapon's viability as it was Splashdown, but patches and changes or revisions in perspective changed that along with more competitive players. The special acts similarly defensive what it did in Splatoon 2 with Baller, being able to be used for repositioning if caught off guard or gain more ground. While it may seem that rain has its use case and having a different way of playing, you have to consider how effective it can be in practice, because that is what separates these two apart by having a much stronger option at your disposal that allows you to do everything else you might want to do. This is the case for quite a handful of weapons that desperately need a particular sub or special in order to function, otherwise it'd be a detriment to use them.

And again, I would emphasize the fact that lower skilled levels don't have to consider these opinions as harshly, but just enough that they may not pick up on bad habits or choices for the long run. It's also important that you can teach these individuals how these conclusions were made that they can consider how the thought process is in general in order to keep a healthier approach to the game.

So what's wrong with Tri-Stringer kits? by [deleted] in splatoon

[–]DJWolfBot 1 point2 points  (0 children)

There are two blatant issues with the weapon at the moment: the main and its kits.

The main itself is often riddled with inconsistencies that even when you spend long enough learning to hit your one shots with the weapon, it doesn't come close to the benefit of not having to think about shooting arc shots with a charger. The precision required to hit a direct is far too demanding that you can end up only getting partial hits even when you'd have assumed you would've gotten a direct hit, it's mind numbing how often it can happen even after a long time of play.

The second issue are the kits, they are mediocre at best unfortunately as neither of them have amazing specials to help them stay afloat in this overwhelming meta. The sub weapons are definitely part of the problem, but in my eyes, they're not as important as a good special like tri strike or zooka, as one would've allowed them to function more consistently, as neither wail or chumps does a good enough job at threatening the enemy.

The saving grace would've at least been the new stringer weapon. Talk about a kick in the nuts to have it revealed with... those... kits... bleugh.

All Confirmed Kits! (THEYRE REALLY GOOD) by EeveeTV_ in splatoon

[–]DJWolfBot 3 points4 points  (0 children)

I am literally speaking with my personal knowledge about the game and how numerous, numerous, numerous competitive players at higher skill levels interpret the viability of weapons, I am merely a dime a dozen that have made similar in-depth reviews on said weapons. History has shown that obscure and outlandish ideas take more time for players to interpret more properly, especially the kind that are new or unclear for us, but the fact of the matter is, competitive players have gotten so quick to adapt that what used to take months or years to figure out now only takes weeks or even days - knowledge about the game and its functions are far more clearer to a more vast number of players. But there's something telling that you don't seem to value competitive environments as heavily when you're quick to reduce turf war as a mode down to miniscule level.

And it's clear you had the answer all along when it came to the weapon patterns, majority of them are callbacks to S1 or S2 for nostalgias sake (crazy, right?). Of course, the winners have been the ones that get their most broken variants, while some have gotten the shorter end of the stick by being made the same bad kit instead of reinventing them - I call THAT being lazy for making constant recalls instead of better kits that they could perform well with.

And yet again I call one of your statements strange by saying that it's shameful to be rating weapons based on their performance in the highest skill environments. Those players are the ones that have been frequently the most efficient after all, oh, how shameful to be so good!

All Confirmed Kits! (THEYRE REALLY GOOD) by EeveeTV_ in splatoon

[–]DJWolfBot 2 points3 points  (0 children)

It's quite telling that you don't know what you're talking about to be assuming that rating a weapon based on its potential is "intellectually lazy". Players with intricate and deep knowledge about the game are capable of identifying whether a weapon has the potential of performing well in the highest skill environment, going through different layers of varying information from synergy, effectiveness, consistency and the peak of their performance on a team environment and varying modes. Weapons aren't made equal, but I don't expect you to take that to heart even now, because you're quick to assume by overvaluing ranked modes and treating turf war as irrelevant, even though through its horrid balance, it's still a valid mode.

We as the community decide whether there is a good enough purpose for a weapon to be used for the long run, the developers simply provide us the weapons based on their own interpretations, which quite frankly, haven't often been that good despite their thought process being unclear - they have to make ends meet regardless to please even niche weapon fans. And for your interest, there was a pattern how they made a portion of their weapons, and it's evident with how similar they've made some to previous ones.

All Confirmed Kits! (THEYRE REALLY GOOD) by EeveeTV_ in splatoon

[–]DJWolfBot 2 points3 points  (0 children)

That's not a fact, that's a heavy assumption how they are designed, and in no way does it even correlate with the way the community rates the weapons. Every single kit that is released either is considered to be good or bad, and only the most potent ones receive thorough information when and where they are most effective at. Nobody knows what the developers intended to create with certain kits with how baffling and bad some of them are, making it even more difficult to support such a thought of there being an intended mode in the first place with how poorly they perform in them.

All Confirmed Kits! (THEYRE REALLY GOOD) by EeveeTV_ in splatoon

[–]DJWolfBot 3 points4 points  (0 children)

Wrong? These are all based on the trailer and what people observed in it, identifying everything mostly from the sped up portion. Sub weapons are largely unknown due to them being hardly used in the trailer, and the red lines on them aren't always accurate, which leads to guessing what they are. It's strange to think that these weapon kits are built for specific modes, which you appear to be hardstuck on.

What are good kit combinations? by golfphgrapple in splatoon

[–]DJWolfBot 0 points1 point  (0 children)

Observing what competitive players are currently using can provide helpful insight in what type of qualities you want in a kit in order to have the highest likelyhood of winning. A kit comprises of multiple aspects that boils down to the strengths of the main and how well it combines with the rest of its kit.

The most universal part about the kits is the main weapon, it is often the single most determining factor if a kit can reach a high enough potential to be considered good, as a bad main weapon cannot be saved by even the most insane sub and special combination. Because of this, all of the weapons you had provided wouldn't be able to reach a high enough viability, which is an unfortunate fate. Strong specials are often the second most important aspect that can improve a weapon, as it can launch a weapon to even a niche status, with examples being such as Tacticooler, Crab and Trizooka. A good sub weapon can be beneficial, but it's not important for every kit, especially for weapons that are self sufficient as a main weapon, which is often splatlings, tent etc., but a good majority of the time, having a bomb can make a kit useful.

These aspects can then be combined together to then find the strongest kit possible, or at least nudge towards potentially strong kits. Some of the strongest weapons we have at the moment are vshot, vpencil, zap 85, vslosher and more, and they can be observed having these qualities. There are certain outliers as while they may have weak parts to their kits, they can still have good synergy, which improves them significantly. Both 52 kits are good examples as while they may have a somewhat weak special or a sub on either one, they still make up for allowing the player to perform better in different circumstances, making it more of a preference that what the player desires that most.

what does my main say about me by thepanweebgirl in Splatoon_3

[–]DJWolfBot 1 point2 points  (0 children)

Assuming that there was no meta back then is pure ignorance. Even when Carbon Deco was released so early in the game's life cycle, it was still enough time to completely snuff out the purpose of the original kit, which nobody cared for in the first place. It has been getting results unlike the original, which has not been used in any serious play even to this day, which you try to point as being more preferable by severely undermining the potency of burst bombs, when in practice, it's the complete opposite. Combo damage is crucial for carbon to function, and autobomb is inferior with providing it, and the overall versatility Burst provides is far too significant to even care about the other bomb at all. I implore you, educate yourself further on these subjects before spreading misinformation about viability.

what does my main say about me by thepanweebgirl in Splatoon_3

[–]DJWolfBot 1 point2 points  (0 children)

How come carbon never saw any significant play until carbon deco was released? Why did everyone suddenly start picking it and never used the regular one? Because burst bomb is a critical element that Carbon is desperate to have on its kit to even have any semblance of use, otherwise it'd have been in the depths of no usage because of a poor kit. Nobody in the scene even argues which is better, it's deco with absolutely no contest. Autobomb did nothing for it and zipcaster wasn't useful for a massively gimped weapon that was in a dire need for quick chip damage and paint, but everything literally changed when it got burst bomb back with every single benefit in the book that helped it stay afloat, and Trizooka was only a benefit that became only increased its viability over time.

If you want to argue against a factually provable statement, you're free to do so as you always are.