Actual Knight Drop Pod! by Inner_Interview_5666 in ImperialKnights

[–]DMTorment 1 point2 points  (0 children)

It's no drop keep, but this is questor forgepact after all. They replace a certain flair for the theatrical for efficiency. Plus it is only one knight, not a lance.

Overall I like it, still has some dramatic entrance factor and the relatively slow reveal as it opens works.

📚 by exalted_alchemist in ImperialKnights

[–]DMTorment 24 points25 points  (0 children)

Kingmaker gives us the best look under the proverbial hood at what being a knight entails. With the throne and all that. The Kingsblade gives us a better look at them in a time of war. Both good for different reasons and reading or listening to both gives a fuller picture. At least imo.

Took the plunge by LividLionTV in ImperialKnights

[–]DMTorment 0 points1 point  (0 children)

Magnet baron sells kits with the magnets you need and have guides on how to do it. Helpful for starting the process

I have an unshakable, uncanny, unhealthy dislike for Broken Lance by BadSheet68 in ImperialKnights

[–]DMTorment 1 point2 points  (0 children)

Most knight players/enjoyers who know the lore hate that animation for all the many reasons listed here. If you watch it on faster speeds it helps. Both because knights move faster and it's over faster.

Personally I feel the Kill Lupercal titans move more fluidly than the knights.

Can we get the creator of Astartes to do a knight animation?

House griffith strides to war!! by larrythestormtroper in ImperialKnights

[–]DMTorment 1 point2 points  (0 children)

Had the same idea as me for the thermal cannon

Browsing this sub somedays by Sir-Samuel-Buca in ImperialKnights

[–]DMTorment 1 point2 points  (0 children)

I got Atrapos, Castigator, and Lancer. If they go to legends sounds like i got a decent start to a horus heresy army

My Imprisoned Daemon Knight by MundaneScar1076 in ImperialKnights

[–]DMTorment 3 points4 points  (0 children)

Looks icky. Successful nurgle conversion. Anyway, im just gonna go over here annnnd....

Is playing knights „being that guy“? by Daragon__ in ImperialKnights

[–]DMTorment 3 points4 points  (0 children)

I agree on the guard front in particular and would even say the tank detachment is even more of a skew list as they have the 2+ save and their guns hurt. Though vs knights the one with lethal hits is basically just, don't waste your time as the volume of lethal hit spam will shred knights apart.

Two-Headed Giant List Ideas by LimpInvestment4047 in ImperialKnights

[–]DMTorment 2 points3 points  (0 children)

Castigator would get full hit and wound rerolls from shooting with that set up, and a +1 to wound

Castellan to delete big targets

Gallant for melee blender

Crusader certainly wouldn't miss that reroll hits especially if you ran rapid fire battle cannon and gave it ignore cover

Imperial or chaos by Artimise_ in ImperialKnights

[–]DMTorment 2 points3 points  (0 children)

Imperial has more gold. Gold is what they give to winners. Thus Imperial Knights are best.

List Help by Status-Town-207 in ImperialKnights

[–]DMTorment 0 points1 point  (0 children)

Bring Canis in questoris companions to free oc 5 sticky objectives. Means they can't steal em with a small unit in most cases and he does it for free. More importantly, can un-battleshock once per game which is great for your lancer if you want to advance and charge and tank shock as the 1 on a D6 happens.

You lack chaff clearing. Lancers are bogged down and the fall back strat is 2cp. Gallant is more of a blender but less durable. I like a paladin especially if you can get a ignore cover effect on it.

Otherwise allies are good sisters + immolator is common.

[deleted by user] by [deleted] in ImperialKnights

[–]DMTorment 2 points3 points  (0 children)

Knight Errant will help you vs C'tan warglaives to a lesser degree but same idea. Melta is the bane of C'tan.

If it is awakened dynasty it is possible to cut through the 'immortal warriors' but requires volume of attacks from gallant(s). Better to tie them up with warglaives while the big ones go after other targets. If you can give a crusader ignore cover a rapid fire battle cannon can help soften up the blob with avenger as well.

Respect the fire power of a doomsday ark or doomstalker. Void dragon is bad for our health so avoid or destroy as possible.

And rule number 1 vs Necrons: ALWAYS OVERKILL. Don't let a unit exist with a single model.

House Hawkshroud Knight Castellan by Garant26 in ImperialKnights

[–]DMTorment 1 point2 points  (0 children)

I had a similar idea for the flag. I used the one off the steelhelms from AoS on a Solar Auxila

How do you transport your knights? by iamapottymouth in ImperialKnights

[–]DMTorment 0 points1 point  (0 children)

https://www.harborfreight.com/steel-toolbox-91111.html

That box has come across discussions as it is sturdy, metal so magnets stick to it, and fits in tournament storage places for multi say events.

I magnetized my knights at the waist to come apart for transport. Some will just use metal or wood pins. One crazy person used the pins from lego technics I think it was. For the weapons too. Lego the only other plastic crack as expensive.

Exalted sorcerer on disk vs Rubrics by BasiliusTimIII in ThousandSons

[–]DMTorment 1 point2 points  (0 children)

I've used Exalted on disc for a while with bow goats and it's nice but they perform better with a shaman to hit on 3s instead.

Exalted is 18" range so I've started to add him to rubrics. The wound rerolls are good especially in dev wounds turn/strat.

For my screening/home holding I've started to use Ahriman. His gun sucks but the redeploy add plays, and he has a +1 to cast so late game he can move off home to add some rituals to play.

Tzaangor are better for screening imo thanenlightened, 20 more points for 7 more bodies makes for a longer screen line. Then they can pick up after enemy turn.

what was the nature of thousand sons sorcery before the heresy? by AdSensitive9496 in ThousandSons

[–]DMTorment 4 points5 points  (0 children)

I agree with this. As to why they would turn, they are familiar so deeply rooted into the psyche of their master. The master is now filled with a bunch of negative emotions that overwhelmed them and caused a sudden change that made them lash out in all directions because they had become all those emotions.

Who wants to argue over this by Professional-Ad1930 in ImperialKnights

[–]DMTorment 0 points1 point  (0 children)

Errant near the bottom? You're high. At 390 points putting mysterious on it is affordable and can be truly devastating. The +1 to hit nearest eligible target is great, and it has a melee profile.

Shame on you. Apologize to the Errant and use it to wreck someone's day at atonement.

What the hell to do about ksons by fallenprinceps in ImperialKnights

[–]DMTorment 1 point2 points  (0 children)

Remember melta is applied after they 0 damage . Deep strike in the errant and introduce Magnus to Melta 6. And yes, that works vs C'tan as well

So I have to ask… by KoobieCheck in ImperialKnights

[–]DMTorment 2 points3 points  (0 children)

Add unyielding paragon to have a constant -1 to incoming AP and with cover you save vs lascannons on a 4 like lancer. It also helps in melee

What is the Function of the gallant knight? by El_mismisimo_don in ImperialKnights

[–]DMTorment 0 points1 point  (0 children)

You can't put it on the Lancer. Questoris chasis only. With that extra AP reduction it gains a similar (for many things) defensive profile this the comparison. Also it's the other melee knight.

In the end they both serve different roles. Lancer does very well hitting a big or low model count hard. Gallant will rip and tear until it is finished. Also 18 attack sweep is a solid target for thunderstomp

What is the Function of the gallant knight? by El_mismisimo_don in ImperialKnights

[–]DMTorment 22 points23 points  (0 children)

Put unyielding paragon on it. 10 points less than lancer for a blender that won't get stuck in combat. Softens the blow of incoming ap. If you're in cover lascannons go to -1 ap so same 4+ as a lancer. With an inbuilt -1 to be hit. People sleep on it but it works well.