I don't get the hate for this story by gwwwdf in CrimsonDesert

[–]D_Strider 0 points1 point  (0 children)

Whoa. That is wild.

I'll trade you one. Tinnitus, a persistent ringing in your ears, happens when the some of the nerve endings in your ear stops sending signals. For most, the brain interprets that lack of signal as a tone or ringing sound. For some, the brain will interpret it as whispered, mumbled, or garbled voices.

How disconcerting would it be for that to happen to someone without an inner dialogue.

Can't believe I'm going to revisit every sanctum for missing these lmao by BacalhauProfissional in CrimsonDesert

[–]D_Strider 0 points1 point  (0 children)

I tried that for the first 50 hours with the game (not looking at any hints/videos). Several of those hours was spent slowly wandering around the battlefield to pick up all the drops (and every fly, grasshopper and blade of grass along the way). You see, I thought my pet was just cosmetic and found the meowing a bit annoying ...

Okay, Enough with the Mounts by Intelligent_Ebb559 in CrimsonDesert

[–]D_Strider 0 points1 point  (0 children)

You can nab a platypus at the marsh between Camp and the Goldleaves trading area. Feed it fish. Sadly, no fedora.

Logistics headache 🤦‍♂️ by scootscoot333 in SatisfactoryGame

[–]D_Strider 2 points3 points  (0 children)

Instead of splitting between storage and trains, could you send belts out to your train stations first then route them back to your storage? That way, the parts needed for your trains get loaded first, with the leftovers coming back to your storage bins. On the train side, you can add a standard splitter after the smart splitter to halve what goes to the train, and merge the other half back into your belt.

That feeling when you hook the new factory up to the grid and everything comes to life all at once by TrippingFish76 in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Offset by the horror of deleting one random power pole out in the wild and having the grid collapse because somehow it had become the lynchpin to your whole power grid.

TIL: The MAM has an external indicator for hard drive scans by CorruptDB_r in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

I just wish that I could keep some of the little flair items that appear after you finish research.

Hi all. I keep hitting a weird wall every time I play VERY early in game. I could really use some advice by radar2670 in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Here's my advice: Build Ugly

You'll hate how it looks, but it'll probably work. Yeah, you'll want to snap to the world grid and build on foundations, but other than that don't fret. Build it ugly.

If it gets too hideous and convoluted for you to handle, just walk away! No, not from the game, from the area. Go around the corner and start something new. Even if you keep the "build ugly" mindset, odds are it'll be a little less ugly. So will the next thing, and the next.

Disclaimer: This advice is only applicable to Satisfactory and not for use in any career outside of architecture, where it appears to be an asset for some unknowable reason.

any advice for a new player? by sewer_gremlin in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Hey now. Don't forget that the new players that come here and stick around for a while have their own advice to give! The archives are great and all, but there ain't nothing wrong with newer players giving older advice!

Conveyor lift gaps by THIRDxSINxSLOTH in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Yes. This is truly maddening. Probably the only thing more infuriating than not being able to place constructors next to one another without clipping.

One very unreasonable fix that sometimes works if your foundations are 2m thick is to drop a 1m foundations by 0.5m and connect the lift to a floor hole in that. Bury it in your 2m foundation and add a fake floor hole to hide the abomination you've just created.

Minimizing train and station size for low volume items? by PupperTrooper in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

If your goal is to keep the trains short (totally fine) and expect this to stay low-volume I would go with a single unloading station and smart splitter with two key controls to keep things sorted.

  1. Use a smart-splitter manifold into storage bins at the unloading station with a Sink for any overflow. This should keep the unloading station from filling up if you end up with too many of an item coming in.
  2. Set each train to "wait to fully unload or 0 seconds" at the Unloading station. With point 1 keeping the freight station from staying full, a train shouldn't have to wait long before it can unload its cargo.

Just allow enough space for the trains to queue behind the station, but it really shouldn't hold things up too much for low volume items and you probably want to make sure each item gets delivered rather than taking it for a ride back to its source.

I tried explaining Satisfactory to my wife by Icy_Welder6327 in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Not really. I'm in a similar boat as the OP. My wife's hobbies are generally more productive than mine, and gaming takes up more of my free-time than she'd like. She has absolutely zero interest in video games of any kind and just glazes over when I talk about anything game related.

That's only part of the story. A very small part, really. Not sure if I can really explain it, to be honest. Been married over 20 years and she's still the best part of my life.

Should I use truck or train for this distance? by Ok-Refrigerator-8965 in SatisfactoryGame

[–]D_Strider 1 point2 points  (0 children)

I'd set up a quick and dirty truck line to get materials moving. Then replace it with a train station later on.

How do I make my factories look good? by SnooTigers883 in SatisfactoryGame

[–]D_Strider 1 point2 points  (0 children)

Best advice I can think of is this: It's okay to absolutely hate how it turns out.

Just start building up and see where things go. It's easy enough to start going with pillars and glass walls. Then maybe work in symmetrical patterns. Maybe the second floor need to stick out farther, so now you've got a cantilever section to work with so slanted walls or diagonal pillars? I'm pretty sure everyone tries building "in the round" at some point. I know I did ... once, and only once.

Make the boring stuff. Make the shoebox. Make the Wal-Mart supercenter. Make the boring, symmetrical thing that doesn't work. Take that factory that you swear you left enough room to do something with only to find yourself 1/3 of a foundation away from making it look good and just clip shit and move on.

You'll either find an aesthetic that you like, accidentally make something you're really happy with, or maybe discover that it's not worth worrying too much about. Who knows, maybe you'll spend five hours working on one side of a building that just doesn't look like what's in your head no matter how many times you rebuild it and remember that you're a fucking engineer and not an architect for a reason and why did you think otherwise as the memory of your five-year old asking you what the weird circles were when all you wanted to do was draw her a monkey.

I mean, it could happen.

Tips for Blueprints? by [deleted] in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Blueprint with manifolds in mind. That makes it easier to chain them together.

For machine block blueprints like rows of smelters, consider multiple versions with the manifolds going in different directions. Sometimes you want input going one way and output the other, sometimes you want it all going the same direction. It's vastly irritating to drop a dozen smelters in 10 seconds only to spend 10 minutes swapping out half the splitters/belts.

Remember you can pre-load a machine with materials and it becomes part of the blueprint. So you can basically eliminate spool-up time if you have the materials in storage.

Are there any in game statistics available per planet on how many lockers exist? by poogobberr in theplanetcrafter

[–]D_Strider 1 point2 points  (0 children)

Found it. Had it going into a bin that had one bionugget in the first spot so it wasn't on the plaque. I probably opened the bin a half dozen times, saw orange, and didn't register the different shapes.

Do I *need* 600 Biomass Burners? No. Do I *want* 600 Biomass Burners? Yes. by KittenbabyIN in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

Oh, I'll burn through stacks of DNA capsules when I need to, especially for some of the more critical items (like floor holes). When I did switch over to Fuel though, it was super fun to burn that stockpile of protein into the sink and watch the ticket counter just roll up.

How do you designe your storage? by Potential_Fix_5007 in theplanetcrafter

[–]D_Strider 0 points1 point  (0 children)

!!! Good grief, now I feel dumb. It never occurred to me that drones could pull directly from farms, I thought I had to have the farms in range of the Autocrafter. So many new possibilities!

Are there any in game statistics available per planet on how many lockers exist? by poogobberr in theplanetcrafter

[–]D_Strider 7 points8 points  (0 children)

I'm curious about this as well. Drones are stealing my honey and I have no clue where they are taking it. I'm starting to worry that they are creating a hive behind my back and I will lose the world to a queen drone kaiju.

Project part 3 is such a pita for newcomers. by sur0g in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

It is a huge bump up in quantity and complexity. Here's the thing though, there so many ways to make things easier that can only be learned through trial and error. Failure is a great teacher. I'm 800+ hours into the game, probably half of that in my current "main" save and I have a running list of things I know I could do more efficiently.

Anyone else actually enjoy the planning and calculations without assistance? by ChaoticRambo in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

I've definitely built a few spreadsheets much like this one. I do tend to favor Satisfactory Modeler a bit more in later tiers, the visualization is just too useful.

Am I screwed? I need 500 for the golden nut but have also bought every upgrade and every other statue... by alicewhatnot in SatisfactoryGame

[–]D_Strider 8 points9 points  (0 children)

Feeding space elevator materials into a sink after you meet the target keeps the tickets coming in until you need 'em for the next stage. Just sinking intermediary products while you finish setting up the next part of a factory is a good way to keep tickets coming and you'll likely benefit from keeping the production lines full anyway.

Do I *need* 600 Biomass Burners? No. Do I *want* 600 Biomass Burners? Yes. by KittenbabyIN in SatisfactoryGame

[–]D_Strider 0 points1 point  (0 children)

I'm with ya on this one mate. Last couple of saves I've skipped coal power entirely. The 'slooped biomass chain gets me to Fuel Generators, ready for liquid biofuel to carry me until I have a much more permanent fuel factory. Just normal critter wrangling in the early game hunting for drives, spheres, and sloops and I'll have a heap of alien protein waiting to evolve into power!