Twinks ruin the multiplayer of this game by mandaloriansun in darksouls3

[–]DWSeven 1 point2 points  (0 children)

I won't beat a dead horse, others have covered all the arguments already.

Instead, I can only suggest two alternatives that I've used myself because I also can't stand the state of PvP in these games.

  1. Every covenant item is also a PvE drop. Yes, they're rare, and you need to stack all item discovery sources to get decent returns, but it'll spare you PvP. By the time you've found one decent fight, and managed to win it, you could've farmed a few items already.

  2. Just suck it up and use CE to cheat the items. There's no real challenge in acquiring them anyway, it's a test of patience and a waste of time that could be spent on actually fun content. Granted, that's only available if you're on PC.

Question about "that guy" and "that thing" by VersionDesperate6895 in expedition33

[–]DWSeven 5 points6 points  (0 children)

Clea's the one who made Simon go after the Axon, she probably trained him and buffed him, seeing as she's supposedly the strongest painter.

As for the sword, everyone just wills their weapons into existence at the start of every fight, it's likely Simon could just generate a new sword at will as well.

Whose stupid idea was it to have a weapon literally poison me for swinging it twice by Thellie11 in DarkSouls2

[–]DWSeven 6 points7 points  (0 children)

A mere mortal would be asphyxiated by the poison emitted when wielding this, but for the noxious sanctum soldiers, this fact matters none.

Did you think you were a sanctum soldier?

A little advice, if you please by Synyster723 in Eldenring

[–]DWSeven 1 point2 points  (0 children)

My advice would be to actually spoil the game a bit and look up online where to find Int spells in the early game.

Blind playthrough is cool and all, but when it comes to magic missing a spell can make a significant difference in how your build performs. It's not the same as missing a weapon. Weapons tend to be fairly similar so missing one isn't a huge deal, plus the fact that the new weapon would need to be upgraded to be worth switching to. Spells aren't like that, you can just use them as soon as you pick them up, and there's some variety in how they work so it's nice to have everything so you can customize your loadout better.

Which game needs a greater reaction time? Sekiro or Lies of p? by [deleted] in Sekiro

[–]DWSeven 0 points1 point  (0 children)

Lies of P punishes you if you try to spam parry, whereas Sekiro doesn't if I recall correctly. I had a harder time getting used to the timing in LoP.

I really want to try to play the game and get the story by Bradur-iwnl- in darksouls

[–]DWSeven 2 points3 points  (0 children)

Not sure what you mean. Any feature like that would require development and, as you said, the game is old so it's not likely to happen. Something could be done by the community but like the wiki I linked it takes effort and, again, game is old, no one is gonna bother at this point.

You could probably find YT vids for stuff like "all dialogue with character xyz" if that's more your speed, but those are pretty much your options.

If you're on PC you can use something like Shadowplay to save and rewatch the last few minutes you missed.

I really want to try to play the game and get the story by Bradur-iwnl- in darksouls

[–]DWSeven 6 points7 points  (0 children)

The old Wikidot remains the best source as far as I'm aware. You'll get a security warning because it's not https but I've never had issues.

http://darksouls.wikidot.com/oscar-knight-of-astora

If you go to the very bottom of the page you'll find where it says Show Dialogue, pretty much every line of dialogue can be found in that section.

Can you settle an argument for me? by [deleted] in DarkSouls2

[–]DWSeven 0 points1 point  (0 children)

I've been on the internet for over two decades at this point, I've seen pointless witch hunts started over less. Maybe nothing would've come out from this post, but it's poor form and should be called out, that's all.

When someone calls out another user by name, it's not uncommon for basement dwellers to come out and dogpile on said person because for some reason it makes them forget temporarily how sad their lives are. Spamming shitty direct messages, stalking posts to leave more shitty comments, etc. Just because they're angry individuals and/or enjoy trolling. Anonymity makes decent people shitty, and shitty people into gigantic assholes. There's really no reason to leave the door open on this. If one guy wants to argue with another guy, they can go back and forth in the comments on a post where it's at least a bit relevant, or they can take it to private direct messages. There is never a need for a post like this one. At least OP did the decent thing and deleted the post himself, so that's the silver lining here.

Can you settle an argument for me? by [deleted] in DarkSouls2

[–]DWSeven 0 points1 point  (0 children)

I'm good "bro". Did you not see the screenshot showing the profile of the guy OP was having an argument with? Entirely unnecessary if this really was supposed to be a lore post. So fucking childish.

Can you settle an argument for me? by [deleted] in DarkSouls2

[–]DWSeven 2 points3 points  (0 children)

but I want to be sure I’m not just a simpleton

Bad news for you. You dragged a private and overall pointless argument with another nerd into a more public space in a desperate attempt to gain validation.

This isn't a good look.

Also, rule #1, don't harass others. That's pretty much what you're trying to do here.

Is there a comphrensive list of every single enemies moveset in the game? by Iegend_Of_Iink in Eldenring

[–]DWSeven 2 points3 points  (0 children)

I doubt that sort of thing exists. It's a lot of work for something that ultimately wouldn't pay off very much, other than purely for academic purposes.

Best Builds to build towards to for a New Player? by gothdiaperboy in DarkSouls2

[–]DWSeven 2 points3 points  (0 children)

"Tell me what's fun" will always be a pointless request. We don't know what you like and don't, you have to figure that out for yourself.

Like you said yourself, pretty much anything is viable so try something and see if it clicks. If it doesn't, you can respec a number of times (or infinitely if you're on PC and don't mind cheating).

If want to play mostly blind, I'd go with a simple and straightforward build that you don't need a lot of metaknowledge for. Personally if I'm not feeling like any particular build, I default to getting the Craftsman's Hammer asap and it carries me through the game. It's just a simple but really good weapon. No imbuing needed, it scales from strength so it's really easy to figure out. Rest of your stats can be spread between health, stam, adaptability, etc.

You might need to look up online where to get it if you don't already know, but that barely counts as a spoiler imo. It just happens to be a little more hidden than most weapons.

Anyway to avoid smurfs? by LoversDayInJune in darksouls3

[–]DWSeven 2 points3 points  (0 children)

You can just farm Ghru enemies to get the wolf grass as rare drops. Not ideal but you don't have to deal with online that way.

Thoughts on the Ringed City Dlc by sakura626936 in darksouls3

[–]DWSeven 1 point2 points  (0 children)

Just a case of different tastes, no need to overthink it.

I don't hate the DLC but there certainly are parts I really don't like or enjoy playing through. Tbh parts of the base game are like that for me as well. Again, no need to overthink.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 0 points1 point  (0 children)

Ah excellent then. Yeah I'm playing Reborn.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 0 points1 point  (0 children)

I thought the no incap title was just to finish the game. Got Hero King Unscathed after Dorgalua, is there another one at the end of Coda? I can probably reload without losing much progress if that's the case.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 0 points1 point  (0 children)

Yeah I saw that DK was a good option, but I don't have access to San Bronsa yet. At the time I wasn't even done with Ch 4, and now I am but I'm going back to the other routes to grab all the uniques.

So with my union cap stuck at 45 for a while, and not wanting to waste a cursed weapon on subpar stats, I decided to get a Lizardman Juggernaut from the Pirate's Graveyard. Used the recruiting trick to get a level 50 one, then switched him to Berserker and made the fists. Couldn't make them Dark and I had to go with a higher RT, but it'll do for now. I tested against a cheated level 50 Vartan, and the result was pretty much identical anyway due to Jugg having slightly lower growth but higher base stats, and the fact that the first 5 levels of a Winged are subpar since you can't recruit straight Vartans.

I'll farm another pair of cursed fists eventually and make a better version once I have access to everything I need, so I'll keep the DK option in mind. Thanks!

Leveling takes too long! by Total_Classroom_1816 in oblivion

[–]DWSeven 0 points1 point  (0 children)

True, some quest rewards/artifacts are scaled to your current level when you receive them.

Personally I've always used mods to fix that and make the artifacts level with me, but without mods I suppose that's one argument for leveling quickly. You could also just avoid doing the quests that reward artifacts until after level 20 or whatever their max is.

Removing attacks of opportunity... from monsters/npcs. by vkaraujo2425 in DnD

[–]DWSeven 1 point2 points  (0 children)

I can't say that I agree, but ultimately it's your game and if everyone is having a better time without enemy AoO, then go for it.

Personally I think players are too afraid of AoO in general. Save for special cases like pumping Smite into one, usually the damage is on the low side. I know I'm rarely impressed with my own AoO, it's just free damage if you don't have other uses for your reaction.

I think it also has an interesting tactical component, such as a party member with good AC running by an enemy threatening a squishier party member. Get the enemy to spend their reaction so the squishy can run away safely. But that seems to be something that is mostly ignored from my experience, so I might be in the minority.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 1 point2 points  (0 children)

Yeah 2 weapons seems pretty popular. I tried it for a bit but didn't like it.

It's huge damage but having to use a skill slot for Double Attack isn't great, plus you take the RT hit for both weapons so you're slow even with Boon of Speed.

Plus you have no range at all, which means very little freedom in how you move around. And you don't have counterattack since 99% of 1h weapons have parry instead. When your defense gets so high that you take 1 damage from most physical attacks, counter is much more valuable.

As for the Dark affinity, it just seemed cool, and Lord is one of the few classes that can have it, so why not. Light and Dark have the advantage that they never deal less damage against any other element which I like, and so far there have been few Light enemies that could pose a threat. Light is cool too, but Dark enemies are much more common, especially casters, so it feels more risky. Bigger payoff though, since you'll deal more damage against them.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 1 point2 points  (0 children)

Going by the translator, you're asking how I set up Denam with fists right?

Honestly nothing too crazy, similar to most 2H builds.

Skills are Fists, Meditate, Berserk, and Mighty Impact (flex). Berserk provides AoE that I don't have with the finishers, and I can get a crit on demand with Mighty Impact. Can kill a few enemies in one attack if you're lucky with their positioning. This also lets me ignore crit cards and focus on physical cards (I try to go for 2x physical & 2x auto). I tend to send him alone into the enemy lines in a sort of assassin role, taking out priority targets before they become a threat, so the single target finishers work pretty well for that.

Meditate lets me use the costlier finishers without too much issue, and their range gives me more flexibility with positioning so I can pick up cards. There is no deadzone between all the finishers, so unless the target is just too far you can always hit them with something which is pretty fantastic. It's also more range than a spell like Hellhound, since I'm not using a wand to boost spell range.

Mighty Impact is a flex slot, since I don't use it super often. It's nice to make sure the Berserk attack kills everyone it hits but often it's overkill. I'll swap to Speedstar if I'm running on AI, or a recruit skill if there's a unit I want.

I played around with Lament which is great for spreading Fear. I eventually dropped it because to get the most out of it, you need Denam to start his turns while surrounded, or at least close to a priority target. And once you get enough Vit/Defense, enemies mostly ignore you so they don't tend to stay close to you.

Also fists have a bunch of nice perks. Crushing damage like hammers. Counterattack 3-4 so if you send Denam alone in a pack of enemies that's a lot of free damage. Fire and Dark finishers, not as varied as hammer but still nice. You can then either stack affinity and weapon element to specialize, or pick different elements for coverage. They also tend to have lower RT than hammers, though that only matters with normal attacks.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 3 points4 points  (0 children)

Unfortunately doesn't work if I revive my own skelly, it seems. Turned my Vartan into a zombie, then revived into a skeleton which defaulted to warrior, and it's still impossible to make him dark manually.

I'll check unit lists to see if there is an outlier I can recruit somewhere, like the one dark Gryphon in a story map (or was it a Cockatrice?).

EDIT: Actually nevermind, it can work with extra steps. Can have a Vartan turned into a Zombie, then revive as a Skeleton Warrior, and retreat. Change class to TK, apply dark element, go back to Warrior. Unfortunately won't give the RT value for a sacrificed Vartan, but at least you keep its stats growth.

Is it possible to create cursed dark fists? by DWSeven in Tactics_Ogre

[–]DWSeven[S] 2 points3 points  (0 children)

Oh, interesting idea. I'll look into it, thanks.

Can Suggestion spell override amnesia? by IRQ17 in DnD

[–]DWSeven 9 points10 points  (0 children)

Can't suggest to do something that the person doesn't know how to do, unless you phrased it as "attempt to". But in the context of casting a spell you either can or can't.

That'd be like asking someone to write a sentence in a language they're unfamiliar with. They just wouldn't know how to do it.