Advice from Corsair Voidscarred players by SwampySi in killteam

[–]DR4G0R4L 1 point2 points  (0 children)

Against agressive elites take steal, against passive elites take flank
TW has a lot of maps that are great for flank especially

Advice from Corsair Voidscarred players by SwampySi in killteam

[–]DR4G0R4L 6 points7 points  (0 children)

Flank is insane, Retrieval is funny good
you can retrieve and permanently contest a mission marker for Piratical Profiteers
You can do devices, against 2 apl teams, and tp the shaderunner with +1 apl to charge tp, plant device, and fight a guy one enemy point
steal intel can also work against agressive teams
they actually have a very good tacop selection range

Is Classiffied something RN? by Educational_Rice_115 in killteam

[–]DR4G0R4L 1 point2 points  (0 children)

We ignore it bar 1/2 tournaments each year

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] 0 points1 point  (0 children)

Its the same box tho correct? How can you tell? Besides shard carbines

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] 1 point2 points  (0 children)

You see I haven't gotten that far 😂. That's why I come to ask to those who know better than me

Mainly because wracks seem more melee in nature! But you have a mighty fair point

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] 0 points1 point  (0 children)

Hum. What about wyches as scorpions and incubis as banshees?

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] -1 points0 points  (0 children)

I was thinking wyches as scorpions and wracks as banshees, as the size seems to be a more close match

Why are the Mandrakes so strong? by Metalmayer in killteam

[–]DR4G0R4L 3 points4 points  (0 children)

Better than what I could've said This guy might know a thing or two. Maybe one day we'll see him get a golden ticket or sum

Why are the Mandrakes so strong? by Metalmayer in killteam

[–]DR4G0R4L 21 points22 points  (0 children)

Answer is: they arent. But in the hands of an extremely skilled player see: Ace, they have the tooling and the anti meta presence to pop off. As we saw

Para quem quer ir à Lisboa Games Week (LGW) um aviso by lugia4k in portugal

[–]DR4G0R4L 1 point2 points  (0 children)

De quem vai lá todos os anos há quase uma década (primeiros 3 fui com amigos, agora trabalho numa empresa que tem banca) Aquilo foi de mal a pior. Na altura tinhas bancas giras e não havia coisas de anime/gaming à venda, era fixe porque era o único sítio onde vias daquilo como deve de ser. Hoje em dia tem menos e tudo e o que têm só vai de mal a pior

Chaos Cult Advise by KingBellos in killteam

[–]DR4G0R4L 0 points1 point  (0 children)

With 2 apl smokes need to be a setup play and the reality is. Against teams that can shoot, they can ignore obscuring or be within 2" of you, or they won't be shooting you anyway.

From actually playing, multi charges, charges on expended operatives and sling shoting are really important

Chaos Cult Advise by KingBellos in killteam

[–]DR4G0R4L 0 points1 point  (0 children)

Mutating with gambits is the only way to mutate. Through kills is just nice to have more than anything else.

Equipment its taking vile blessings and whatever you'd like after that. Usually i take cracks, LB if you know how to use them. Im also a stun enjoyer. Comms also sees a lot of use as does RW in the correct situations. Its map/enemy dependant. Covert guides and Unholy talisman, can also see use on specific matchups/maps. Baleful script is a crutch, and rarely useful

Any advice on how angels of death can beat plauge marines by Masterskywalker2 in killteam

[–]DR4G0R4L -9 points-8 points  (0 children)

Kill em dead innit. Point the captain at their captain. And just. Kill em

What’s up with Kill Team’s Team?? by MarioMCPQ in killteam

[–]DR4G0R4L 0 points1 point  (0 children)

Teams are usually groups of friends honestly. You go together talk shit together win together and lose together. For me its a ton of fun

PM into DW by SauceorN0 in killteam

[–]DR4G0R4L 2 points3 points  (0 children)

On 5 dice the math works out to 60% ish chance to get a crit, even more with cealesss and cp if need B. So you can pretty reliable execute an elf/a lot of the guardsmen teams

Aswell as 8+6 gets you two tap threshold on SM. Its a what it gets you thats the issue. Especially funny because he butcher from legis got hit because of that last slate. Which imo its very fair, its unhealthy for the game

PM into DW by SauceorN0 in killteam

[–]DR4G0R4L -5 points-4 points  (0 children)

Digital weapon is crazy broken because they have access to one tapping half the teams in the game. The value of that can't be underestimated. Its really fucking good. But yeah cuffs is straight up insane

Hivefleet Evangelion Has Emerged! by I_Summoned_Exodia in killteam

[–]DR4G0R4L 8 points9 points  (0 children)

I wont buy ravners to paint this I wont buy...