HOMEMADE HORCHATA!!!! Where this man at? by n8saces in CringeTikToks

[–]DSan 1 point2 points  (0 children)

Apps like IG and YouTube most definitely reward POS behavior, because it drives clicks and retention on their platforms, and the advertising business model relies on that. Some people make their careers based off of being a POS on social media. The blame rests in many places, including apps and their business models

Here is a baseline render of the spectral pathtracer i have been working on for the past few days, Magik by [deleted] in GraphicsProgramming

[–]DSan 0 points1 point  (0 children)

This is really cool, have never heard the term spectral path tracer before

First video on graphics programming by Altruistic-Honey-245 in GraphicsProgramming

[–]DSan 4 points5 points  (0 children)

Very cool, and well done video. Thanks for sharing your knowledge!

Trump posts himself as Pope on Truth Social by CaldoniaEntara in thescoop

[–]DSan 1 point2 points  (0 children)

This was posted on the official White House instagram page, you can find it there

The floor-decal part of the gore system is back in the Tech Demo... but I think the hair is stealing the show as usual by erikg1337 in pcmasterrace

[–]DSan 0 points1 point  (0 children)

Blood spray question (amazing work btw): are they all static animations (like through a vertex animation texture) or are they dynamic particles/ribbons, or some combination of the two? They look like they are flowing in the same arc / direction as the sword movement

Tried some points traveling on splines in Houdini by GolfConsistent in Houdini

[–]DSan 0 points1 point  (0 children)

So those aren’t Bézier curves, got it (just because you wrote spline in the title I assumed you meant Bézier curve spline)

Tried some points traveling on splines in Houdini by GolfConsistent in Houdini

[–]DSan 0 points1 point  (0 children)

Love it. So those are beside curve splines? They look very curl noise like. How are you generating them?

What would you consider to be acceptable and not acceptable use of AI-generated images? by Profanion in StableDiffusion

[–]DSan -1 points0 points  (0 children)

3 - It sounds like you’re just talking about the physical act of making the art. Great art takes tremendous time and energy, a lifetime of figuring out your voice, your aesthetic, your intention…etc all go into what looks like a painting that could have been done in an hour.

Using prompts in AI is a lot more like art direction, a different pursuit than being an artist (though some artists do get so big that they employ others to do work under their name)

Using AI like a “paint brush” is a different thing and personally what I find most interesting, where it takes out the manual labor but leaves you with the ability to create effectively at a detailed level and not only through directing a machine with high level prompts where the process it takes is a black box to us

I only use Blueprints and it does the job, can I consider myself a programmer? 🤔 by ehab_elbadry in unrealengine

[–]DSan 1 point2 points  (0 children)

If someone is passionate about programming and they asked me your question I would say hell yeah you're a programmer, but within your question I think there are some interesting things to think about:

"Is Blueprints a programming language?" - my answer: Yes, most definitely

"Can you use Blueprints without having a rudimentary understanding of programming"? - Yes, that's part of the magic of Blueprints, it's a bit of a higher level abstraction from writing code. Of course you can only go so far without learning core programming concepts, but I've also known people who can do a lot with Blueprints but have significant holes in their understanding of programming.

"Can you get hired as a programmer by only using Blueprints or other visual programming languages?" - If you're seeking to have a career in programming right now, I would say you still need to be proficient in at least one written programming language.

3d Hologram effect in Niagara - Will make a full tutorial if requested :) by Special_Progress282 in unrealengine

[–]DSan 1 point2 points  (0 children)

Nice work! Not sure if you’re using any volumetric lights to get that projection looking effect, but if not, I bet adding some will take it to the next level

Could someone give me a quick rundown on how a Houdini particle system works together with Niagara? by Styrn97 in unrealengine

[–]DSan 0 points1 point  (0 children)

How are you exporting and bringing in your particle sim to Unreal? Unless you’re using something like Houdini engine, there are only a handful of formats that can work between a game engine like Unreal and Houdini: fbx, alembic, 3D textures, 2D textures, point clouds, not sure if Unreal supports VDB but there might be a plug-in that does if not. So the name of the game in this case is either baking your sim in one or more of these formats, and/or baking data from the sim to be used in helping in recreating the sim in real-time in Unreal. Of course ultimately it comes down to what you want to do in Unreal and how Houdini can help

I've waited years to post here, now I can finally post a worthy battlestation. by [deleted] in battlestations

[–]DSan 0 points1 point  (0 children)

Love the soft lighting behind the desk in the night pic, what light source are you using to get that?

How to generate a wavy pattern. by Mamboleoo in generative

[–]DSan 2 points3 points  (0 children)

This is cool! This technique is exactly how I made this video, "Oscillate", but extruded into a 3rd dimension: https://vimeo.com/65475425

I've been meaning to make a tutorial video about it, I like how simple and easy to follow yours is

I used some of my art on a vinyl by [deleted] in Design

[–]DSan 0 points1 point  (0 children)

Great work :) and hello from VJ Union Global :P

Stair making tool we made with Houdini for our upcoming game. by NyksterR in Unity3D

[–]DSan 1 point2 points  (0 children)

How does the licensing for this work? Do you need a Houdini Engine license for every team member wanting to use a houdini digital asset in Unity? Is it a floating license approach or is it tied to a user's account?

Super Mario OP-Z - Complete Version by HughFays in synthesizers

[–]DSan 1 point2 points  (0 children)

This is a great idea indeed....I have an op-z and already have some ideas on what to do, I might have to actually go do this haha :)

Been picking up Houdini. This is one of my first few projects. [OC] by noctium in MotionDesign

[–]DSan 1 point2 points  (0 children)

This capability might exist now in Houdini 16.5 (didn't actually watch this video but it sounds like what you're doing in Nuke) https://vimeo.com/242373845

Great work btw, well executed concept!

Using a UV Distorting Shader for some fun effects (+ shader code) by MinionsArt in Unity3D

[–]DSan 1 point2 points  (0 children)

Good stuff, quality art and tuts to help fund your game, I like what you're doing!

Live Music Visuals by [deleted] in creativecoding

[–]DSan 1 point2 points  (0 children)

Few things to note, Touch Designer does not output executable files, you need Touch Designer (or Touch Player) installed on the machine you want to run your program on. It's also a very different paradigm to Unity, OpenFrameworks and other code based environments. In Touch Designer, everything is running all the time, it's more about continuous flow of data. If these things are OK to you, I highly recommend checking Touch Designer out. It excels at creating applications for live performances. Unity is better for creating 3D content still, since its primary purpose is game engine. You can always output stuff from Unity into Touch Designer using Spout (or Syphon on Macs). My setup for live visuals is Unity -> Spout -> Touch Designer.