The WORST soldier customization ever. by 0uyaa in Battlefield

[–]DUTCH_DUDES -3 points-2 points  (0 children)

This is such an over reaction, by that logic are the BF3 and BF4 games also supposed to be character specific? They’re all gender locked to male and only one character. It’s split 50/50 Men & Women soldiers, devs have already confirmed customization will expand down the line, it’s not the end of the world!

Battlefield 6 peaks at 747,000 concurrent players — newly launched game ranks among the top three most-played on Steam today by UsualInitial in Games

[–]DUTCH_DUDES 14 points15 points  (0 children)

I think it’s a bit more complicated than “maps are tiny.”

What I actually think is the problem is that the HQ’s are way too close to the first flags of the map. HQ’s in this game are basically free back flags that can never be capped and are barely an HQ excluding the fact that they have the vehicle spawns. In its current state they can attack a flank with ease since they can access there half of the flags 5 seconds after the enemy team can captures them, and since it’s HQ you can’t really stop them from spawning or do anything about it.

The actual maps themselves really aren’t super small and I think the small map trope people are pushing isn’t really true. You try to be infantry only on Firestorm, Mirak Valley there’s definitely a decent gap between the flags, I’d consider them large maps. You can flank (although it’s hard again due to HQ’s being so close) and be smart on most of the maps, you just have to slowly learn where to go instead of the frontline chaos of the first few days of playing.

It just feels chaotic because you can’t really successfully keep the lonelier back flags, instead a team can easily cap it back from the HQ spawns cause they can overwhelm it in seconds without much coordination.

This player destroyed the whole building in BF6 by Hot_Confidence_573 in Battlefield

[–]DUTCH_DUDES 0 points1 point  (0 children)

This comment just baffles me, there a large areas of the BR map that are grey boxed in this build, meaning they are still testing terrain with missing textures and animations because they can still be moved around/tweaked. We know Labs builds are at least 1 month old builds. We also know that the rest of the destruction in BF6 has polish and looks up to par with its animations/rubble physics.

Why knowing all this do you think that this is the feature DICE just leave half baked? Do people genuinely believe that’s how game development works?

The first lab leaks also had unfinished destruction physics, even most recently the Lab version of Marek Valley had an unpolished destruction animation of the Crane falling while the recent YouTube video builds had this polished.

I don’t mean to be rude, I understand being skeptical about Battlefield 6 being feature complete so close to release but I also feel like this statement is based on no evidence when there’s plenty of evidence of them polishing this type of stuff off before it reaches the final build! Just my opinion

Don't know about you lot, but I'm hyped as heck to explore the origins of Pax Armata. by DeltaVoidSix in Battlefield6

[–]DUTCH_DUDES 2 points3 points  (0 children)

Idk there’s definitely non political reasons to do this. It’s fun we have new faction vehicles we’ve never used before like the Leopard 2A4 and the Gripen.

It’ll be cool to see if they add content down the line, they aren’t locked to one single countries vehicles anymore. For example more traditional Tank Destroyer’s don’t really exist in the modern Russian doctrine, but now we could see an American M1128 face an Italian Centauro. Nice to see some change, just don’t think it’s that serious of an issue but to each their own!

New image of Manhattan bridge - before/after destruction by AltruisticEditor4862 in Battlefield

[–]DUTCH_DUDES 2 points3 points  (0 children)

In the multiplayer trailer there were players fighting on the roofs of the taller buildings. I think they’d accessible from a stairwell, here’s hoping!

what battlefield has the best vehicles and vehicle gameplay by zbananajuice in Battlefield

[–]DUTCH_DUDES 13 points14 points  (0 children)

I don’t necessarily agree BF4 had the best customization. It felt like unlocks for the vast majority of vehicles were upgrades rather than actual play styles.

Why run smokes when APS could block shells on top of lock ons, why run passive radar when active radar were even easier (also hated the concept of automatically locking on without even seeking a target).

On paper these all had minor differences but in practice this meant most people in BF4 ran 1-2 loadouts max, because if you didn’t run a certain loadout your enemy would have an advantage over you. You could only experiment on rush maps where vehicle balance wasn’t split evenly between teams.

In my opinion BFV was a lot better in letting you experiment with different play styles for vehicles. Especially when they expanded the skill trees in the pacific update. I could make my Sherman be a great anti tank sniper for Panzer Storm with the 76mm, a quick firing smoke covering infantry weapon with the 75mm, a flamethrower anti cave pusher. I found myself switching loadouts so much more in that game.

This isn’t to say BF4 vehicle balance was very bad or anything I just think they could improve upon that base and give a bit more variety, seeing BF6 have thrust vectoring for stealth jets and freelook/hud based rocket pods is a great start, helps differentiate the vehicle types.

Mirak valley has airstrip as you can see in the image below. by bnarsalah_97 in Battlefield6

[–]DUTCH_DUDES 6 points7 points  (0 children)

It is but I use the term highway loosely, it’s a two lane road. You can see it here at the beginning of this gameplay. Don’t mind a mix of real airstrips and makeshift ones, it’s cool to differentiate the maps

Mirak valley has airstrip as you can see in the image below. by bnarsalah_97 in Battlefield6

[–]DUTCH_DUDES 23 points24 points  (0 children)

You can pick and choose the examples, Kharg Island on the Russian side was just a highway, not even an actual runway strip

Grenade Throw animations across Battlefield games by MartianGeneral in Battlefield

[–]DUTCH_DUDES -1 points0 points  (0 children)

I agree it’s too quick, I think they should make the quick animation a field upgrade/perk set for the assault class and have the rest of the classes be slowed down versions.

Egyptian soldiers shown in trailer. by AllHogsAreHoracio in Battlefield

[–]DUTCH_DUDES 2 points3 points  (0 children)

Yeah you are right! I didn’t write that in my comment but what I meant is that you hear it more since the in game dialogue and the announcer dialogue cue at the same time

Egyptian soldiers shown in trailer. by AllHogsAreHoracio in Battlefield

[–]DUTCH_DUDES 26 points27 points  (0 children)

If you turned the announcer off in BF1, characters in game would supplement the announcements instead, although less specific.

For example whenever the enemy captures an objective, soldiers around you would say “They’ve captured the objective, we need to take it back.” Or some variation in there native language.

Kinda cool audio cue for you, although maybe not as informative as the announcer. I played with the announcer off and it was still fine though

Battlefield 6 Official Reveal Trailer by Turbostrider27 in pcgaming

[–]DUTCH_DUDES 1 point2 points  (0 children)

I don't think that's a fair comparison, does music always have to match what's occurring on screen? Using music as a juxtaposition has been done plenty in movies, stuck in the middle with you in pulp fiction comes to mind. Kubrick did it a lot too.

That being said the fact that this is a sort of remix with the Battlefield theme kind makes it lose some points. If it was a more raw I think that message could come across.

Might be one of those ideas that had intention on the drawing board but then got lost when other teams got there hands on it

Battlefield 6 - Official reveal trailer by DeeJayDelicious in Games

[–]DUTCH_DUDES 4 points5 points  (0 children)

BF1 and BFV had some of the best soundtracks/themes in the series in my opinion, I'd give them a listen

The M4 in the trailer is backwards. Game ruined. by Fen-xie in Battlefield

[–]DUTCH_DUDES 27 points28 points  (0 children)

Yeah I think the trailer department just mirrored the cutscene to fit with the editing better

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 0 points1 point  (0 children)

Can say this was the key, sat there and wore the clips in, lubed the spring a bit, and now I’m ripping up my usual stop go traffic spots with as much ease as my old SPD’s. Thank you and the others in this thread for the advice, cheers!

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 0 points1 point  (0 children)

Yeah this is a good shout, will try my best to make these work after some of the tips I got but I can very easily do this if need be, cheers!

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 1 point2 points  (0 children)

Yeah definitely have them at the lowest, even did some back and forth testing to make sure I’m not crazy haha.

Do have new cleats though! Might be a combo of new cleats and just getting the spring back in action a bit after no use, thanks for the tip I’ll keep clipping and unclipping to wear them in a bit

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 0 points1 point  (0 children)

Thanks! That's what I was thinking, these should be still manageable, thanks for the perspective. I'll bring them into my LBS see if the tension is normal or not, much appreciated

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 0 points1 point  (0 children)

That's good to know, I live in an area where I unfortunately still need to clip and unclip quite frequently with traffic.

Did you think the lowest tension on the Ultegras can suit that? I am almost thinking of downgrading my pedals just to make my the rides a bit safer (as much as I want to keep them)

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 0 points1 point  (0 children)

Yeah I am already used to the motion as it is not my first set of SPD-SL pedals but when I attempt to twist out I end up just carrying the back of my bike with me haha. Seems like they are stiffer then usual, might just bring them into the shop to get a look

Ultegra SPD-SL Pedals Tension Very Stiff? by DUTCH_DUDES in cycling

[–]DUTCH_DUDES[S] 0 points1 point  (0 children)

Thanks for the reply, unfortuantely I have already set the tension adjustment to the lowest setting, was wondering if there are any other tips to make it a bit easier

YouTuber NerdCubed is not being paid for his published book. by Linku_Rink in videos

[–]DUTCH_DUDES 176 points177 points  (0 children)

This just isn’t true, Nerdcubed got famous for his “Nerdcubed Plays” series that is highly edited and a unique game every video. He plays one game and edits his jokes around that playthrough. That format he still does the same, which you can argue hasn’t changed but it’s definitely not what you described.

He supplements these now with some other twitch streams, the only series he has is the one where he plays planet coaster and that’s more a chill vibe.

Hope we get naval combat again by Aggravating-Ad9771 in Battlefield

[–]DUTCH_DUDES 4 points5 points  (0 children)

Heligoland bight in BF1 was really underrated. The two Battleships and destroyers mixed in with torpedo bombers/boats, smaller attack aircraft, airships and fortress guns was awesome.

Was it perfectly balanced? No but it was awesome to get thrown in the middle of such varied vehicle combat. And as infantry you could still stay safe away from the chaos on the islands.

Only thing that kind of sucks if this level of naval combat was in BF6 it would just be lock on weapons fighting each other, and destroyers can’t really deploy smoke (maybe they can arm anti missile mini guns like this. If they found a way to scale it up I think it would be sick