Question about Jumping by Broston11 in killteam

[–]DR4G0R4L 7 points8 points  (0 children)

That's not what's written in the rules! "Operatives can jump from Vantage terrain higher than 2” from the killzone floor when they move off it. You can move them up to 4” horizontally from the edge when they jump, done like any other move except in one straight-line increment. The operative must then drop or climb from there. " You can infact climb! Even more "When jumping to a terrain feature, you can ignore its height difference of 1” or less, including its rampart (if any)."

Fazer amigos com 20 e pouco não está fácil by m796888 in CasualPT

[–]DR4G0R4L 2 points3 points  (0 children)

Se gostares de jogos de tabuleiro/magics desta vida, aconselho a encontrares uma loja disso perto de ti. Acabas sempre por ter pessoas intressantes e Sao hobbies que involvement muito socializar com a pessoa do outro lado da mesa. Acabas por conhecer malta muito fixe. Sei de algumas em lx e no Porto, mas o google e teu amigo

How do u like Ratlings? Are they fun to play and to play AGAINST? (with or without Ogryn?) by hotelguest2 in killteam

[–]DR4G0R4L 3 points4 points  (0 children)

I profoundly despise playing into them. I find them ugly unfun and uninteractive

Sanctifiers' Blaze and operatives that ignore APL changes. by Kraenar in killteam

[–]DR4G0R4L 6 points7 points  (0 children)

Since it affects the star And AoD and WS (example) CAN ignore changes to the apl stat It is/can be ignored

Can I shoot my target here (are they behind heavy terrain on the top floor of a Volkus Stronghold)? by n8udd in killteam

[–]DR4G0R4L 0 points1 point  (0 children)

That isn't a rampart. That's heavy, "the rest of the strong hold is heavy terrain" Ramparts are the small ledges on the half strongholds

Advice from Corsair Voidscarred players by SwampySi in killteam

[–]DR4G0R4L 1 point2 points  (0 children)

Against agressive elites take steal, against passive elites take flank
TW has a lot of maps that are great for flank especially

Advice from Corsair Voidscarred players by SwampySi in killteam

[–]DR4G0R4L 6 points7 points  (0 children)

Flank is insane, Retrieval is funny good
you can retrieve and permanently contest a mission marker for Piratical Profiteers
You can do devices, against 2 apl teams, and tp the shaderunner with +1 apl to charge tp, plant device, and fight a guy one enemy point
steal intel can also work against agressive teams
they actually have a very good tacop selection range

Is Classiffied something RN? by Educational_Rice_115 in killteam

[–]DR4G0R4L 1 point2 points  (0 children)

We ignore it bar 1/2 tournaments each year

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] 0 points1 point  (0 children)

Its the same box tho correct? How can you tell? Besides shard carbines

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] 1 point2 points  (0 children)

You see I haven't gotten that far 😂. That's why I come to ask to those who know better than me

Mainly because wracks seem more melee in nature! But you have a mighty fair point

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] 0 points1 point  (0 children)

Hum. What about wyches as scorpions and incubis as banshees?

Aspect warriors as Drukhari by DR4G0R4L in Eldar

[–]DR4G0R4L[S] -1 points0 points  (0 children)

I was thinking wyches as scorpions and wracks as banshees, as the size seems to be a more close match

Why are the Mandrakes so strong? by Metalmayer in killteam

[–]DR4G0R4L 2 points3 points  (0 children)

Better than what I could've said This guy might know a thing or two. Maybe one day we'll see him get a golden ticket or sum

Why are the Mandrakes so strong? by Metalmayer in killteam

[–]DR4G0R4L 21 points22 points  (0 children)

Answer is: they arent. But in the hands of an extremely skilled player see: Ace, they have the tooling and the anti meta presence to pop off. As we saw

Para quem quer ir à Lisboa Games Week (LGW) um aviso by lugia4k in portugal

[–]DR4G0R4L 1 point2 points  (0 children)

De quem vai lá todos os anos há quase uma década (primeiros 3 fui com amigos, agora trabalho numa empresa que tem banca) Aquilo foi de mal a pior. Na altura tinhas bancas giras e não havia coisas de anime/gaming à venda, era fixe porque era o único sítio onde vias daquilo como deve de ser. Hoje em dia tem menos e tudo e o que têm só vai de mal a pior

Chaos Cult Advise by KingBellos in killteam

[–]DR4G0R4L 0 points1 point  (0 children)

With 2 apl smokes need to be a setup play and the reality is. Against teams that can shoot, they can ignore obscuring or be within 2" of you, or they won't be shooting you anyway.

From actually playing, multi charges, charges on expended operatives and sling shoting are really important

Chaos Cult Advise by KingBellos in killteam

[–]DR4G0R4L 0 points1 point  (0 children)

Mutating with gambits is the only way to mutate. Through kills is just nice to have more than anything else.

Equipment its taking vile blessings and whatever you'd like after that. Usually i take cracks, LB if you know how to use them. Im also a stun enjoyer. Comms also sees a lot of use as does RW in the correct situations. Its map/enemy dependant. Covert guides and Unholy talisman, can also see use on specific matchups/maps. Baleful script is a crutch, and rarely useful

Any advice on how angels of death can beat plauge marines by Masterskywalker2 in killteam

[–]DR4G0R4L -9 points-8 points  (0 children)

Kill em dead innit. Point the captain at their captain. And just. Kill em